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Real Bout Fatal Fury 2/Duck King: Difference between revisions
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Neo Break Storm - dp + B (tap B for followup) | Neo Break Storm - dp + B (tap B for followup) | ||
Cross Head Spin - u,d + | Cross Head Spin - u,d + D from backline | ||
Dancing Dive - qcb + B (then qcf + B for followup) | Dancing Dive - qcb + B (then qcf + B for followup) |
Revision as of 08:49, 28 March 2016
Duck King (RB2)
Throws
Slam Dunk - f/b + C
Command Moves
Ground Spin - d + C (when opponent is knocked down)
Overhead Axe Handle - b + A (overhead obviously)
Slide Kick - df + B (hits low)
Fake Air - d,d while in air (tap F/B to change landing trajectory)
Fake Ground - df + C during dash
Fake-out Moves
Duck Dance - d + BC
Special Moves
Head Spin Attack - qcf + A/C (C version has Kick Away Finish as a followup)
Kick Away Finish - C after Head Spin Attack C
Neo Break Storm - dp + B (tap B for followup)
Cross Head Spin - u,d + D from backline
Dancing Dive - qcb + B (then qcf + B for followup)
Flying spin attack - qcb + A in air
Super Special Moves
Break Storm - Neo Break Storm, cancel with hcf + BC
Air Break Storm - hcf + BC in air while close to airborne opponent
Break Spiral - 270° + BC near opponent
Super Desperation Move
Duck Dance - f, hcf + C then tap C to gain ducks (you are completely vulnerable during the dance and will lose P power if hit)
0-2 taps = 1 duck 3-5 taps = 2 ducks 6-8 taps = 3 ducks 9+ taps = 4 ducks
after doing the dance successfully, your Ppower will refill and you will have access to any of the following P-power moves
Note that no matter how many ducklings you have using one of these moves will drain your Ppower completely and lose all ducks no matter it's requirements
Post Duck Dance P Moves
Air Cannonball - qcb + BC in air (needs at least 1 duck)
Cannonball - qcf + BC (needs at least 2 ducks)
Dance Kick - qcb + BC (needs at least 3 ducks)
Heaven's Knee - dp + BC (needs at least 3 ducks)
Duck Rave- hcb + C (needs 4 ducks)