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The King of Fighters '94/Terry Bogard: Difference between revisions
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{{FrameDataCargo-KOF94 | {{FrameDataCargo-KOF94 | ||
| moveId = terry_236a, terry_236c | | moveId = terry_236a, terry_236c | ||
| description2 = *Fireball. | | description2 = *Fireball. C version travels faster, but has more recovery. | ||
*Not spectacular, but it's something you can throw at people fullscreen. | |||
}} | }} | ||
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{{FrameDataCargo-KOF94 | {{FrameDataCargo-KOF94 | ||
| moveId = terry_214a, terry_214c | | moveId = terry_214a, terry_214c | ||
| description2 = * | | description2 = *A version is plus on block even point blank. C version requires you to be about halfscreen away to gain plus frames. | ||
*A version is a true blockstring out of every special-cancellable move Terry has. If you throw out 2B or 2D at max range, buffer a 214A behind it to get in their face and be + doing it. | |||
*C version is a gimmick fullscreen option. Probably worse than 2147D if you want to throw out something stupid from far away, due to being slower. | |||
}} | }} | ||
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{{FrameDataCargo-KOF94 | {{FrameDataCargo-KOF94 | ||
| moveId = terry_[2]8a, terry_[2]8c | | moveId = terry_[2]8a, terry_[2]8c | ||
| description2 = * | | description2 = *Not a real reversal. Vulnerable on frame 1, so it loses to meaties. | ||
*Pretty whatever anti-air and requires charge. Probably better to meet them in the air. | |||
}} | }} | ||
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| moveId = terry_2147b, terry_2147d | | moveId = terry_2147b, terry_2147d | ||
| description2 = *Not ideal combo filler; only combos out of clC, where Burn Knuckle does more damage. | | description2 = *Not ideal combo filler; only combos out of clC, where Burn Knuckle does more damage. | ||
*Can hop over lows. | *Can hop over lows, and is generally plus on block. Also catches people trying to jump over you. A great move to just do. | ||
*B version always knocks down on hit. D version knocks down on air hit, but leaves them standing on ground hit. You're actually plus enough to link out of 2147D with near-perfect spacing. Practical applications of this fact unknown. | |||
}} | }} | ||
Revision as of 03:16, 19 July 2023
The King of Fighters '94 | |
Contents
Introduction
Strengths | Weaknesses |
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Movelist
Normals
Close Standing Normals
clA
Close A
cl.A
cl.A
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clB
Close B
cl.B
cl.B
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clC
Close C
cl.C
cl.C
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clD
Close D
cl.D
cl.D
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Far Standing Normals
fA
Far A
f.A
f.A
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fB
Far B
f.B
f.B
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fC
Far C
f.C
f.C
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fD
Far D
f.D
f.D
|
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Crouch Normals
2A
Crouching A
2A
2A
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2B
Crouching B
2B
2B
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2C
Crouching C
2C
2C
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2D
Crouching D
2D
2D
|
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Jump Normals
jA
Jumping A
j.A
j.A
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njB
Neutral Jump B
nj.B
nj.B
|
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jB
Jumping B
j.B
j.B
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jC
Jumping C
j.C
j.C
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njD
Neutral Jump D
nj.D
nj.D
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jD
Jumping D
j.D
j.D
|
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Blowback Normals
Blowback
Standing CD
5CD
5CD
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Jump CD
Neutral Jump CD
j.CD
j.CD
|
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Throws
Buster Throw
Buster Throw
4/6 C/D when close
4/6 C/D when close
|
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Special Moves
Power Wave
Power Wave
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Burn Knuckle
Burn Knuckle
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Rising Tackle
Rising Tackle
|
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Crack Shoot
Crack Shoot
|
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Super
Power Geyser
Power Geyser
21416BC
21416BC
|
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Hidden category: