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The King of Fighters XI/Benimaru Nikaido: Difference between revisions
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Gravelneed (talk | contribs) Created page with "right|frame == Normal Throws == == Command Moves == == Special Moves == == Super Moves == == Leader Moves == == Combos == === Leader MAX === == Team ..." |
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[[File:benixi.jpg|right|frame]] | [[File:benixi.jpg|right|frame]] | ||
== Normal Throws == | == Normal Throws == | ||
'''Front Suplex''' | |||
*b/f+C/D(near) | |||
** | |||
== Command Moves == | == Command Moves == | ||
'''Flying Drill''' | |||
*d+D in air | |||
** | |||
'''Jackknife Kick''' | |||
*f+B | |||
**Cancelable kick. Will combo from hard attacks. | |||
== Special Moves == | == Special Moves == | ||
'''Raijin Ken''' | |||
*qcf+P | |||
**Now does one hit and knocks down, like in KOF'94/95. Launches faster than before, and negates normal projectiles. | |||
'''Kuuchuu Raijin''' | |||
*qcf+P(in air) | |||
**Benimaru no longer floats during this move (continuesfalling instead). Move is much faster to launch and C version knocks down. If the C version hits in the corner, you can juggle opponent: the (A), then (C) Raijin Ken make easy followups. | |||
'''Raimei Tou''' | |||
*qcb+P(can hold) | |||
**Negates projectiles, and will continue to hit even after Benimaru has stopped. C is slower, but does more hits and damage. Delaying the move has no effect on damage, but allows it to hit an opponent behind Benimaru while being delayed. | |||
'''Shinkuu Katategoma''' | |||
*qcb+K | |||
**Both versions are SCable on any hit. The move can hit in front and behind Benimaru as he's spinning. | |||
'''Iai Geri''' | |||
*qcf+K | |||
**Move is now SCable without having to hit late. If it hits late(when done standalone), move becomes a no-recovery knockdown. | |||
>'''Handou Sandan Geri''' | |||
*During Iai Geri, qcf+K | |||
**Can no longer be performed if the Iai Geri misses. Is now slower and has longer recovery time. The 1st hit is SCable. | |||
== Super Moves == | == Super Moves == | ||
'''Gen'ei Hurricane''' | |||
*qcb, qcb+K | |||
**Cannot be reversed. This will now combo and catch opponent in mid-air when SCed from the last hit of the Shinkuu Katategoma. | |||
'''Raikou Ken''' | |||
*qcf, qcf+P | |||
**A version goes forward, C version diagonally upward. Move is DCable. Negates projectiles, including some DMs. | |||
== Leader Moves == | == Leader Moves == | ||
'''Raikou Ken''' | |||
*qcf, qcf+E | |||
**LDM version can combo off Benimaru's crouching D and is aimed forward. | |||
== Combos == | == Combos == | ||
Revision as of 23:35, 25 March 2011
Normal Throws
Front Suplex
- b/f+C/D(near)
Command Moves
Flying Drill
- d+D in air
Jackknife Kick
- f+B
- Cancelable kick. Will combo from hard attacks.
Special Moves
Raijin Ken
- qcf+P
- Now does one hit and knocks down, like in KOF'94/95. Launches faster than before, and negates normal projectiles.
Kuuchuu Raijin
- qcf+P(in air)
- Benimaru no longer floats during this move (continuesfalling instead). Move is much faster to launch and C version knocks down. If the C version hits in the corner, you can juggle opponent: the (A), then (C) Raijin Ken make easy followups.
Raimei Tou
- qcb+P(can hold)
- Negates projectiles, and will continue to hit even after Benimaru has stopped. C is slower, but does more hits and damage. Delaying the move has no effect on damage, but allows it to hit an opponent behind Benimaru while being delayed.
Shinkuu Katategoma
- qcb+K
- Both versions are SCable on any hit. The move can hit in front and behind Benimaru as he's spinning.
Iai Geri
- qcf+K
- Move is now SCable without having to hit late. If it hits late(when done standalone), move becomes a no-recovery knockdown.
>Handou Sandan Geri
- During Iai Geri, qcf+K
- Can no longer be performed if the Iai Geri misses. Is now slower and has longer recovery time. The 1st hit is SCable.
Super Moves
Gen'ei Hurricane
- qcb, qcb+K
- Cannot be reversed. This will now combo and catch opponent in mid-air when SCed from the last hit of the Shinkuu Katategoma.
Raikou Ken
- qcf, qcf+P
- A version goes forward, C version diagonally upward. Move is DCable. Negates projectiles, including some DMs.
Leader Moves
Raikou Ken
- qcf, qcf+E
- LDM version can combo off Benimaru's crouching D and is aimed forward.