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Template:MoveData-KOF02UM/CharHeader: Difference between revisions
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--><tr style="font-size:100%;"><!-- | --><tr style="font-size:100%;"><!-- | ||
--><th colspan="9"><!-- | --><th colspan="9"><!-- | ||
--><div style="float:left;">{{{character}}}</div><!-- | --><div style="float:left;">{{{character|}}}</div><!-- | ||
--><div style="float:right;">{{{moveId}}}</div><!-- | --><div style="float:right;">{{{moveId|}}}</div><!-- | ||
--></th><!-- | --></th><!-- | ||
--></tr><!-- | --></tr><!-- | ||
--><tr><!-- | --><tr><!-- | ||
--><th colspan="9"><!-- | --><th colspan="9"><!-- | ||
--><div style="float:left;"> | --><div style="float:left;">{{{input|}}} | {{{input}}} }}</div><!-- | ||
--><div style="float:right;"><!-- | --><div style="float:right;"><!-- | ||
--><div>{{#if: {{{name|}}} | {{{name}}} }}</div><!-- | --><div>{{#if: {{{name|}}} | {{{name|}}} }}</div><!-- | ||
--></div><!-- | --></div><!-- | ||
--></th><!-- | --></th><!-- |
Revision as of 06:05, 23 July 2022
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| {{{input}}} }} | ||||||||
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RankFor Wake-up and Recovery Roll, it's how many frames away they are from the average. Negative being faster and positive slower.Evaluate the character's rank amongst the cast for Run/Walk. For Standing and Crouching, it's the height group. | StartupFor a jump, it'd be the number of frames before being airborne, the pre-jump frames.Number of frames before the action is active, first active frame NOT included. | ActiveNumber of frames the action is active for. | RecoveryNumber of frames past its active frames for the action to end and the character to recover. | NotesAny relevant info to know. | ||||
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