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The Last Blade 2/Juzoh Kanzaki: Difference between revisions
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Solidshark (talk | contribs) Created page with "right|frame =Normals= '''Standing''' * A, B, and C can cancel in both Power Mode and Speed Mode * forward + B (Power and Speed) is not cancellable * forward ..." |
Solidshark (talk | contribs) m Protected "Juzoh Kanzaki (LB2)" ([edit=sysop] (indefinite) [move=sysop] (indefinite)) |
(No difference)
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Revision as of 02:23, 25 March 2011
Normals
Standing
- A, B, and C can cancel in both Power Mode and Speed Mode
- forward + B (Power and Speed) is not cancellable
- forward + C in Speed Mode is not cancellable
Crouching
- all but low B and low C in Power mode can cancel when crouching
Ground Hits
- dp + A/B
- u + B
- C
- Dash across/on top of character
Special Moves
Bopper - qcf + A/B
- Juzoh hops forward, slams his club into the ground creating an explosion
- B version has a short hop delay
Rock Crusher - f, b + C
- Juzoh leans back to deliver a headbutt
- Unblockable in Power Mode
- Follow up with Tetsu Atama (qcf + C)(x3) in Speed Mode
- Tetsu Atama is three additional headbutt's, the last of which is unblockable
Violent Quake - dp + A/B
- Juzoh hops and strikes ground with his club. If not blocked low, will knockdown. Also applicable as a ground hit.
- B version hits farther than A
- A version will cancel into a DM/SDM
Mozuhana - qcb + C
- A sneeze that creates a low hit
- Charbeable
Pile Drive Burial - hcf + A
- A ground-to-air grab. If not followed by anything, he bats opponents away.
- Follow up with Suritsubushi (qcf + A)
- Follow up with Bokunaguri (qcf + B)
- Follow up with Ranmoku (hcb, hcb + AB); also a DM
- Follow up with Chougeki Dou Ja (qcf, qcf + B); also a SDM
Hammer Whop - hcb + B
- Follow up with Kattobashi (qcf + B)
- Follow up with Futtobashi (qcf + C)
- Follow up with Homerun! (qcf + AB); also a DM
Desperation Moves
"Just Dandy" Invincible - qcf, qcf + AB
- Juzoh does a small jump and slams club into the ground
Super Desperation Move
Ultra-Violent Eruption - qcf, qcf + B
- Juzoh attacks with a headbutt, then launches opponent into the air, and slams the club into the ground, exploding it and the opponent.
Super Speed Combos
- A + B + C + A + B + C + A + B + qcf C
- A + B + C + A + B + C + C + qcf B
- A + B + C + d C + d C + f BC
- A + B + C + d C + BC + qcf B