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Template:CharDataHeader-KOF02UM: Difference between revisions

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{{#if:{{{version|}}}|! [[The_King_of_Fighters_2002_UM/Movement|Action]] }}
{{#if:{{{version|}}}|! [[The_King_of_Fighters_2002_UM/Movement|Action]] }}


! height="25px" |{{Tt|{{Tt|Rank|For '''Wake-up''' and '''Recovery Roll''', it's [[The_King_of_Fighters_2002_UM/Miscellaneous#Wakeup_Speed|how many frames away they are from the average]].<br> Negative being faster and positive slower.}}|Evaluate the character's rank in the '''Run/Walk''' [[The_King_of_Fighters_2002_UM/Movement#Dash_Speed_Chart|speed chart]].<br> For '''Standing and Crouching''', it's the [[The_King_of_Fighters_2002_UM/Miscellaneous#Crouching_Height|height group]].}}
! height="25px" |{{Tt|{{Tt|Rank|For [[The_King_of_Fighters_2002_UM/Miscellaneous#Wakeup_Speed|'''Wake-up''']] and [[The_King_of_Fighters_2002_UM/Defense#Recovery_Roll_Speed|'''Recovery Roll''']], it's how many frames away they are from the average.<br> Negative being faster and positive slower.}}|Evaluate the character's rank in the [[The_King_of_Fighters_2002_UM/Movement#Dash_Speed_Chart|'''Run/Walk''']] speed chart.<br> For [[The_King_of_Fighters_2002_UM/Miscellaneous#Crouching_Height|'''Standing and Crouching''']], it's the height group.}}
! {{Tt|{{Tt|Startup|For a jump, it'd be the number of frames '''before''' being airborne, the pre-jump frames.}}|Number of frames before the action is active, first active frame '''NOT''' included.}}
! {{Tt|{{Tt|Startup|For a jump, it'd be the number of frames '''before''' being airborne, the pre-jump frames.}}|Number of frames before the action is active, first active frame '''NOT''' included.}}
! {{Tt|Active|Number of frames the action is active for.}}
! {{Tt|Active|Number of frames the action is active for.}}

Revision as of 15:22, 27 July 2022


! height="25px" |RankFor Wake-up and Recovery Roll, it's how many frames away they are from the average.
Negative being faster and positive slower.
Evaluate the character's rank in the Run/Walk speed chart.
For Standing and Crouching, it's the height group.
! StartupFor a jump, it'd be the number of frames before being airborne, the pre-jump frames.Number of frames before the action is active, first active frame NOT included. ! ActiveNumber of frames the action is active for. ! RecoveryNumber of frames past its active frames for the action to end and the character to recover.

Usage

Determines the columns to be used for the Template:CharData-KOF02UM tables. It also serves as a tooltip.