-The Dream Cancel Wiki has successfully upgraded it's wiki software and editing has returned. Tables for data have returned.
Template:FrameDataHeader-KOF02UM: Difference between revisions
Franck Frost (talk | contribs) No edit summary |
Franck Frost (talk | contribs) Undo revision 42064 by Franck Frost (talk) Tag: Undo |
||
Line 8: | Line 8: | ||
! {{Tt|Recovery|Number of frames past its active frames for the move to end and the character to recover unless the move is canceled.}} | ! {{Tt|Recovery|Number of frames past its active frames for the move to end and the character to recover unless the move is canceled.}} | ||
! {{Tt|{{Tt|Hit Advantage|'''x ~ y''' means the move has different frame advantage depending on range.<br> '''x''' when done point-blank.<br> '''y''' on the tip.<br>'''SKD''' is [[The_King_of_Fighters_2002_UM/Miscellaneous#Soft_Knockdown_.28SKD.29|soft knockdown]], '''HKD''' is [[The_King_of_Fighters_2002_UM/Miscellaneous#Hard_Knockdown_.28HKD.29|hard]].}}|After the move '''hits''',<br>number of frames the character recovers before ('''+''') or after ('''-''') the opponent.}} | ! {{Tt|{{Tt|Hit Advantage|'''x ~ y''' means the move has different frame advantage depending on range.<br> '''x''' when done point-blank.<br> '''y''' on the tip.<br>'''SKD''' is [[The_King_of_Fighters_2002_UM/Miscellaneous#Soft_Knockdown_.28SKD.29|soft knockdown]], '''HKD''' is [[The_King_of_Fighters_2002_UM/Miscellaneous#Hard_Knockdown_.28HKD.29|hard]].}}|After the move '''hits''',<br>number of frames the character recovers before ('''+''') or after ('''-''') the opponent.}} | ||
! {{Tt|{{Tt|Block Advantage|'''x ~ y''' means the move has different frame advantage depending on range.<br> '''x''' when done point-blank.<br> '''y''' on the tip.}}|After the move is '''blocked''',<br> number of frames the character recovers before ('''+''') or after ('''-''') the opponent.}} | |||
<noinclude> | <noinclude> | ||
==Usage== | ==Usage== |
Revision as of 08:27, 27 December 2021
! height="25px" |Damagez (x+y) means the move has two hits.
The first does x,
the second does y,
for a total of z.Damage dealt by the move.
10 is 1%.
! Guard How this attack has to be blocked. Throws and unblockables will stay empty.
! Cancel (1) means only the first hit is cancelable, (2) the second,
(x~y) every hit from x to y,
No () means the entire move is.Whether this move is special or super cancelable.
If neither, will stay empty.
! StartupNumber of frames for the move to become active, first active frame included.
! Activex, (y), z means the move has two hits. The 1st is active for x frames
Then a y frame gap
The 2nd becomes active for z frames.Number of frames the move is active, meaning able to connect, for.
! RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled.
! Hit Advantagex ~ y means the move has different frame advantage depending on range.
x when done point-blank.
y on the tip.
SKD is soft knockdown, HKD is hard.After the move hits,
number of frames the character recovers before (+) or after (-) the opponent.
! Block Advantagex ~ y means the move has different frame advantage depending on range.
x when done point-blank.
y on the tip.After the move is blocked,
number of frames the character recovers before (+) or after (-) the opponent.
Usage
Determines the columns to be used for the Template:FrameData-KOF02UM tables.