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The King of Fighters 2002 UM/Lin: Difference between revisions
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Jyatotsuga - rdp + A/B/C/D | Jyatotsuga - rdp + A/B/C/D | ||
*Lin kneels and sticks his arm into the ground reappearing in a location dictated by A/B/C. Jyatotsuga is a good zoning tool because Lin can launch the opponent towards or away from him anywhere on the screen. His D version is a faint to bait a jump-in and anti-air or zone to build meter. | *Lin kneels and sticks his arm into the ground reappearing in a location dictated by A/B/C. Jyatotsuga is a good zoning tool because Lin can launch the opponent towards or away from him anywhere on the screen. His D version is a faint to bait a jump-in and anti-air or zone to build meter. Although it launches the opponent Lin cannot follow up with any SDM. | ||
==DM== | ==DM== |
Revision as of 07:08, 5 January 2011
Introduction
- Fighting Style: Qing Shen Gong and Martial Arts
- Birth: Febuary 16
- Height: 195cm
- Weight: 75kg
- Blood: Poison
- Origin: Hebi Province,China
- Impt things: The Dictates of Hizoku
Normals
NOTE: Lin's normals are very fast and can combo into each other without being canceled into(cr.B,cr.C) and can reset his qcf+A/C without droping the combo.
Close
- cl.A/B/C/D are cancel-able
- cl.C two hits
Standing
- Standing A cancel-able and good poke
- Standing D anti-air
Crouching
- cr.A/B cancel-able
- cr.C two hits
- cr.D slow but far sweep
Jumping
- Jumping D cross-up(character specific)
Blowback Attack
- Comes out slow and has a tilted(upward)hitbox.
Throws
Akuzan - b/f + C close
- Lin picks the opponent up by the neck and pierce it then briefly drops them. Throw leaves the opponent very close so be wary when fighting opponents with command grabs(Clark,Ralf,Daimon,Raimon,etc)
- Can be broken
Akuzan Ki - b/f + D close
- Lin picks the opponent up by the neck and pierce it and throws the opponent.
- Can be broken
- Hard knockdown
Command Moves
Benpatsuken - f + A
- Lin steps forward and crosses his arms while performing a shoulder rush. Benpatsuken is a really good command move. It has a nice forward hitbox, great MAX mode starter, comes out at decent speed, and is used in most of his BnB's.
Joudan Hakkyoku Ken Dakai - df + C
- Lin spreads his arms and smashes the ground. Joudan Hakkyoku Ken Dakai is Lins primary overhead. JHKD has a small hitbox, hard knockdown, and comes out slowly. Although this is Lins only direct overhead it should only be used rarely and in mix-ups.
Special Attacks
Hiten Kyaku - hcb + B/D
- Lin jimps horizontally while kicking multiple time in mid air. Hiten Kyaku versions B/D are very different despite the similar move animation. B version comes out fast, unsafe on block, and its final hit(3 Hits) can hit an opponent while on the ground(OTG ok). D version starts slower, safe on block, and its final hit(4 Hits) is a launcher which allows him to perform resets or free extra damage by linking his dp.A/C.
Muei Kou Sa Shu - dp + A/C
- Lin swiftly strikes in a barrage of punches cutting through the opponent. Muei Kou Sa Shu has upper body invincibility, can be canceled into, and can be used as an anti-air.
Kasumi - qcb + A/C
- Lin removes his mask then spits out poison toward the opponent, C version releases a smog of poison that lingers in the air. Kasumi is a very good zoneing tool. A version is fast, can combo, and knocks the opponent away. C version is slow, its final hit wall bounce the opponent on counter hit, but cannot combo into.
Himou Kyaku - hcf + B/D
- Lin phasewalks through the field. Himou Kyaku is a very useful tool because it can punish projectiles by passing through them allowing Lin to swiftly and safely attack the opponent and escapes from corner pressure/rushdown. B version allows Lin to only go through half of the screen and D version allows him to go full screen. NOTE: A well timed attack can stop Lin while he is invisible but is very difficult due to Himou Kyaku's speed.
Tetsuzan-bu Rasatsu -qcf + A/C
- Lin thrusts his hand toward the opponent covered in poison.
- Rekka starter
- Primary BnB tool
- Fast poke
┣Tetsuzan-bu Nagi - hcb + A/C
- Lin alters the poison release in his has and thrust it upwards toward the opponent.
- Rekka mid
- Super Cancel-able
┗Tetsuzan-bu Hakei - f + A/C
- Lin transfers the poison into his previous arm and strikes hard with an palm thrust.
- Rekka end
Jyatotsuga - rdp + A/B/C/D
- Lin kneels and sticks his arm into the ground reappearing in a location dictated by A/B/C. Jyatotsuga is a good zoning tool because Lin can launch the opponent towards or away from him anywhere on the screen. His D version is a faint to bait a jump-in and anti-air or zone to build meter. Although it launches the opponent Lin cannot follow up with any SDM.
DM
Hizoku Ougi Ranbu Dokugi - qcb hcf + A/C
Hizoku Ougi Yougou - hcf x 2 + B/D
Super DM
Hizoku Ougi Ranbu Dokugi - qcb hcf + AC
Hizoku Ougi Doku Shukou - d, d, d + AC
HSDM
Hiada Ougi Dokushu Kou - hcb x 2 + AC
- Lin picks up the opponent then slowly moves his hand as it changes color then swiftly pierces them and throws them down. Hiada Ougi Dokushu Kou is a command grab and the only move in 2k2UM that poison the opponent. Poison stay active until the opponent health reach 10%, has poor damage for an HSDM(poison makes up for it), and can ccombo into.
Videos
Training Mode Video
http://www.nicovideo.jp/watch/sm6721190
>copy and paste here, http://mmcafe.com/nico.html
Discussion Threads
Discuss at Dream Cancel