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Samurai Shodown VI: Difference between revisions

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Empty Parry = Press qcf+SP/E before right before a L/M/S attack hits you (no weapon)
Empty Parry = Press qcf+SP/E before right before a L/M/S attack hits you (no weapon)
Use Item = Press L+K
Grab = Press b/f+MS
Pick up Weapon = Press L near weapon


===Movements===
===Movements===

Revision as of 04:22, 26 December 2010

Introduction

Also known as "Samurai Spirits: Tenkaichi Kenkakuden" (サムライスピリッツ 天下一剣客伝).

Note: This is based on the Samurai Showdown Tenka in the Samurai Shodown Anthology/Samurai Spirits Rokuban Shoubu.


In liaison with it's predecessors this game brings forth new 2D/3D backgrounds, new characters (including the orginal 28 characters from previous title's such as Samurai Shodown 5 Special, boss characters, other not so well known characters from Samurai Shodown I/II, and 4 all new characters never before seen in the series. It also features an all new "Spirit" system mimicking the gauge system from Capcom vs SNK 2 allowing players access to fighting/gauge systems from previous SS titles adding a whole new level of depth never before seen in the Samurai Showdown Universe.


Game Systems

Attack Notations


L/A = Light Slash

M/B = Middle/Medium Slash

S/C = Strong Slash

K/D = Kick

SP/E = Special

Start = Taunt

F-Start = Taunt and drop weapon

Attack Motions

Hop Forward = Press f,f

Hop Backward = Press b,b

Down Attack = Press df+S/C near a downed opponent

Parry = Press qcf+SP/E before right before a L/M/S attack hits you

Empty Parry = Press qcf+SP/E before right before a L/M/S attack hits you (no weapon)

Use Item = Press L+K

Grab = Press b/f+MS

Pick up Weapon = Press L near weapon

Movements

                  up (u)
                    |
 (ub)  up left - 7 8 9 - up right (uf)
     
     (b)   left - 4 5 6 - right (f)

(db) down left - 1 2 3 - down right (df)
                    | 
                  down (d)


Movement Abbreviations

qcf - 236 - d/df/f - Quarter circle forward

qcb - 214 - d/db/b - Quarter circle backward

hcf - 41236 - b/db/d/df/f - Half circle forward

hcb - 63214 - f/df/d/db/d - Half circle backward

dp - 623 - f/d/df - Dragon Punch motion

rdp - 421 - b/d/db - Reverse Dragon Punch motion

charge - [4]6 or [2]8 - b~f or d~u - Hold in one direction then shift to the designated direction

tk - 2369 - d/df/f/uf - Tiger Knee Motion

rtk - 2147 - d/db/b/ub - Reverse Tiger Knee Motion

hcb f - 632146 - f/df/d/db/b/f - Half circle back forward motion

b~f - [4]6 - Hold back then press forward

d~u - [2]8 - Hold down then press up

db/f - 1,6 - press down back then forward

d/u - 2,8 - press down then up

d,d - 2,2 - press down twice

f/b/f - 6,4,6 - press forward back forward

qcb hcf - 2141236 - Quarter circle back half circle forward

d/df~u - 2/[3]8 - Running Charge


Other Abbreviations

j. - Jump/jumping - Press up-back/up/up-forward.

tj. - Triangle-jump - Press uf in air near wall (1P), Press ub in air near wall (2P)

cl. - Close

cr. - Crouch

st. - Stand

Movement & Travel

Attack Systems

Spirit System

The "Spirit System" comprises of 6 different sub-systems, these sub-systems give you a variety of options ranging from more Offensive/Defensive/Charging Meter, or a higher level of attack beyond Heavy Slash. This section will explain (in detail) what each sub-system does and why you should or shouldn't use it.

Defense Systems

Characters