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The King of Fighters XIII/Elisabeth Branctorche: Difference between revisions
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'''Normals''' | |||
st. A: A quick slap attack, a relatively basic poke and it's pretty fast but still nothing fancy | |||
st. B: A kick aimed towards there legs (hits low), quick and cancellable | |||
st. C: Light palm attack, the range on it is a bit farther than it looks because the hitbox stretches a little further away from just her palm | |||
close C: Light palm attack, good range, fast, cancellable, this will be your main BnB combo starter | |||
st. D: High kick, good range, goes high enough to double as a decent AA, cancellable | |||
close D: Same as the far version, except if you use it up close it can hit crouching opponents as well | |||
cr.A:It's the same as her st. A except she's crouching now, can be cancelled and chained | |||
cr. B: A quick crouching kick, a pretty poke that's good for chaining lights into combos | |||
cr. C: Crouch light palm attack, the reach isn't too great but can be cancelled | |||
cr. D: Crouch kick, knocks standing opponents down when hit, whiff cancellable | |||
j. A: jump light punch, just a quick hit in the air, good for air-to-air hits but that will be discussed later | |||
j. B: jump light kick, a simple move that has it's uses | |||
j. C:Light palm attack in air, a pretty good attack in air-to-air if you're close enough | |||
j. D: Good range, good priority, easily the preferred tool for jump-ins | |||
CD: Hard kick attack, excellent reach, whiff cancellable | |||
j. CD: Jump hard kick, mimics her j.D except with knock back | |||
'''Throws''' | '''Throws''' | ||
Revision as of 20:39, 8 August 2010
Normals
st. A: A quick slap attack, a relatively basic poke and it's pretty fast but still nothing fancy
st. B: A kick aimed towards there legs (hits low), quick and cancellable
st. C: Light palm attack, the range on it is a bit farther than it looks because the hitbox stretches a little further away from just her palm
close C: Light palm attack, good range, fast, cancellable, this will be your main BnB combo starter
st. D: High kick, good range, goes high enough to double as a decent AA, cancellable
close D: Same as the far version, except if you use it up close it can hit crouching opponents as well
cr.A:It's the same as her st. A except she's crouching now, can be cancelled and chained
cr. B: A quick crouching kick, a pretty poke that's good for chaining lights into combos
cr. C: Crouch light palm attack, the reach isn't too great but can be cancelled
cr. D: Crouch kick, knocks standing opponents down when hit, whiff cancellable
j. A: jump light punch, just a quick hit in the air, good for air-to-air hits but that will be discussed later
j. B: jump light kick, a simple move that has it's uses
j. C:Light palm attack in air, a pretty good attack in air-to-air if you're close enough
j. D: Good range, good priority, easily the preferred tool for jump-ins
CD: Hard kick attack, excellent reach, whiff cancellable
j. CD: Jump hard kick, mimics her j.D except with knock back
Throws
Manier: b/f + C/D close
Cou de Pied Ann: f + B
Special Attacks
Etincelles: qcf + A/C *
Coup De Veine: dp + A/C *
Reverie-souhaiter: dp + B/D
Reverie-prier: qcb + B/D
Reverie-jere: qcb + A/C *
Mistral: hcb, f + A/C * close
Desperation Moves
Noble Blanc: qcf x2 + A/C *
Grand Rafale: qcf, hcb + A/C
Neomax Etoile Filanto: qcb, hcf + B/D