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Template:FrameDataHeader-KOF02UM: Difference between revisions

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m Franck Frost moved page Template:FrameDataHeader-2002UM to Template:FrameDataHeader-KOF02UM without leaving a redirect: Keeping the same name between movedata and framedata
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! {{Tt|{{Tt|Hit Advantage|'''x ~ y''' means the move has different frame advantage depending on range.<br> '''x''' when done point-blank.<br> '''y''' on the tip.<br>'''SKD''' is [[The_King_of_Fighters_2002_UM/Miscellaneous#Soft_Knockdown_.28SKD.29|soft knockdown]], '''HKD''' is [[The_King_of_Fighters_2002_UM/Miscellaneous#Hard_Knockdown_.28HKD.29|hard]].}}|After the move '''hits''',<br>number of frames the character recovers before ('''+''') or after ('''-''') the opponent.}}
! {{Tt|{{Tt|Hit Advantage|'''x ~ y''' means the move has different frame advantage depending on range.<br> '''x''' when done point-blank.<br> '''y''' on the tip.<br>'''SKD''' is [[The_King_of_Fighters_2002_UM/Miscellaneous#Soft_Knockdown_.28SKD.29|soft knockdown]], '''HKD''' is [[The_King_of_Fighters_2002_UM/Miscellaneous#Hard_Knockdown_.28HKD.29|hard]].}}|After the move '''hits''',<br>number of frames the character recovers before ('''+''') or after ('''-''') the opponent.}}
! {{Tt|{{Tt|Block Advantage|'''x ~ y''' means the move has different frame advantage depending on range.<br> '''x''' when done point-blank.<br> '''y''' on the tip.}}|After the move is '''blocked''',<br> number of frames the character recovers before ('''+''') or after ('''-''') the opponent.}}
! {{Tt|{{Tt|Block Advantage|'''x ~ y''' means the move has different frame advantage depending on range.<br> '''x''' when done point-blank.<br> '''y''' on the tip.}}|After the move is '''blocked''',<br> number of frames the character recovers before ('''+''') or after ('''-''') the opponent.}}
! {{Tt|{{Tt|Invulnerability|'''(Startup)''' means the move is invincible until after its 1st active frame.<br>'''(Startup - 1)''' means it's invincible until its 1st active frame. }}|Invincibility the move has reported as (frames)_TYPE_Location.<br>'''Startup''' or '''Active''' may be used to note the frame range.}}
! {{Tt|{{Tt|Invulnerability|'''(Startup)''' means the move is invincible until after its 1st active frame.<br>'''(Startup - 1)''' means it's invincible until its 1st active frame. }}|'''Throw''' and/or '''Hit''' Invincibility the move has reported as (frames)_TYPE_(Location).<br>'''Startup''' or '''Active''' may be used to note the frame range.}}
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==Usage==
==Usage==

Revision as of 18:24, 24 December 2021


! height="25px" |Damagez (x+y) means the move has two hits.
The first does x,
the second does y,
for a total of z.
Damage dealt by the move.
10 is 1%.
! Guard How this attack has to be blocked. Throws and unblockables will stay empty. ! Cancel (1) means only the first hit is cancelable, (2) the second,
(x~y) every hit from x to y,
No () means the entire move is.
Whether this move is special or super cancelable.
If neither, will stay empty.
! StartupNumber of frames for the move to become active, first active frame included. ! Activex, (y), z means the move has two hits. The 1st is active for x frames
Then a y frame gap
The 2nd becomes active for z frames.
Number of frames the move is active, meaning able to connect, for.
! RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. ! Hit Advantagex ~ y means the move has different frame advantage depending on range.
x when done point-blank.
y on the tip.
SKD is soft knockdown, HKD is hard.
After the move hits,
number of frames the character recovers before (+) or after (-) the opponent.
! Block Advantagex ~ y means the move has different frame advantage depending on range.
x when done point-blank.
y on the tip.
After the move is blocked,
number of frames the character recovers before (+) or after (-) the opponent.
! Invulnerability(Startup) means the move is invincible until after its 1st active frame.
(Startup - 1) means it's invincible until its 1st active frame.
Throw and/or Hit Invincibility the move has reported as (frames)_TYPE_(Location).
Startup or Active may be used to note the frame range.

Usage

Determines the columns to be used for The King of Fighters 2002 Unlimited Match data tables.