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Template:MoveData-KOF02UM/CharHeader: Difference between revisions
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--><th>{{Tt|{{Tt|Rank|For [[The_King_of_Fighters_2002_UM/Miscellaneous#Wakeup_Speed|'''Wake-up''']] and [[The_King_of_Fighters_2002_UM/Defense#Recovery_Roll_Speed|'''Recovery Roll''']], it's how many frames away they are from the average.<br> Negative being faster and positive slower.}}|Evaluate the character's rank in the [[The_King_of_Fighters_2002_UM/Movement#Dash_Speed_Chart|'''Run/Walk''']] speed chart.<br> For [[The_King_of_Fighters_2002_UM/Miscellaneous#Crouching_Height|'''Standing and Crouching''']], it's the height group.}}</th><!-- | --><th>{{Tt|{{Tt|Rank|For [[The_King_of_Fighters_2002_UM/Miscellaneous#Wakeup_Speed|'''Wake-up''']] and [[The_King_of_Fighters_2002_UM/Defense#Recovery_Roll_Speed|'''Recovery Roll''']], it's how many frames away they are from the average.<br> Negative being faster and positive slower.}}|Evaluate the character's rank in the [[The_King_of_Fighters_2002_UM/Movement#Dash_Speed_Chart|'''Run/Walk''']] speed chart.<br> For [[The_King_of_Fighters_2002_UM/Miscellaneous#Crouching_Height|'''Standing and Crouching''']], it's the height group.}}</th><!-- | ||
--><th>{{Tt|{{Tt|Startup|For a jump, it'd be the number of frames '''before''' being airborne, the pre-jump frames.}}|Number of frames before the action is active, first active frame '''NOT''' included.}}</th><!-- | --><th>{{Tt|{{Tt|Startup|For a jump, it'd be the number of frames '''before''' being airborne, the pre-jump frames.}}|Number of frames before the action is active, first active frame '''NOT''' included.}}</th><!-- | ||
--><th>{{Tt|Active|Number of frames the action is active for.}}</th><!-- | --><th>{{Tt|{{Tt|Active|For a jump, it'd be the number of frames the character '''is''' airborne, the jump frames.}}|Number of frames the action is active for.}}</th><!-- | ||
--><th>{{Tt|Recovery|Number of frames past its active frames for the action to end and the character to recover.}}</th><!-- | --><th>{{Tt|{{Tt|Recovery|For a jump, it'd be the number of frames '''after''' being airborne, the landing frames.}}|Number of frames past its active frames for the action to end and the character to recover.}}</th><!-- | ||
--></tr><!-- | --></tr><!-- | ||
--><tr style="text-align: center; height:25px;"><!-- | --><tr style="text-align: center; height:25px;"><!-- |
Revision as of 15:26, 27 July 2022
RankFor Wake-up and Recovery Roll, it's how many frames away they are from the average. Negative being faster and positive slower.Evaluate the character's rank in the Run/Walk speed chart. For Standing and Crouching, it's the height group. | StartupFor a jump, it'd be the number of frames before being airborne, the pre-jump frames.Number of frames before the action is active, first active frame NOT included. | ActiveFor a jump, it'd be the number of frames the character is airborne, the jump frames.Number of frames the action is active for. | RecoveryFor a jump, it'd be the number of frames after being airborne, the landing frames.Number of frames past its active frames for the action to end and the character to recover. | |||||
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Usage
Header assigned to the Template:MoveData-KOF02UM table of a character's basic action to be displayed. As opposed to Template:MoveData-KOF02UM/MoveHeader.