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Template:MoveData-KOF02UM/CharHeader: Difference between revisions
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Franck Frost (talk | contribs) No edit summary Tag: Reverted |
Franck Frost (talk | contribs) No edit summary Tag: Manual revert |
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| version2 = {{{version2|}}} | | version2 = {{{version2|}}} | ||
| images = {{{images|}}} | | images = {{{images|}}} | ||
| hitboxes = | | hitboxes = {{{hitboxes|}}} | ||
| damage = {{{damage|}}} | | damage = {{{damage|}}} | ||
| guard = {{{guard|}}} | | guard = {{{guard|}}} |
Revision as of 13:38, 3 September 2022
RankFor Wake-up and Recovery Roll, it's how many frames away they are from the average. Negative being faster and positive slower.Evaluate the character's rank in the Run/Walk speed chart. For Standing and Crouching, it's the height group. | StartupFor a jump, it'd be the number of frames before being airborne, the pre-jump frames.Number of frames before the action is active, first active frame NOT included. | ActiveFor a jump, it'd be the number of frames the character is airborne, the jump frames.Number of frames the action is active for. | RecoveryFor a jump, it'd be the number of frames after being airborne, the landing frames.Number of frames past its active frames for the action to end and the character to recover. | |||||
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Usage
Header assigned to the Template:MoveData-KOF02UM table of a character's basic action to be displayed. As opposed to Template:MoveData-KOF02UM/MoveHeader.