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The King of Fighters 2002 UM/Kyo Kusanagi/Data: Difference between revisions

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==Move Data==
==Move Data==
===Normals===
===Normals===
=====cl.A=====
=====st.A=====
=====st.A=====
{{MoveData-KOF02UM | character = Kyo Kusanagi | moveId = kk_sta
{{MoveData-KOF02UM | character = Kyo Kusanagi | moveId = kk_sta
| name = st.A
| name = st.A
| input = st.A
| input = st.A
| images = 02UM_Kyo_st.A.png
| images = 02UM_Kyo_st.A_2_ima.png
| hitboxes = 02UM_Kyo_st.A_1.png,02UM_Kyo_st.A_2.png
| damage = 25
| damage = 25
| guard = [[The_King_of_Fighters_2002_UM/Defense#Mid|Mid]]
| guard = [[The_King_of_Fighters_2002_UM/Defense#Mid|Mid]]
Line 16: Line 18:
| invul =  
| invul =  
}}
}}
 
=====
===Specials===
===Specials===
=====qcf+K>K=====
=====qcf+K>K=====
Line 50: Line 52:
}}
}}


[[Category:The King of Fighters 2k2UM]]
[[Category:The King of Fighters 2k2UM]][[Category:Kyo Kusanagi]]
[[Category:Kyo Kusanagi]]

Revision as of 13:03, 25 December 2021

Move Data

Normals

cl.A
st.A
Kyo Kusanagi
kk_sta
st.A
st.A
st.A

Damagez (x+y) means the move has two hits.
The first does x,
the second does y,
for a total of z.
Damage dealt by the move.
10 is 1%.
Guard (1) means only the first hit has to be blocked that way, (2) the second,
No bracket means the entire move has to be blocked said way.
How this attack has to be blocked. Throws and unblockables will stay empty.
Cancel (1) means only the first hit is cancelable, (2) the second,
(x~y) every hit from x to y,
No bracket means the entire move is.
Whether this move is special or super cancelable.
If neither, will stay empty.
StartupNumber of frames for the move to become active, first active frame included.Activex, (y), z means the move has two his. The 1st is active for x frames
Followed by a y frame gap
Then the 2nd is active for z frames.
Number of frames the move is active, meaning able to connect, for.
RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled.Hit Advantagex ~ y means the move has different frame advantage depending on range.
x when done point-blank.
y on the tip.
SKD is soft knockdown, HKD is hard.
After the move hits,
number of frames the character recovers before (+) or after (-) the opponent.
Block Advantagex ~ y means the move has different frame advantage depending on range.
x when done point-blank.
y on the tip.
After the move is blocked,
number of frames the character recovers before (+) or after (-) the opponent.
Invulnerability(Startup) means the move is invincible until after its 1st active frame.
(Startup - 1) means it's invincible until its 1st active frame.
Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location).
Startup or Active may be used when matching the frame range.
25MidSpecial545+3+1-


=

Specials

qcf+K>K
Kyo Kusanagi
kk_qcfB>K
qcf+B>K
qcf+B>K
75 Shiki Kai

Damagez (x+y) means the move has two hits.
The first does x,
the second does y,
for a total of z.
Damage dealt by the move.
10 is 1%.
Guard (1) means only the first hit has to be blocked that way, (2) the second,
No bracket means the entire move has to be blocked said way.
How this attack has to be blocked. Throws and unblockables will stay empty.
Cancel (1) means only the first hit is cancelable, (2) the second,
(x~y) every hit from x to y,
No bracket means the entire move is.
Whether this move is special or super cancelable.
If neither, will stay empty.
StartupNumber of frames for the move to become active, first active frame included.Activex, (y), z means the move has two his. The 1st is active for x frames
Followed by a y frame gap
Then the 2nd is active for z frames.
Number of frames the move is active, meaning able to connect, for.
RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled.Hit Advantagex ~ y means the move has different frame advantage depending on range.
x when done point-blank.
y on the tip.
SKD is soft knockdown, HKD is hard.
After the move hits,
number of frames the character recovers before (+) or after (-) the opponent.
Block Advantagex ~ y means the move has different frame advantage depending on range.
x when done point-blank.
y on the tip.
After the move is blocked,
number of frames the character recovers before (+) or after (-) the opponent.
Invulnerability(Startup) means the move is invincible until after its 1st active frame.
(Startup - 1) means it's invincible until its 1st active frame.
Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location).
Startup or Active may be used when matching the frame range.
40 (30+10)Mid-143, (7), 9141st= -12 ~ -10 ; 2nd= SKD1st= -14 ~ -12 ; 2nd= -5 ~ +3(10~13)_Hit_(Thighs and below)



Kyo Kusanagi
kk_qcfD>K
qcf+D>K
qcf+D>K
75 Shiki Kai

Damagez (x+y) means the move has two hits.
The first does x,
the second does y,
for a total of z.
Damage dealt by the move.
10 is 1%.
Guard (1) means only the first hit has to be blocked that way, (2) the second,
No bracket means the entire move has to be blocked said way.
How this attack has to be blocked. Throws and unblockables will stay empty.
Cancel (1) means only the first hit is cancelable, (2) the second,
(x~y) every hit from x to y,
No bracket means the entire move is.
Whether this move is special or super cancelable.
If neither, will stay empty.
StartupNumber of frames for the move to become active, first active frame included.Activex, (y), z means the move has two his. The 1st is active for x frames
Followed by a y frame gap
Then the 2nd is active for z frames.
Number of frames the move is active, meaning able to connect, for.
RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled.Hit Advantagex ~ y means the move has different frame advantage depending on range.
x when done point-blank.
y on the tip.
SKD is soft knockdown, HKD is hard.
After the move hits,
number of frames the character recovers before (+) or after (-) the opponent.
Block Advantagex ~ y means the move has different frame advantage depending on range.
x when done point-blank.
y on the tip.
After the move is blocked,
number of frames the character recovers before (+) or after (-) the opponent.
Invulnerability(Startup) means the move is invincible until after its 1st active frame.
(Startup - 1) means it's invincible until its 1st active frame.
Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location).
Startup or Active may be used when matching the frame range.
40 (30+10)Mid-183, (7), 914SKD1st= -14 ~ -12 ; 2nd= -5 ~ +3(14~17)_Hit_(Thighs and below)