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The King of Fighters XIII: Difference between revisions
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j. = jumping (u/ub/uf) | j. = jumping (u/ub/uf) | ||
sj. = super jump (d then | sj. = super jump (d then ub/uf) | ||
h. = hop (tap u/ub/uf quickly) | h. = hop (tap u/ub/uf quickly) | ||
hh. = hyper hop (d, | hh. = hyper hop (d, ub/uf, d) | ||
r. = run (tap f,f then hold) | r. = run (tap f,f then hold) |
Revision as of 18:06, 7 August 2010
Introduction
Notation
Note: Directional movement will always be lower case, distance and jumps will end with a period (.) and buttons will be uppercase.
Joystick
u = up
uf = up Forward
f = forward
df = down forward
d = down
db = down back
b = back
ub = up back
Buttons
A = light punch
B = light kick
C = heavy punch
D = heavy kick
Attack Motions
qcf = quarter circle forward from down to forward (d, df, f)
qcb = quarter circle from down to back (d, db, b)
hcf = half circle from back to forward (b, db, d, df, f)
hcb = half circle from forward to back (f, df, d, db, b)
dp = forward, down, down forward
rdp = back, down, down back
Character Movement
j. = jumping (u/ub/uf)
sj. = super jump (d then ub/uf)
h. = hop (tap u/ub/uf quickly)
hh. = hyper hop (d, ub/uf, d)
r. = run (tap f,f then hold)
bd. = back dash (tap b,b)
ee. = emergency evasion (press A + B to roll). Rolling provides a few frames of invulnerability.
Other Common Abbreviations
st. = stand
cr. = crouching (holding d, db or df)
cl. = close
f. = far
j. = jump
Gameplay Systems
Basics
Advanced Techniques
Cancel System
Character Information
Hitboxes
Tier List
Characters
Single Entry
Elisabeth Team
Japan Team
Fatal Fury Team
Psycho Soldiers
Ikari Warriors
Women Fighters
Yagami Team
Art of Fighting Team
Korea Team