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Template:CharData-KOF02UM: Difference between revisions
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<noinclude>==Usage== | <noinclude>==Usage== | ||
Correlates the values from the variables in this template to [[Template:CharDataHeader-KOF02UM]] and is later used to organize data gathered by a query via [[Template:FrameData-KOF02UM/Query]]. | Correlates the values from the variables in this template to [[Template:CharDataHeader-KOF02UM]] and is later used to organize data gathered by a query via [[Template:FrameData-KOF02UM/Query]]. Alternate to [[Template:FrameData-KOF02UM]]. | ||
[[Category:Templates]][[Category:The King of Fighters 2k2UM]]</noinclude> | [[Category:Templates]][[Category:The King of Fighters 2k2UM]]</noinclude> |
Revision as of 08:38, 30 August 2022
! style=height:1.9em|RankFor Wake-up and Recovery Roll, it's how many frames away they are from the average.
Negative being faster and positive slower.Evaluate the character's rank in the Run/Walk speed chart.
For Standing and Crouching, it's the height group.
! StartupFor a jump, it'd be the number of frames before being airborne, the pre-jump frames.Number of frames before the action is active, first active frame NOT included.
! ActiveFor a jump, it'd be the number of frames the character is airborne, the jump frames.Number of frames the action is active for.
! RecoveryFor a jump, it'd be the number of frames after being airborne, the landing frames.Number of frames past its active frames for the action to end and the character to recover.
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Usage
Correlates the values from the variables in this template to Template:CharDataHeader-KOF02UM and is later used to organize data gathered by a query via Template:FrameData-KOF02UM/Query. Alternate to Template:FrameData-KOF02UM.