-Happy New Year 2025!
Template:CharData-KOF98FE: Difference between revisions
Franck Frost (talk | contribs) Created page with "{{#ifeq:{{{header|yes}}}|yes|{{CharDataHeader-KOF98FE |version={{{version|}}}}} }} |- {{#if:{{{version|}}}|! {{Hover|{{{version|}}}|{{{version2|}}}}}{{#if:{{{subtitle|}}}|<br/><small>{{{subtitle|}}}</small>}} }} | style=height:1.9em| {{{rank|-}}} | {{{startup|-}}} | {{{active|-}}} | {{{recovery|-}}} |- {{#if:{{{description|}}}| {{!}} {{#if:{{{version|}}}|colspan="7"|colspan="6"}} style="text-align: left; vertical-align:top;" {{!}} <div> {{{description|}}} </div> {{!}}-..." |
Franck Frost (talk | contribs) No edit summary |
||
Line 2: | Line 2: | ||
|- | |- | ||
{{#if:{{{version|}}}|! {{Hover|{{{version|}}}|{{{version2|}}}}}{{#if:{{{subtitle|}}}|<br/><small>{{{subtitle|}}}</small>}} }} | {{#if:{{{version|}}}|! {{Hover|{{{version|}}}|{{{version2|}}}}}{{#if:{{{subtitle|}}}|<br/><small>{{{subtitle|}}}</small>}} }} | ||
| style=height:1.9em| {{{rank|-}}} | | style=height:1.9em| {{#if:{{{rank|}}}|{{{rank|}}}|-}} | ||
| {{{startup|-}}} | | {{#if:{{{startup|}}}|{{{startup|}}}|-}} | ||
| {{{active|-}}} | | {{#if:{{{active|}}}|{{{active|}}}|-}} | ||
| {{{recovery|- | | {{#if:{{{recovery|}}}|{{{recovery|}}}|-}} | ||
|- | |- | ||
{{#if:{{{description|}}}| | {{#if:{{{description|}}}| |
Revision as of 15:24, 29 August 2022
! style=height:1.9em|RankFor Wake-up and Recovery Roll, it's how many frames away they are from the average.
Negative being faster and positive slower.Evaluate the character's rank in the Run/Walk speed chart.
For Standing and Crouching, it's the height group.
! StartupFor a jump, it'd be the number of frames before being airborne, the pre-jump frames.Number of frames before the action is active, first active frame NOT included.
! ActiveFor a jump, it'd be the number of frames the character is airborne, the jump frames.Number of frames the action is active for.
! RecoveryFor a jump, it'd be the number of frames after being airborne, the landing frames.Number of frames past its active frames for the action to end and the character to recover.
|-
| style=height:1.9em| - | - | - | - |-
Usage
Correlates the values from the variables in this template to Template:CharDataHeader-KOF98FE and is later used to organize data gathered by a query via Template:FrameData-KOF98FE/Query.