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The King of Fighters XIII/Vice: Difference between revisions

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[[Image:Vice.png]]
[[Image:Vice.png]]


==Gameplay Overview==
===Gameplay Notes===
===Pros===
===Cons===
==Normals==


==Normals==
==Normals==

Revision as of 05:02, 8 September 2010

File:Vice.png


Gameplay Overview

Gameplay Notes

Pros

Cons

Normals

Normals

Standing

st. A - A quick punch attack, a relatively basic poke, stops jump-ins like usual

- Cancel-able

- Hit Detection: High

- Damage: 25


st. B - Air kick attack, has good horizontal range

- Cancel-able

- Hit Detection: High

- Damage: 30


st. C - Standing high punch, it has excellent range making it useful for punishing whiffed moves

- Hit Detection: High

- Damage: 80


st. D - High kick, nice range, goes pretty high making it a decent AA

- Hit Detection: High

- Damage: 70


cl. C - An elbow to the stomach, rather mediocre range

- Cancel-able

- Hit Detection: High

- Damage: 70

cl. D - Knee attack, okay range but it still doesn't go too far

- Cancel-able

- Hit Detection: High

- Damage: 70


Crouching

cr. A - It's the same as her st. A except she's crouching now

- Chain/Cancel-able

- Hit Detection: High

- Damage: 25


cr. B - A quick crouching kick, a pretty good poke that's great for chaining lights into combos

- Chain-able

- Hit Detection: Low

- Damage: 30


cr. C - Looks the same as her close C except executed while crouching,

- Cancel-able

- Hit Detection: High

- Damage: 70


cr. D - Crouching sweep kick, knocks standing opponents down when hit, also whiff cancel-able

- Whiff/Cancel-able

- Hit Detection: Low

- Damage: 80


j. A - A quick punch attack, a relatively basic air poke

- Hit Detection: Mid

- Damage: 45(40)


j. B - Air kick attack, has good horizontal range

- Hit Detection: Mid

- Damage: 45(40)


j. C - A heavy air punch attack, a good air to air attack

- Hit Detection: Mid

- Damage: 72(70)


j. D - Air kick attack, has good horizontal range just like her jump B

- Hit Detection: Mid

- Damage: 70(68)


CD - Vice moves her leg forward then she does a hard punch attack, excellent reach

- Whiff/Cancel-able

- Hit Detection: High

- Damage: 75


File:J CD 3.png

j. CD - Heavy punch attack that looks jump C, does a good chunk of hitstun on guard

- Hit Detection: High

- Damage: 90(80)


GCCD: Guard Cancel Blowback Attack

- Hit Detection: High

- Damage: 10

Throw

b/f + C/D = Death Blow


Command Moves

f + A = Dokken


Special Moves

dp + A/C = Splash (EX)


qcb + A/C = Mayhem (EX)

∟ qcf + A/C = Splash (EX only)


hcf + B/D = Decide (EX)


hcb, f + A/C = GoreFest (EX)


Desperation Moves

hcb x2 + B/D = Negative Gain (EX)


db, qcf, uf, u, d + A/C (in air) = Overkill


Neomax

qcb, hcf + AC


Combos