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The King of Fighters XIII/Ash Crimson: Difference between revisions

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[[Image:Ash.png]]
==Gameplay Overview==
===Gameplay Notes===
===Pros===
===Cons===
==Normals==
==Normals==
===Standing===
[[Image:Far_Normals_2.png]]
'''st. A''' - A quick slap attack, basic poke and fast, stops AA like usual
- Cancel-able
- Hit Detection: High
- Damage: 25
'''st. B''' - A simple kick attack that's aimed low
- Cancel-able
- Hit Detection: Low
- Damage: 30
'''st. C''' - Thrust punch, has good range so it may start a lot of standard combos
- Cancel-able
- Hit Detection: High
- Damage: 70
'''st. D''' - Heavy kick, good range but it's kinda slow
- Hit Detection: High
- Damage: 80
[[Image:Close_Normals_2.png]]
'''cl. C''' - Upward punch attack, okay range but it's more vertical than horizontal 
- Cancel-able
- Hit Detection: High
- Damage: 70
'''cl. D''' - Heavy low kick, mediocre range range so it's not too useful
- Cancel-able
- Hit Detection: Low
- Damage: 80
===Crouching===
[[Image:Crouch_Normals_2.png]]
'''cr. A''' - It's the same as his st. A except she's crouching now
- Chain/Cancel-able
- Hit Detection: High
- Damage: 25
'''cr. B''' - A quick crouching kick, good for running in and poking
- Chain/Cancel-able
- Hit Detection: Low
- Damage: 30
'''cr. C''' - Crouch uppercut, poor horizontal range but great vertical range
- Cancel-able
- Hit Detection: High
- Damage: 70




==Throw==
'''cr. D''' - Crouch kick, knocks standing opponents down when hit, whiff cancel-able
'''b/f + C/D cl. = Recompenses'''


- Whiff/Cancel-able
- Hit Detection: Low
- Damage: 80
===Jumping===
[[Image:Jump_Normals_2.png]]
'''j. A''' - jump light punch, just a quick hit in the air, good for air-to-air hits and not much else
- Hit Detection: Mid
- Damage: 45(40)
'''j. B''' - jump light kick, has surprisingly good horizontal range
- Hit Detection: Mid
- Damage: 45(40)
'''j. C''' - strong punch attack in the air, a pretty good attack in air-to-air but not as good as his j. B
- Hit Detection: Mid
- Damage: 72(70)
'''j. D''' - The range is good mostly due to how Ash sticks his left leg out further from the rest of his body, good for jump-ins
- Hit Detection: Mid
- Damage: 70(68)
===Blowback Attack===
[[Image:CD_2.png]]
'''CD''' - A hard thrust punch attack, great reach
- Whiff/Cancel-able
- Hit Detection: High
- Damage: 75
[[Image:JCD.png]]
'''j. CD'''  A hard thrust punch attack in the air
- Hit Detection: High
- Damage: 90(80)
[[Image:GCCD_2.png]]
'''GCCD:''' Guard Cancel Blowback Attack
- Hit Detection: High
- Damage: 10
==Throws==
[[Image:Recompenses.png]]
'''Recompenses = b/f + C/D''' close - A simple grab then green explosion, a simple throw
- Can be broken
- Hit Detection: Close
- Damage: 100


==Command Moves==
==Command Moves==
'''b + D = Floreal (backward)'''


'''Floreal = b + B ''' -
'''Floreal (backward) = b + D''' -
==Special Attacks==
'''Ventose = b~f+P''' -


==Special Moves==
(EX) = b~f+AC -
'''(charge) b,f + B/D = Caprice (EX)'''




'''(charge) b,f + A/C = Ventose (EX)'''
'''Nivose = d~u+K''' -


(EX) = d~u+BD -


'''(charge) d, u + B/D = Nivose (EX)'''


'''Caprice = b~f+K''' -


'''qcb + A/B/C/D = Genie (EX)'''
(EX) = b~f+BD -




'''qcf + B/D = Caprice (EX)'''
'''Genee = qcb+A/B/C/D''' -


(EX) = qcb+ two buttons -




==Desperation Moves==
==Desperation Moves==
'''A, B, C, D'''


'''∟ qcb, hcf AC (Germinal) = Sans-culottes'''
'''Thermidor = qcf+P''' -
 


'''Pluivose = qcf+K''' -


'''qcf x2 + B/D = Pluvoise (EX)'''
(EX) = qcb+BD -




'''qcf x2 + A/C = Thermidor'''
'''San Culotte = A,B,C,D''' -
 
 
'''Germinal = qcb hcf+AC''' -




==Neomax==
==Neomax==
'''hcb x2 + BD cl. = Fructidor'''


'''Fructidor = hcbx2+BD''' -


==Combos==
==Combos==
==Tips==
==Miscellaneous==
===Character Sprite===
[[Image:Ash_01.gif]]
===Colors===
[[Image:Colors_2.png]]
===Other===
[[Image:Taunt_2.png]]
Taunt
[[Image:Other_Animations_2.png]]
'''First Row:''' Standing/Crouching/Evasive Roll
'''Second Row:''' Walking (forward/Walking (Backward)/Safe Roll
'''Third Row:''' Running/Back Step/Throw Break
'''Fourth Row:''' Standing Guard/Crouching Guard/Guard Crush
'''Fifth Row:''' Dizzy/Downed/Hyper Drive Activation
'''Last Row:''' Win Pose/Knock Out/Time Up Pose
==Links & References==
'''Technical Reference'''
http://www.youtube.com/watch?v=r4WhEc_pjOE&feature=channel

Revision as of 08:09, 6 September 2010

File:Ash.png


Gameplay Overview

Gameplay Notes

Pros

Cons

Normals

Standing

st. A - A quick slap attack, basic poke and fast, stops AA like usual

- Cancel-able

- Hit Detection: High

- Damage: 25


st. B - A simple kick attack that's aimed low

- Cancel-able

- Hit Detection: Low

- Damage: 30


st. C - Thrust punch, has good range so it may start a lot of standard combos

- Cancel-able

- Hit Detection: High

- Damage: 70


st. D - Heavy kick, good range but it's kinda slow

- Hit Detection: High

- Damage: 80


cl. C - Upward punch attack, okay range but it's more vertical than horizontal

- Cancel-able

- Hit Detection: High

- Damage: 70


cl. D - Heavy low kick, mediocre range range so it's not too useful

- Cancel-able

- Hit Detection: Low

- Damage: 80


Crouching

cr. A - It's the same as his st. A except she's crouching now

- Chain/Cancel-able

- Hit Detection: High

- Damage: 25


cr. B - A quick crouching kick, good for running in and poking

- Chain/Cancel-able

- Hit Detection: Low

- Damage: 30


cr. C - Crouch uppercut, poor horizontal range but great vertical range

- Cancel-able

- Hit Detection: High

- Damage: 70


cr. D - Crouch kick, knocks standing opponents down when hit, whiff cancel-able

- Whiff/Cancel-able

- Hit Detection: Low

- Damage: 80

Jumping

j. A - jump light punch, just a quick hit in the air, good for air-to-air hits and not much else

- Hit Detection: Mid

- Damage: 45(40)


j. B - jump light kick, has surprisingly good horizontal range

- Hit Detection: Mid

- Damage: 45(40)


j. C - strong punch attack in the air, a pretty good attack in air-to-air but not as good as his j. B

- Hit Detection: Mid

- Damage: 72(70)


j. D - The range is good mostly due to how Ash sticks his left leg out further from the rest of his body, good for jump-ins

- Hit Detection: Mid

- Damage: 70(68)

Blowback Attack

CD - A hard thrust punch attack, great reach

- Whiff/Cancel-able

- Hit Detection: High

- Damage: 75


j. CD A hard thrust punch attack in the air

- Hit Detection: High

- Damage: 90(80)


GCCD: Guard Cancel Blowback Attack

- Hit Detection: High

- Damage: 10

Throws

Recompenses = b/f + C/D close - A simple grab then green explosion, a simple throw

- Can be broken

- Hit Detection: Close

- Damage: 100

Command Moves

Floreal = b + B -

Floreal (backward) = b + D -

Special Attacks

Ventose = b~f+P -

(EX) = b~f+AC -


Nivose = d~u+K -

(EX) = d~u+BD -


Caprice = b~f+K -

(EX) = b~f+BD -


Genee = qcb+A/B/C/D -

(EX) = qcb+ two buttons -


Desperation Moves

Thermidor = qcf+P -


Pluivose = qcf+K -

(EX) = qcb+BD -


San Culotte = A,B,C,D -


Germinal = qcb hcf+AC -


Neomax

Fructidor = hcbx2+BD -

Combos

Tips

Miscellaneous

Character Sprite

File:Ash 01.gif

Colors

Other

Taunt

First Row: Standing/Crouching/Evasive Roll

Second Row: Walking (forward/Walking (Backward)/Safe Roll

Third Row: Running/Back Step/Throw Break

Fourth Row: Standing Guard/Crouching Guard/Guard Crush

Fifth Row: Dizzy/Downed/Hyper Drive Activation

Last Row: Win Pose/Knock Out/Time Up Pose

Links & References

Technical Reference

http://www.youtube.com/watch?v=r4WhEc_pjOE&feature=channel