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The King of Fighters XIII/Vice: Difference between revisions
Krazykone123 (talk | contribs) |
Krazykone123 (talk | contribs) |
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[[Image:Far_Normals_3.png]] | [[Image:Far_Normals_3.png]] | ||
'''st. A''' - A quick | '''st. A''' - A quick punch attack, a relatively basic poke, stops jump-ins like usual | ||
- | - Cancel-able | ||
- Hit Detection: High | - Hit Detection: High | ||
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'''st. B''' - | '''st. B''' - Air kick attack, has good horizontal range | ||
- Cancel-able | - Cancel-able | ||
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- Damage: 70 | - Damage: 70 | ||
===Crouching=== | |||
[[Image:Crouch_Normals_3.png]] | |||
'''cr. A''' - It's the same as her st. A except she's crouching now | |||
- Chain/Cancel-able | |||
- Hit Detection: High | |||
- Damage: 25 | |||
'''cr. B''' - A quick crouching kick, a pretty good poke that's great for chaining lights into combos | |||
- Chain-able | |||
- Hit Detection: Low | |||
- Damage: 30 | |||
'''cr. C''' - Looks the same as her close C except executed while crouching, | |||
- Cancel-able | |||
- Hit Detection: High | |||
- Damage: 70 | |||
'''cr. D''' - Crouching sweep kick, knocks standing opponents down when hit, also whiff cancel-able | |||
- Whiff/Cancel-able | |||
- Hit Detection: Low | |||
- Damage: 80 | |||
[[Image:Jump_Normals_3.png]] | |||
'''j. A''' - A quick punch attack, a relatively basic air poke | |||
- Hit Detection: Mid | |||
- Damage: 45(40) | |||
'''j. B''' - Air kick attack, has good horizontal range | |||
- Hit Detection: Mid | |||
- Damage: 45(40) | |||
'''j. C''' - A heavy air punch attack, a good air to air attack | |||
- Hit Detection: Mid | |||
- Damage: 72(70) | |||
'''j. D''' - Air kick attack, has good horizontal range just like her jump B | |||
- Hit Detection: Mid | |||
- Damage: 70(68) | |||
[[Image:CD_3.png]] | |||
'''CD''' - Vice moves her leg forward then she does a hard punch attack, excellent reach | |||
- Whiff/Cancel-able | |||
- Hit Detection: High | |||
- Damage: 75 | |||
[[Image:J_CD_3.png]] | |||
'''j. CD''' - Heavy punch attack that looks jump C, does a good chunk of hitstun on guard | |||
- Hit Detection: High | |||
- Damage: 90(80) | |||
[[Image:GCCD_3.png]] | |||
'''GCCD:''' Guard Cancel Blowback Attack | |||
- Hit Detection: High | |||
- Damage: 10 | |||
==Throw== | ==Throw== |
Revision as of 05:00, 8 September 2010
Normals
Standing
st. A - A quick punch attack, a relatively basic poke, stops jump-ins like usual
- Cancel-able
- Hit Detection: High
- Damage: 25
st. B - Air kick attack, has good horizontal range
- Cancel-able
- Hit Detection: High
- Damage: 30
st. C - Standing high punch, it has excellent range making it useful for punishing whiffed moves
- Hit Detection: High
- Damage: 80
st. D - High kick, nice range, goes pretty high making it a decent AA
- Hit Detection: High
- Damage: 70
cl. C - An elbow to the stomach, rather mediocre range
- Cancel-able
- Hit Detection: High
- Damage: 70
cl. D - Knee attack, okay range but it still doesn't go too far
- Cancel-able
- Hit Detection: High
- Damage: 70
Crouching
cr. A - It's the same as her st. A except she's crouching now
- Chain/Cancel-able
- Hit Detection: High
- Damage: 25
cr. B - A quick crouching kick, a pretty good poke that's great for chaining lights into combos
- Chain-able
- Hit Detection: Low
- Damage: 30
cr. C - Looks the same as her close C except executed while crouching,
- Cancel-able
- Hit Detection: High
- Damage: 70
cr. D - Crouching sweep kick, knocks standing opponents down when hit, also whiff cancel-able
- Whiff/Cancel-able
- Hit Detection: Low
- Damage: 80
j. A - A quick punch attack, a relatively basic air poke
- Hit Detection: Mid
- Damage: 45(40)
j. B - Air kick attack, has good horizontal range
- Hit Detection: Mid
- Damage: 45(40)
j. C - A heavy air punch attack, a good air to air attack
- Hit Detection: Mid
- Damage: 72(70)
j. D - Air kick attack, has good horizontal range just like her jump B
- Hit Detection: Mid
- Damage: 70(68)
CD - Vice moves her leg forward then she does a hard punch attack, excellent reach
- Whiff/Cancel-able
- Hit Detection: High
- Damage: 75
j. CD - Heavy punch attack that looks jump C, does a good chunk of hitstun on guard
- Hit Detection: High
- Damage: 90(80)
GCCD: Guard Cancel Blowback Attack
- Hit Detection: High
- Damage: 10
Throw
b/f + C/D = Death Blow
Command Moves
f + A = Dokken
Special Moves
dp + A/C = Splash (EX)
qcb + A/C = Mayhem (EX)
∟ qcf + A/C = Splash (EX only)
hcf + B/D = Decide (EX)
hcb, f + A/C = GoreFest (EX)
Desperation Moves
hcb x2 + B/D = Negative Gain (EX)
db, qcf, uf, u, d + A/C (in air) = Overkill
Neomax
qcb, hcf + AC