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Template:SwitchData-KOF02UM: Difference between revisions
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{{# | {{#ifeq:{{{idle|no}}}|yes| | ||
|{{ CharData-KOF02UM|header={{{header|yes}}}|version={{{version|}}}|rank={{{rank|}}}|startup={{{startup|}}}|active={{{active|}}}|recovery={{{recovery|}}}|notes={{{notes|}}} }} | |{{ CharData-KOF02UM|header={{{header|yes}}}|version={{{version|}}}|rank={{{rank|}}}|startup={{{startup|}}}|active={{{active|}}}|recovery={{{recovery|}}}|notes={{{notes|}}} }} | ||
|{{ FrameData-KOF02UM|header={{{header|yes}}}|version={{{version|}}}|damage={{{damage|}}}|startup={{{startup|}}}|active={{{active|}}}|recovery={{{recovery|}}}|guard={{{guard|}}}|cancel={{{cancel|}}}|hitadv={{{hitadv|}}}|blockadv={{{blockadv|}}}|invul={{{invul|}}} }} | |{{ FrameData-KOF02UM|header={{{header|yes}}}|version={{{version|}}}|damage={{{damage|}}}|startup={{{startup|}}}|active={{{active|}}}|recovery={{{recovery|}}}|guard={{{guard|}}}|cancel={{{cancel|}}}|hitadv={{{hitadv|}}}|blockadv={{{blockadv|}}}|invul={{{invul|}}} }} |
Revision as of 06:28, 23 July 2022
! style=height:1.9em|RankFor Wake-up and Recovery Roll, it's how many frames away they are from the average.
Negative being faster and positive slower.Evaluate the character's rank in the Run/Walk speed chart.
For Standing and Crouching, it's the height group.
! StartupFor a jump, it'd be the number of frames before being airborne, the pre-jump frames.Number of frames before the action is active, first active frame NOT included.
! ActiveFor a jump, it'd be the number of frames the character is airborne, the jump frames.Number of frames the action is active for.
! RecoveryFor a jump, it'd be the number of frames after being airborne, the landing frames.Number of frames past its active frames for the action to end and the character to recover.
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Usage
Organizes a Template:FrameData-KOF02UM/Query query by Template:FrameData-KOF02UM if it's a move or Template:CharData-KOF02UM if it's a basic character action.