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The King of Fighters 2002 UM/Yuri Sakazaki: Difference between revisions
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==Throws== | ==Throws== | ||
Demonic Slap - f/b + C | Demonic Slap - f/b + C | ||
*Yuri grabs them then quickly slaps them across the face. | |||
*Can be broken. | |||
*Regular Knockdown. | |||
Silent Throw - f/b + D | Silent Throw - f/b + D | ||
*Yuri grabs them then flip kicks to the other side of the screen, the recovery isn't all that good so if you do it to get them into the corner and they safe roll they maybe be able to punish you before you get a chance to block. | |||
*Regular Knockdown | |||
Swallow Dropper - in air, any direction except u + C | Swallow Dropper - in air, any direction except u + C | ||
*Yuri grabs them then slams them onto the ground, Yuri doesn't really have any options are as it goes for attacking after landing a hard knockdown. DM Flying Phoenix Kick can work since it's her only move that goes fast and far enough but only if they don't guard so it's still a pretty big gamble, the more convenient choices would be "Go for the meaty jump-in" or a "(late) Rai Oh Ken!" for that extra pressure on wake-up. | |||
*Can not be broken | |||
*Hard Knockdown | |||
==Command Moves== | ==Command Moves== |
Revision as of 19:11, 7 January 2011
Normals
Close
- cl. A/B/C/D are cancel-able.
- Close B hits low.
- Close C/D are the combo starters of choice, close D is a bit slower though.
Standing
- Stand A is chain-able to other lights.
- Stand B can be used as a make-shift anti-air.
- Stand C isn't cancel-able but has good range, nice poking tool.
- Stand D is kinda slow, hits mid and isn't cancel-able.
Crouching
- cr. A/C/D are cancel-able/ whiff cancel-able.
- Crouch B is chain-able and very fast.
- Crouch C can be used as an anti-air attack, links into specials/DM's easily.
- Crouch D sweeps the opponent to the ground, you can whiff cancel it at any time.
Jumping
- j.B/C/D all cross-up.
- Jump C delivers a nice chunk of hit-stun on contact, great cross-up normal.
- Jump D hit-box stretches to her other leg making it great for jump-in attacks
- Jump B and D are both instant overheads.
Blowback Attack
- CD is very fast for a blowback attack but the range is poor, cancel-able/whiff cancel-able.
- JCD is her best air-to-air move as it stretches far and comes out best during a hyper hop
Throws
Demonic Slap - f/b + C
- Yuri grabs them then quickly slaps them across the face.
- Can be broken.
- Regular Knockdown.
Silent Throw - f/b + D
- Yuri grabs them then flip kicks to the other side of the screen, the recovery isn't all that good so if you do it to get them into the corner and they safe roll they maybe be able to punish you before you get a chance to block.
- Regular Knockdown
Swallow Dropper - in air, any direction except u + C
- Yuri grabs them then slams them onto the ground, Yuri doesn't really have any options are as it goes for attacking after landing a hard knockdown. DM Flying Phoenix Kick can work since it's her only move that goes fast and far enough but only if they don't guard so it's still a pretty big gamble, the more convenient choices would be "Go for the meaty jump-in" or a "(late) Rai Oh Ken!" for that extra pressure on wake-up.
- Can not be broken
- Hard Knockdown
Command Moves
Swallow Wings - f + C
Piercing Swallow - df + B
Rising Swallow - df + D
Special Moves
Tiger Flame Punch - qcf + A/C
- Hold A/C to charge)
Rai Oh Ken - in air, qcf + B/D
Sai Ha - qcb + A/C
Yuri Super Upper - dp + A/C
- Super cancellable
> Double Yuri Super Upper - during C version of Super Upper, dp + A/C
Hundred Blows - hcb + B/D
Yuri Super Slash - hcf + B/D
- Super cancellable
- B version causes wire damage if a counter hit
- D version causes wire damage
Desperation Move
Flying Phoenix Kick - qcf hcb + B/D
Super Desperation Move
Core! Super Upper - qcf x 2 + BD
HSDM
Super! Ryuko Ranbu - qcf hcb + AC
- Can be charged
Combos
Crouch B Starter
- cr.B, cr.A, dp+C~dp+P
- Damage: 22/100
- cr.B, cr.A, qcf hcb+K
- Damage: 27/100 (1 Meter)
- cr.B, cr.A, qcfx2+BD
- Damage: 42/100 (3 Meters)
Close C Starter
- cl.C, df+D, qcf+C
- Damage: ?/100
- cl.C, df+B, qcf hcb+K
- Damage: 34/100 (1 Meter)
- cl.C, df+D, qcfx2+BD
- Damage: 61/100 (3 Meters)
Jump X Starter
- j.D, cl.D, dp+C~dp+P
- Damage: 34/100
- j.D, cr.B, cr.A, dp+C~dp+P
- Damage: 31/100
- j.D, cl.C, hcf+B
- j.D, cr.C, qcf hcb+K
- Damage: 38/100 (1 Meter)
- j.D, cr.C, dp+C, (SC) qcf hcb+K
- Damage: 46/100 (2 Meters)
- j.D, cr.C, qcfx2+BD
- Damage: 63/100 (3 Meters)
- j.D, hh.C
- Damage: 18/100
Yuri Super Slash (CW) Starter
- hcf+D, dp+C~dp+P
- hcf+D, qcf hcb+K
- Damage: 32/100 (1 Meter)
- hcf+D, qcfx2+BD
- Damage: 58/100 (3 Meters)
Corner
- qcf+A (CH), st.CD
- qcf+A (charge), qcf hcb+K
- Damage: 38/100 (1 Meter)
- qcf+A (charge), dp+C~dp+P
- Damage: 34/100
- qcf+A (charge), qcfx2+BD
- Damage: 31/100 (3 Meters)
- qcf+A (charge), dp+C, (SC) qcfx2+BD
- Damage: 38/100 (4 Meters)
- [BC] f+A, qcf+B, df+D, qcfx2+BD
- Damage: 70/100 (2 Meters)
- [BC] (f+A, qcf+B, cr.C)×n
Air Starter
- qcf+B (landing), qcf hcb+D
Frame Specifics
Frame Advantage
Close Normals
cl.A - 4F (+0F)
cl.B - 5F (+0F)
cl.C - 4F (-18F)
cl.D - 6F (-3F)
Far Normals
st.A- 4F (-5F)
st.B - 6F (-8F)
st.C - 6F (-11F)
st.D - 12F (-8F)
CD - 16F (-4F)
Crouch Normals
cr.A - 5F (+1F)
cr.B - 4F (+1F)
cr.C - 3F (-10F)
cr.D - 8F (-8F)
CD…16F(-4F)
Command Normals
Swallow Wings (f+A) - 15F (-6F~+4F)
- strong.X, f+A - (+2F)
Piercing Swallow (df+B) - 10F (-3F)
Rising Swallow (df+D) - 15F (-16F)
Special Attacks
Tiger Flame Punch (qcf+A) - 20F (+8F~+16F)
Tiger Flame Punch (qcf+C) - 24F (+2F~+10F)
Haoh Sho Kou Ken (qcf+A/C [hold]) - (+3F)→On Guard
Sai Ha (qcb+A) - 26F (+6F)
Sai Ha (qcb+C) - 26F (+7F)
Yuri Super Upper (dp+A) - 4F (-30F)
Yuri Super Upper (dp+C) - 11F
Hundred Blows (hcb+K) - 18F
- st/cr.X, hcb+K (-18F)
Yuri Super Slash - (hcf+B) - 15F (-8F)
Yuri Super Slash - (hcf+D) - 15F (-8F)
- 20F(-16F)<Tougeki Version>
f+A, Rai Oh Ken (qcf+B in air) - (+6F)
f+A, Rai Oh Ken (qcf+D in air) - (+3F)
DM's
Flying Phoenix Kick (qcf hcb +B/D) - 9F
SDM
Core! Super Upper (qcfx2+BD) - 5F (-30F)→Whole Guard
HSDM
Super! Ryuko Ranbu (qcf hcb+AC) - 15F (-22F)
Match Videos
Yuri vs Hinako, King and Nameless
Discussion Threads
Discuss at Dream Cancel