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The King of Fighters XI/Whip: Difference between revisions
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Created page with "== Introduction == == Normal Moves == == Throws == * Zett: (close) b/f + C/D == Command Moves == * Whip Shot: f + A (can be entered 3 times) == Special Moves == * Boom..." |
m Protected "Whip (KOF:XI)" ([edit=sysop] (indefinite) [move=sysop] (indefinite)) |
(No difference)
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Revision as of 23:34, 16 April 2011
Introduction
Normal Moves
Throws
- Zett: (close) b/f + C/D
Command Moves
- Whip Shot: f + A (can be entered 3 times)
Special Moves
- Boomerang Shot [code: SC]: hcf + A/C
- Hook Shot [code: Zephyr]: during jump qcb + A/C
- Desert Eagle: rdp + A/C
- Strength Shot Type A [code: Prevail]: hcb + A (can move while holding)
- Strength Shot Type B [code: Force]: hcb + B (can move while holding)
- Strength Shot Type C [code: Victory]: hcb + C (can move while holding)
- Strength Shot Type D [code: Carrot]: while holding strength shot, D
Desperation Moves
- Sonic Slaughter [code: DP]: qcb, hcf + A/C
- Red Whip Genocide: qcf, qcf + A/C
Leader Desperation Moves
- Sonic Slaughter [code: KW]: qcb, hcf + E