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The King of Fighters XIII: Difference between revisions
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==Notation== | ==Notation== |
Revision as of 21:25, 16 September 2010
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Notation
Note: Directional movement will always be lower case, distance and jumps will end with a period (.) and buttons will be uppercase.
Joystick
u = up, vertical jump
uf = up forward, forward jump
ub = up back, backward jump
f = forward, makes the character walk forward
N = Neutral stance, when you aren't moving or attacking
b = backward, makes the character walk backwards, if the opponent attacks you while you are in this state it will make your character guard
d = down, makes the character crouch
df = down forward, crouching
db = down back, crouch and guard
Buttons
A = weak punch
B = weak kick
C = strong punch
D = strong kick
Attack Motions
qcf = quarter circle forward from down to forward (d, df, f)
qcb = quarter circle from down to back (d, db, b)
c.b~f = charge/hold back for a brief second then switch to the forward direction
c.d~u = charge/hold down for a brief second then switch to the up direction
hcf = half circle from back to forward (b, db, d, df, f)
hcb = half circle from forward to back (f, df, d, db, b)
dp = dragon punch or forward, down, down forward (f, d, df)
rdp = reverse dragon punch or back, down, down back (b, d, db)
tk = tiger knee or down, down forward, forward, up forward (d, df, f, uf)
hcb~f = half circle from forward to back then press forward (f, df, d, db, b, f)
Character Movement
j. - Jump/jumping - Press up-back/up/up-forward.
vj. - Vertical jump - Press up
vh. - Vertical hop - Tap up
hj. - Hyper-jump - Tap down-back/down/down-forward, then quickly press up-back/up/up-forward.
h. - Hop - Tap up-back/up/up-forward.
hh. - Hyper hop - Tap down-back/down/down-forward, then quickly tap up-back/up-forward.
r. - Run - Tap f,f and hold it
bd. - Back dash - Tap b,b, character is airborne is this state, some air commands can make the character hop back farther and faster
Other Common Abbreviations
st./s. = stand (e.g s.C - standing C)
cr./d. = crouching (holding d, db or df) / (d.B - down B)
cl. = close (however, usually it's assumed to be a close attack unless otherwise stated since most far attacks don't cancel)
f. = far
vj. = vertical jump
(EX) = move has an EX version, performed by pressing AC or BD and attack motion
BnB = bread and butter; basic combo
∟ = Follow up move
GCAB = Guard Cancel Roll, press AB when guarding an attack, can also be done while using a normal, costs one meter
GCCD = Guard Cancel Blowback Attack, press CD when guarding an attack, costs one meter
EX Special Move = do the special move motion, but press AC or BD together [costs 1 power stock] (for example, Terry's EX Burn Knuckle (QCB+P) is done by pressing QCB+AC)
EX DM (Super Move) = do the super move motion, but press AC or BD together [costs 2 power stocks] (for example, Terry's EX Power Geyser (QCB,DB,F+P) is done QCB,DB,F+AC)
NEOMAX (Deadly Super Move) = input your character's NEOMAX command [costs 3 power stocks]
Gameplay Systems
Basics
P = with either punch button, generally applies to special attacks/DM's
K = with either kick button, generally applies to special attacks/DM's
AC = with both punch buttons simultaneously, applies to EX attacks/Neomax's
BD = with both kick buttons simultaneously, applies to EX attacks/Neomax's
Throw = b/f + C/D when close to opponent
Air Throw = b/d/f + C/D when close to opponent in air
Throw Escape = C/D when the opponent attempts to throw you
Knockback attack = CD, can also be done in the air
Evasive Roll = Press b/N/f + AB, Rolling provides a few frames of invulnerability. forward or just AB makes the character roll forward, back and AB makes the character roll backward.
Advanced Techniques
Ukemi (recovery after a fall) = press AB when you hit the ground
Guard Cancel Roll (forward) = while blocking, AB or f+AB or df+AB [costs 1 power stock]
Guard Cancel Roll (backward) = while blocking, b+AB [costs 1 power stock]
Guard Cancel Attack = while blocking, CD [costs 1 power stock]
Cancel System
Drive Gauge = A special gauge (located right above the power meter) that allows one special move to be canceled into another
Hyper Drive Mode = When the drive gauge reaches 100% you can activate Hyperdrive mode which will allow you to freely cancel multiple specials moves over a fixed period of time
Drive Cancel = While performing certain special moves, input the command for another special move [costs 50% Drive Gauge]
Super Cancel = While performing a combo input the command for the DM/EXDM to cancel the special attack into it [costs 50% Drive Gauge and 1 or 2 stocks]
Hyper Drive Cancel = Press BC to activate (on the ground or in the air), then string the commands together by precisely canceling one attack into another with good timing
MAX Cancel = While in Hyperdrive Mode, input your character's NEOMAX command while doing a special attack or DM [costs 3 to 5 stocks and 100% of your Drive Gauge]
Character Information
Hitboxes
Tier List
Characters
Single Entry
Elisabeth Team
Elisabeth Branctorche (XIII) 85%
Shen Woo (XIII) 45%
Japan Team
Fatal Fury Team
Psycho Soldiers
Ikari Warriors
Women Fighters
King (XIII) 60%
Yagami Team
Vice (XIII) 85%
Art of Fighting Team
Korea Team
K' Team
K' (XIII) 5%
Maxima (XIII) 15%