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Template:MoveData-KOF02UM/CharHeader: Difference between revisions

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--><tr style="font-size:100%;"><!--
--><tr style="font-size:100%;"><!--
--><th colspan="9"><!--
--><th colspan="9"><!--
--><div style="float:left;">{{{character}}}</div><!--
--><div style="float:left;">{{{character|}}}</div><!--
--><div style="float:right;">{{{moveId}}}</div><!--
--><div style="float:right;">{{{moveId|}}}</div><!--
--></th><!--
--></th><!--
--></tr><!--
--></tr><!--
--><tr><!--
--><tr><!--
--><th colspan="9"><!--
--><th colspan="9"><!--
--><div style="float:left;">{{#if: {{{input|}}} | {{{input}}} }}</div><!--
--><div style="float:left;">{{{input|}}} | {{{input}}} }}</div><!--
--><div style="float:right;"><!--
--><div style="float:right;"><!--
--><div>{{#if: {{{name|}}} | {{{name}}} }}</div><!--
--><div>{{#if: {{{name|}}} | {{{name|}}} }}</div><!--
--></div><!--
--></div><!--
--></th><!--
--></th><!--

Revision as of 06:05, 23 July 2022

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| {{{input}}} }}
RankFor Wake-up and Recovery Roll, it's how many frames away they are from the average.
Negative being faster and positive slower.
Evaluate the character's rank amongst the cast for Run/Walk.
For Standing and Crouching, it's the height group.
StartupFor a jump, it'd be the number of frames before being airborne, the pre-jump frames.Number of frames before the action is active, first active frame NOT included.ActiveNumber of frames the action is active for.RecoveryNumber of frames past its active frames for the action to end and the character to recover.NotesAny relevant info to know.
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