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The King of Fighters 2002 UM/Kusanagi: Difference between revisions
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Thundering Axe Burst - f + B | Thundering Axe Burst - f + B | ||
* Kusanagi | * Kusanagi lifts his leg and perfoms a high heel drop. Thundering Axe Burst is a very reliable command move. It has good reach, two hits, overhead(second hit), comes out fast, and takes a chunk out of the opponents guard meter. In addition it can combo into most of his special moves and both DM's. Note: Thundering Axe Burst is Kusanagi best Max mode starter. | ||
* Hits high on second hit if not cancelled into | * Hits high on second hit if not cancelled into | ||
* Cancellable on second hit if cancelled into | * Cancellable on second hit if cancelled into |
Revision as of 15:19, 13 January 2011
Normals
Close
- cl. A/B/C/D are cancel-able
- cl. A/B chains into all light attacks
Stand
- st. A is cancel-able, has short reach
- st. B has great reach, good poke and comes out fast
- st. C is cancel-able, has decent reach, moves forward little
- st. D comes out a little slow, has good reach
Crouch
- cr. A is cancel-able, has short reach and comes out fast
- cr. B chains into all light attacks, comes out in good speed
- cr. C is cancel-able, anti-air, has short reach but high vertical hit box
- cr. D can whiff cancel, sweep, has good reach
Blowback Attack
- standing CD comes out slow, whiff cancel-able, can combo off a counter hit.
- Jumping CD comes out a little slow, can combo off a counter hit
Throw
Anvil Slam - b/f + C
- Can be broken
- Regular knockdown
Swift Shoulder Throw - b/f + D
- Can be broken
- Reverse knockdown
Command Moves
Drop to Naraku - d + C in air
- Kusanagi put both of his hands together performing twin hammer attack. It provides good hitstun to allow Kusanagi to follow up with a combo. Drop to Naraku performs a hard knockdown if connected air-to-air with the opponent and can cross up.
- Does above avarage amount of hitstun
- Does hard knockdown if it hits an airborne opponent
- Cross-up tool.
Thundering Axe Burst - f + B
- Kusanagi lifts his leg and perfoms a high heel drop. Thundering Axe Burst is a very reliable command move. It has good reach, two hits, overhead(second hit), comes out fast, and takes a chunk out of the opponents guard meter. In addition it can combo into most of his special moves and both DM's. Note: Thundering Axe Burst is Kusanagi best Max mode starter.
- Hits high on second hit if not cancelled into
- Cancellable on second hit if cancelled into
Style 818 - df + D
- Can be cancelled on first hit
- Hits low
Special Moves
Dark Thrust - qcf + A/C
Fire Ball - dp + A/C
- C version can be super cancelled
- Both version have autoguard
- Can be Free Cancelled into
- Can be Free Cancelled out of on first hit
New Wave Smash - qcf + B,B or D,D
- Can be Free Cancelled into
Intensetaneous Smash - qcb + A/C
- Does a punch upward, if an enemy attack connects before this move becomes active, a counter move is activated
Spinning Kick - rdp + B/D
- Can be Free Cancelled into
- D version does hard knockdown on third hit
Recitation of Sins - hcb + K
- Can be free cancelled into
- Can be free cancelled out of
- Can be super cancelled
Desperation Moves
Serpent Wave - qcb hcb + A/C
Style 1999 Misty Flame - qcf x 2 + K
Super Desperation Moves
Serpent Wave - qcb hcb + AC
HSDM
Final Showdown Zero Style - qcf x 2 + AC
Combos
cr.BA d/f+D (1 hit) hcb+K
cr.BA d/f+D (1 hit) 2xqcf+K
cl.C f+B hcb+D/rdp+D
cl.C f+B qcb,hcf+P
[jump attack] cl.C (d/f+D (1 hit)) hcb+K
cl.C (d/f+D (1 hit)) qcf+D,D hcb+D
cl.C (d/f+D (1 hit)) qcf+D,D qcb,hcf+P
cl.C (d/f+D (1 hit)) qcf+D,D rdp+B dp+C (corner only)
[jump attack] cl.C d/f+D (1 hit) BC run-in cl.C d/f+D (1 hit) hcb+K xx dp+C xx 2xqcf+K
Frame Specifics
Frame Advantage
Close Normals
cl. A - 4F (+1F)
cl. B - 6F (-2F)
cl. C - 4F (-5F)
cl. D - 5F (-7F)
Far Normals
st. A - 4F (+1F)
st. B - 6F (-6F)
st. C - 13F (-1F)
st. D - 15F (+1F)
CD - 20F( +2F)
Crouch Normals
cr. A - 4F (+1F)
cr. B - 4F (+1F)
cr. C - 7F (-8F)
cr. D - 12F (-4F)
Command Moves
Style 818 (df+D, 1st hit) - 3F (-25F)
Style 818 (df+D, 2nd hit) - 18F (-10F)
Thundering Axe Burst (f+B, 1st hit, canceled) - 12F / (2nd hit, canceled) 22F (-7F)
Thundering Axe Burst (f+B, 1st hit, canceled) - 12F / (2nd hit, canceled) 22F (-7F)
Drop to Naraku (d+C) in air - 10F (-7F)
Special Attacks
Dark Thrust (qcf+A) - 18F (-6F)
Dark Thrust (qcf+C) - 19F (-5F)
Fire Ball (dp+A) - 6F (-23F)
Fire Ball (dp+A) on guard - (-22F)
Fire Ball (dp+C) - 6F
Fire Ball (dp+C) on guard - 6F (-33F)
Recitation of Sins (hcb+B) - -12F (-22F)
Recitation of Sins (hcb+D) - -14F (-28F)
Spinning Kick (rdp+B) - -10F (-19F)
Spinning Kick (rdp+D) - 12F
New Wave Smash (qcf+D) - 18F
New Wave Smash (qcf+D,D) - (-5F~+2F)
Intensetaneous Smash - 19F (-11F)
DM's
Serpent Wave (qcb hcf+A) - 21F (-15F)
Serpent Wave (qcb hcf+C) - 19F (-19F)
Serpent Wave SDM (qcb hcf+AC) - 20F (+1F)
Style 1999 Misty Flame (qcfx2+K) - 16F (-14F)
HSDM
Final Showdown Zero Style (qcfx2+AC) - 10F
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