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Template:MoveData-KOF02UM/CharHeader: Difference between revisions
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Franck Frost (talk | contribs) No edit summary Tag: Reverted |
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--><tr><!-- | --><tr><!-- | ||
--><th colspan="9"><!-- | --><th colspan="9"><!-- | ||
--><div style="float:left;">{{{input|}}}</div><!-- | --><div style="float:left;">{{Hover/Alt|{{{input|}}}|{{{input2|}}}}}</div><!-- | ||
--><div style="float:right;"><!-- | --><div style="float:right;"><!-- | ||
--><div>{{{name|}}}</div><!-- | --><div>{{{name|}}}</div><!-- |
Revision as of 21:07, 27 August 2022
RankFor Wake-up and Recovery Roll, it's how many frames away they are from the average. Negative being faster and positive slower.Evaluate the character's rank in the Run/Walk speed chart. For Standing and Crouching, it's the height group. | StartupFor a jump, it'd be the number of frames before being airborne, the pre-jump frames.Number of frames before the action is active, first active frame NOT included. | ActiveFor a jump, it'd be the number of frames the character is airborne, the jump frames.Number of frames the action is active for. | RecoveryFor a jump, it'd be the number of frames after being airborne, the landing frames.Number of frames past its active frames for the action to end and the character to recover. | |||||
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Usage
Header assigned to the Template:MoveData-KOF02UM table of a character's basic action to be displayed. As opposed to Template:MoveData-KOF02UM/MoveHeader.