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The Last Blade 2/Kaede (Original): Difference between revisions

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Created page with "right|frame =Notes= You can access Original Kaede by highlighting Kaede at the character select screen, and pressing C 9 times, B once, and C 4 more times...."
 
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m Protected "Kaede (Original) (LB2)" ([edit=sysop] (indefinite) [move=sysop] (indefinite))
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Revision as of 08:49, 4 April 2011


Notes

You can access Original Kaede by highlighting Kaede at the character select screen, and pressing C 9 times, B once, and C 4 more times. If you do this right, you'll hear his voice, and then you can select him with A or D

Since this is the original version of Kaede, this looses a bit of the advantages his awakened form had, but he still is very much functioning; playing more carefully with this version is recommended.


Normals

Standing

  • A, B, and C can cancel in both Power Mode and Speed Mode
  • forward + B (Power and Speed) is not cancellable
  • forward + C in Speed Mode is not cancellable


Crouching

  • all but low A and low C in Power mode can cancel when crouching


Ground Hits

  • df + B
  • C


Special Moves

Single Slash Squall - qcf + A/B

  • Kaede launches a ground energy projectile


Single Slash Wind Fang - dp + A/B

  • Kaede does a electric slashing upperct


Single Slash Fillet Flash = qcb + A/B

  • Kaede runs forward to deliver 3 slashes
  • B version ends in a knockdown
  • Super cancel able


East Wind Wallop - qcb + C

  • Kaede rolls forward
  • possibly ends up on opposite site of opponent, but may leave him vulnerable


Single Slash Storm Blast - hcf + C (in close)

  • Kaede does a small assault, allows for further juggling after finishes.


Desperation Moves

Lively Dragon Pounce - qcb, db, f + AB

  • Kaede strikes ground creating a series of vertical forward-moving elecrical strikes
  • Chargeable


Super Desperation Moves

Lively "Bad Dragon Rising" - qcb, db, f + B

  • Similar motion to the Lively Pounce, only resulting in five strikes.


Super Speed Combos

  • A + B + C + A + B + C + A + B + qcf C
  • A + B + C + A + B + C + C + B + qcf A
  • A + B + C + d C + A + d C + f BC
  • A + B + C + d C + A + BC + A + qcf B


Combos

Any Mode

  • hcf C (close in), j CD
  • Dash A/B, qcf B
  • j B, B, dp B(x2)
  • hcf C (close in), dp B(x2)
  • hcf C, qcb, db, f AB

Power Mode Only

  • hcf C, qcf, qcf AB
  • j B, B, qcf, qcf AB
  • j B, f C, qcb, db, f B

EX Mode Only

  • j B, b A, A, A, B, qcf, qcf B

Power and EX Mode

  • hcf C (close in), qcb, db, f B
  • Dash A/B, qcf, qcf B
  • j B, B, qcf, qcf B

Speed and EX Mode

  • j B, A, B, C
  • j B, b A, A, A, B, f C
  • Dash A/B, d B, qcf B
  • Dash A/B, B, qcb A
  • Dash A/B, B, BC, dp B(x2)
  • j B, b A, A, A, B, qcf B