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The Last Blade 2/Kaede (Original): Difference between revisions
Solidshark (talk | contribs) Created page with "right|frame =Notes= You can access Original Kaede by highlighting Kaede at the character select screen, and pressing C 9 times, B once, and C 4 more times...." |
Solidshark (talk | contribs) m Protected "Kaede (Original) (LB2)" ([edit=sysop] (indefinite) [move=sysop] (indefinite)) |
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Revision as of 08:49, 4 April 2011
Notes
You can access Original Kaede by highlighting Kaede at the character select screen, and pressing C 9 times, B once, and C 4 more times. If you do this right, you'll hear his voice, and then you can select him with A or D
Since this is the original version of Kaede, this looses a bit of the advantages his awakened form had, but he still is very much functioning; playing more carefully with this version is recommended.
Normals
Standing
- A, B, and C can cancel in both Power Mode and Speed Mode
- forward + B (Power and Speed) is not cancellable
- forward + C in Speed Mode is not cancellable
Crouching
- all but low A and low C in Power mode can cancel when crouching
Ground Hits
- df + B
- C
Special Moves
Single Slash Squall - qcf + A/B
- Kaede launches a ground energy projectile
Single Slash Wind Fang - dp + A/B
- Kaede does a electric slashing upperct
Single Slash Fillet Flash = qcb + A/B
- Kaede runs forward to deliver 3 slashes
- B version ends in a knockdown
- Super cancel able
East Wind Wallop - qcb + C
- Kaede rolls forward
- possibly ends up on opposite site of opponent, but may leave him vulnerable
Single Slash Storm Blast - hcf + C (in close)
- Kaede does a small assault, allows for further juggling after finishes.
Desperation Moves
Lively Dragon Pounce - qcb, db, f + AB
- Kaede strikes ground creating a series of vertical forward-moving elecrical strikes
- Chargeable
Super Desperation Moves
Lively "Bad Dragon Rising" - qcb, db, f + B
- Similar motion to the Lively Pounce, only resulting in five strikes.
Super Speed Combos
- A + B + C + A + B + C + A + B + qcf C
- A + B + C + A + B + C + C + B + qcf A
- A + B + C + d C + A + d C + f BC
- A + B + C + d C + A + BC + A + qcf B
Combos
Any Mode
- hcf C (close in), j CD
- Dash A/B, qcf B
- j B, B, dp B(x2)
- hcf C (close in), dp B(x2)
- hcf C, qcb, db, f AB
Power Mode Only
- hcf C, qcf, qcf AB
- j B, B, qcf, qcf AB
- j B, f C, qcb, db, f B
EX Mode Only
- j B, b A, A, A, B, qcf, qcf B
Power and EX Mode
- hcf C (close in), qcb, db, f B
- Dash A/B, qcf, qcf B
- j B, B, qcf, qcf B
Speed and EX Mode
- j B, A, B, C
- j B, b A, A, A, B, f C
- Dash A/B, d B, qcf B
- Dash A/B, B, qcb A
- Dash A/B, B, BC, dp B(x2)
- j B, b A, A, A, B, qcf B