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Template:CharDataHeader-KOF02UM: Difference between revisions
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! {{Tt|Active|Number of frames the action is active for.}} | ! {{Tt|Active|Number of frames the action is active for.}} | ||
! {{Tt|Recovery|Number of frames past its active frames for the action to end and the character to recover.}} | ! {{Tt|Recovery|Number of frames past its active frames for the action to end and the character to recover.}} | ||
<noinclude> | <noinclude> | ||
==Usage== | ==Usage== |
Revision as of 23:03, 23 July 2022
! height="25px" |RankFor Wake-up and Recovery Roll, it's how many frames away they are from the average.
Negative being faster and positive slower.Evaluate the character's rank amongst the cast for Run/Walk.
For Standing and Crouching, it's the height group.
! StartupFor a jump, it'd be the number of frames before being airborne, the pre-jump frames.Number of frames before the action is active, first active frame NOT included.
! ActiveNumber of frames the action is active for.
! RecoveryNumber of frames past its active frames for the action to end and the character to recover.
Usage
Determines the columns to be used for the Template:CharData-KOF02UM tables. It also serves as a tooltip.