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The Last Blade 2/Kaede: Difference between revisions
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Solidshark (talk | contribs) m Protected "Kaede (LB2)" ([edit=sysop] (indefinite) [move=sysop] (indefinite)) |
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=Super Desperation Moves= | =Super Desperation Moves= | ||
'''Lively "Bad Dragon Rising"''' - qcb, df, f + B | '''Lively "Bad Dragon Rising"''' - qcb, df, f + B | ||
* Similar motion to the '''Morning Star Pounce''', only resulting in five strikes. | |||
'''Morning Star Lance''' - qcf, qcf + B | '''Morning Star Lance''' - qcf, qcf + B | ||
* Kaede makes a low-range mid strike. If it lands, Kaede brings forth a huge electric dragon that rises from the bottom to top of the screen. | |||
=Super Speed Combos= | =Super Speed Combos= | ||
* A + B + C + A + B + C + A + B + qcf C | * A + B + C + A + B + C + A + B + qcf C | ||
* A + B + C + A + B + C + C + B + qcf A | |||
* A + B + C + d C + A + d C + f BC | |||
* A + B + C + d C + A + BC + A + qcf B | |||
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=Combos= | =Combos= | ||
'''Any Mode''' | '''Any Mode''' | ||
* hcf C (close in), j CD | |||
* Dash A/B, qcf B | |||
* j B, B, dp B(x2) | |||
* hcf C (close in), dp B(x2) | |||
* hcf C, qcb, db, f AB | |||
'''Power Mode Only''' | '''Power Mode Only''' | ||
* hcf C, qcf, qcf AB | |||
* j B, B, qcf, qcf AB | |||
* j B, f C, qcb, db, f B | |||
'''EX Mode Only''' | '''EX Mode Only''' | ||
* j B, b A, A, A, B, qcf, qcf B | |||
'''Power and EX Mode''' | '''Power and EX Mode''' | ||
* hcf C (close in), qcb, db, f B | |||
* Dash A/B, qcf, qcf B | |||
* j B, B, qcf, qcf B | |||
'''Speed and EX Mode''' | '''Speed and EX Mode''' | ||
* j B, A, B, C | |||
* j B, b A, A, A, B, f C | |||
* Dash A/B, d B, qcf B | |||
* Dash A/B, B, qcb A | |||
* Dash A/B, B, BC, dp B(x2) | |||
* j B, b A, A, A, B, qcf B |
Revision as of 03:58, 31 March 2011
Normals
Standing
- A, B, and C can cancel in both Power Mode and Speed Mode
- forward + B (Power and Speed) is not cancellable
- forward + C in Speed Mode is not cancellable
Crouching
- all but low A and low C in Power mode can cancel when crouching
Ground Hits
- df + B
- C
Special Moves
Morning Star Squall - qcf + A/B
- Kaede launches a ground electric projectile
Morning Star Wind Fang - dp + A/B
- Kaede does a electric slashing upperct
- After performing B verison you can follow up with another B version for an extra hit
Morning Star Fillet Flash = qcb + A/B
- Kaede runs forward to deliver 3 slashes
- B version ends in a knockdown
- Super cancel able
Shinmei Oite - qcf + A/B (in air)
- Kaede lauches an electric projectite down at a diagonal direction
East Wind Wallop - qcb + C
- Kaede rolls forward
- possibly ends up on opposite site of opponent, but may leave him vulnerable
Ittou Raitei - u + CD (in air)
- Kaede catches opponent in air and slams them into the ground with an electrical charge
Morning Star Storm Blast - hcf + C (in close)
- Kaede does a small assault, allows for further juggling after finishes.
Desperation Moves
Morning Star Pounce - qcb, df, f + AB
- Kaede strikes ground creating a series of vertical forward-moving elecrical strikes
- Chargeable
Morning Star Revival - qcf, qcf + AB
- Kaede raises sword, made longer and stronger with electric energy, then brings the strike down in front of him
- Chargeable
Super Desperation Moves
Lively "Bad Dragon Rising" - qcb, df, f + B
- Similar motion to the Morning Star Pounce, only resulting in five strikes.
Morning Star Lance - qcf, qcf + B
- Kaede makes a low-range mid strike. If it lands, Kaede brings forth a huge electric dragon that rises from the bottom to top of the screen.
Super Speed Combos
- A + B + C + A + B + C + A + B + qcf C
- A + B + C + A + B + C + C + B + qcf A
- A + B + C + d C + A + d C + f BC
- A + B + C + d C + A + BC + A + qcf B
Combos
Any Mode
- hcf C (close in), j CD
- Dash A/B, qcf B
- j B, B, dp B(x2)
- hcf C (close in), dp B(x2)
- hcf C, qcb, db, f AB
Power Mode Only
- hcf C, qcf, qcf AB
- j B, B, qcf, qcf AB
- j B, f C, qcb, db, f B
EX Mode Only
- j B, b A, A, A, B, qcf, qcf B
Power and EX Mode
- hcf C (close in), qcb, db, f B
- Dash A/B, qcf, qcf B
- j B, B, qcf, qcf B
Speed and EX Mode
- j B, A, B, C
- j B, b A, A, A, B, f C
- Dash A/B, d B, qcf B
- Dash A/B, B, qcb A
- Dash A/B, B, BC, dp B(x2)
- j B, b A, A, A, B, qcf B