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Template:FrameDataHeader-KOF02UM: Difference between revisions

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! height="25px" |[[The_King_of_Fighters_2002_UM/Gauges#Health_Bar|{{Tt|{{Tt|Damage|'''z (x+y)''' means the move has two hits.<br> The first does '''x''',<br> the second does '''y''',<br> for a total of '''z'''.}}|Damage dealt by the move.<br> '''10 is 1%'''.}}]]
! height="25px" |[[The_King_of_Fighters_2002_UM/Gauges#Health_Bar|{{Tt|{{Tt|Damage|'''z (x+y)''' means the move has two hits.<br> The first does '''x''',<br> the second does '''y''',<br> for a total of '''z'''.}}|Damage dealt by the move.<br> '''10 is 1%'''.}}]]
! {{Tt|Guard| How this attack has to be blocked. [[The_King_of_Fighters_2002_UM/Offense#Throws|Throws]] and [[The_King_of_Fighters_2002_UM/Offense#Unblockables|unblockables]] will stay empty.}}
! {{Tt|Guard| '''(1)''' means only the first hit has to be blocked that way, '''(2)''' the second,<br> No () means the entire move has to be blocked said way.}}|How this attack has to be blocked. [[The_King_of_Fighters_2002_UM/Offense#Throws|Throws]] and [[The_King_of_Fighters_2002_UM/Offense#Unblockables|unblockables]] will stay empty.}}
! {{Tt|{{Tt|Cancel| '''(1)''' means only the first hit is cancelable, '''(2)''' the second,<br> '''(x~y)''' every hit from x to y, <br> No () means the entire move is.}}|Whether this move is [[The_King_of_Fighters_2002_UM/Gauges#Special_Cancel|special]] or [[The_King_of_Fighters_2002_UM/Gauges#Super_Cancel_.28SC.29|super]] cancelable.<br> If neither, will stay empty.}}
! {{Tt|{{Tt|Cancel| '''(1)''' means only the first part is cancelable, '''(2)''' the second,<br> '''(x~y)''' every part from x to y, <br> No () means the entire move is.}}|Whether this move is [[The_King_of_Fighters_2002_UM/Gauges#Special_Cancel|special]] or [[The_King_of_Fighters_2002_UM/Gauges#Super_Cancel_.28SC.29|super]] cancelable.<br> If neither, will stay empty.}}
! {{Tt|Startup|Number of frames for the move to become active, first active frame included.}}
! {{Tt|Startup|Number of frames for the move to become active, first active frame included.}}
! {{Tt|{{Tt|Active|'''x, (y), z''' means the move has two hits. The 1st is active for '''x''' frames<br> Then a '''y''' frame gap<br> The 2nd becomes active for '''z''' frames.}}|Number of frames the move is active, meaning able to connect, for.}}
! {{Tt|{{Tt|Active|'''x, (y), z''' means the move has two parts. The 1st is active for '''x''' frames<br> Then a '''y''' frame gap<br> The 2nd becomes active for '''z''' frames.}}|Number of frames the move is active, meaning able to connect, for.}}
! {{Tt|Recovery|Number of frames past its active frames for the move to end and the character to recover unless the move is canceled.}}
! {{Tt|Recovery|Number of frames past its active frames for the move to end and the character to recover unless the move is canceled.}}
! {{Tt|{{Tt|Hit Advantage|'''x ~ y''' means the move has different frame advantage depending on range.<br> '''x''' when done point-blank.<br> '''y''' on the tip.<br>'''SKD''' is [[The_King_of_Fighters_2002_UM/Miscellaneous#Soft_Knockdown_.28SKD.29|soft knockdown]], '''HKD''' is [[The_King_of_Fighters_2002_UM/Miscellaneous#Hard_Knockdown_.28HKD.29|hard]].}}|After the move '''hits''',<br>number of frames the character recovers before ('''+''') or after ('''-''') the opponent.}}
! {{Tt|{{Tt|Hit Advantage|'''x ~ y''' means the move has different frame advantage depending on range.<br> '''x''' when done point-blank.<br> '''y''' on the tip.<br>'''SKD''' is [[The_King_of_Fighters_2002_UM/Miscellaneous#Soft_Knockdown_.28SKD.29|soft knockdown]], '''HKD''' is [[The_King_of_Fighters_2002_UM/Miscellaneous#Hard_Knockdown_.28HKD.29|hard]].}}|After the move '''hits''',<br>number of frames the character recovers before ('''+''') or after ('''-''') the opponent.}}
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<noinclude>
<noinclude>
==Usage==
==Usage==
Determines the columns to be used for the [[Template:FrameData-KOF02UM]] tables.
Determines the columns to be used for the [[Template:FrameData-KOF02UM]] tables. It also serves as a tooltip.
[[Category:The King of Fighters 2k2UM]]
[[Category:The King of Fighters 2k2UM]]
</noinclude>
</noinclude>

Revision as of 22:22, 2 January 2022


! height="25px" |Damagez (x+y) means the move has two hits.
The first does x,
the second does y,
for a total of z.
Damage dealt by the move.
10 is 1%.
! Guard (1) means only the first hit has to be blocked that way, (2) the second,
No () means the entire move has to be blocked said way.
|How this attack has to be blocked. Throws and unblockables will stay empty.}} ! Cancel (1) means only the first part is cancelable, (2) the second,
(x~y) every part from x to y,
No () means the entire move is.
Whether this move is special or super cancelable.
If neither, will stay empty.
! StartupNumber of frames for the move to become active, first active frame included. ! Activex, (y), z means the move has two parts. The 1st is active for x frames
Then a y frame gap
The 2nd becomes active for z frames.
Number of frames the move is active, meaning able to connect, for.
! RecoveryNumber of frames past its active frames for the move to end and the character to recover unless the move is canceled. ! Hit Advantagex ~ y means the move has different frame advantage depending on range.
x when done point-blank.
y on the tip.
SKD is soft knockdown, HKD is hard.
After the move hits,
number of frames the character recovers before (+) or after (-) the opponent.
! Block Advantagex ~ y means the move has different frame advantage depending on range.
x when done point-blank.
y on the tip.
After the move is blocked,
number of frames the character recovers before (+) or after (-) the opponent.
! Invulnerability(Startup) means the move is invincible until after its 1st active frame.
(Startup - 1) means it's invincible until its 1st active frame.
Throw and/or Hit Invincibility the move has. (frames)_TYPE_(Location).
Startup or Active may be used to note the frame range.

Usage

Determines the columns to be used for the Template:FrameData-KOF02UM tables. It also serves as a tooltip.