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Template:Kof Normals Info: Difference between revisions
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Revision as of 09:21, 2 January 2011
Description
This template displays information about a KoF character's normal attacks.
Usage
{{Kof Normals Info | type = | ahit = | admg = | aprop = | adesc = | aframe = | bhit = | bdmg = | bprop = | bdesc = | bframe = | chit = | cdmg = | cprop = | cdesc = | cframe = | dhit = | ddmg = | dprop = | ddesc = | dframe = }}
Fields
Field | Description |
---|---|
type | Type of normal attack used based on the character's position. Fields must indicate Close Standing, Far Standing, Crouching, or Jumping (or Vertical or Diagonal Jumping if available) normals. |
ahit bhit chit dhit |
The hit detection of normals. |
admg bdmg cdmg ddmg |
Amount of damage dealt when the normal attack successfully hits. |
aprop bprop cprop dprop |
Properties of normals. Includes the normal attack's ability to chain to itself, cancel and wire abilities. |
adesc bdesc cdesc ddesc |
Description of the normal attacks. Can be used for additional notes. |
aframe bframe cframe dframe |
Frame specific advantages of normals, if available. |
Sample
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Hit Detection | Damage | Properties | Description | Frame Advantage | |
---|---|---|---|---|---|
A | High | 25 | Chain/Cancelable | Quick high jab | 4F (+0F) |
B | Low | 25 | Cancelable | Quick kick to the shin | 5F (+0F) |
C | High | 45+45 | Cancelable | A two-hit punch to the gut | 4F (-18F) |
D | High | 70 | - | A kick to the gut | 6F (-3F) |
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