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Template:MoveData-KOF02UM/CharHeader: Difference between revisions

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Franck Frost (talk | contribs)
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Tag: Reverted
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| version2 = {{{version2|}}}
| version2 = {{{version2|}}}
| images = {{{images|}}}
| images = {{{images|}}}
| hitboxes = {{{hitboxes|}}}
| hitboxes = {{#ifeq:{{{hitboxes|}}}|{{{images|}}}||{{{hitboxes|}}}}}
| damage = {{{damage|}}}
| damage = {{{damage|}}}
| guard = {{{guard|}}}
| guard = {{{guard|}}}

Revision as of 13:36, 3 September 2022

RankFor Wake-up and Recovery Roll, it's how many frames away they are from the average.
Negative being faster and positive slower.
Evaluate the character's rank in the Run/Walk speed chart.
For Standing and Crouching, it's the height group.
StartupFor a jump, it'd be the number of frames before being airborne, the pre-jump frames.Number of frames before the action is active, first active frame NOT included.ActiveFor a jump, it'd be the number of frames the character is airborne, the jump frames.Number of frames the action is active for.RecoveryFor a jump, it'd be the number of frames after being airborne, the landing frames.Number of frames past its active frames for the action to end and the character to recover.
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Usage

Header assigned to the Template:MoveData-KOF02UM table of a character's basic action to be displayed. As opposed to Template:MoveData-KOF02UM/MoveHeader.