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Template:CharData-KOF02UM: Difference between revisions
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| {{#if:{{{recovery|}}}|{{{recovery|}}}|-}} | | {{#if:{{{recovery|}}}|{{{recovery|}}}|-}} | ||
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{{!}} {{#if:{{{version|}}}|colspan=" | {{!}} {{#if:{{{version|}}}|colspan="7"|colspan="6"}} style="text-align: left; vertical-align:top;" {{!}} | ||
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Revision as of 23:02, 23 July 2022
! style=height:1.9em|RankFor Wake-up and Recovery Roll, it's how many frames away they are from the average.
Negative being faster and positive slower.Evaluate the character's rank in the Run/Walk speed chart.
For Standing and Crouching, it's the height group.
! StartupFor a jump, it'd be the number of frames before being airborne, the pre-jump frames.Number of frames before the action is active, first active frame NOT included.
! ActiveFor a jump, it'd be the number of frames the character is airborne, the jump frames.Number of frames the action is active for.
! RecoveryFor a jump, it'd be the number of frames after being airborne, the landing frames.Number of frames past its active frames for the action to end and the character to recover.
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Usage
Correlates the values from the variables in this template to Template:CharDataHeader-KOF02UM and is later used to organize data gathered by a query via Template:FrameData-KOF02UM/Query.