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The King of Fighters XIII/Terry Bogard: Difference between revisions
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==Normals== | ==Normals== | ||
===Standing=== | ===Standing=== | ||
[[Image: | [[Image:Far_Normals_8.png]] | ||
'''st. A''' - | '''st. A''' - | ||
Line 48: | Line 48: | ||
Close_normals_8.png | |||
'''cl. C''' - | '''cl. C''' - | ||
Line 68: | Line 68: | ||
===Crouching=== | ===Crouching=== | ||
[[Image: | [[Image:Crouch_Normals_8.png]] | ||
'''cr. A''' - | '''cr. A''' - | ||
Line 108: | Line 108: | ||
===Jumping=== | ===Jumping=== | ||
[[Image: | [[Image:Jump_Normals_8.png]] | ||
'''j. A''' - | '''j. A''' - | ||
Line 140: | Line 140: | ||
===Blowback Attack=== | ===Blowback Attack=== | ||
[[Image: | [[Image:CD_8.png]] | ||
'''CD''' - | '''CD''' - | ||
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[[Image: | [[Image:J.CD_8.png]] | ||
'''j. CD''' - | '''j. CD''' - | ||
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[[Image: | [[Image:GCCD_8.png]] | ||
'''GCCD:''' Guard Cancel Blowback Attack | '''GCCD:''' Guard Cancel Blowback Attack | ||
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- Damage: 10 | - Damage: 10 | ||
==Throw== | ==Throw== |
Revision as of 16:10, 1 November 2010
Gameplay Overview
Gameplay Notes
Pros
Cons
Normals
Standing
st. A -
- Chain/Cancellable
- Hit Detection: High
- Damage: 25
st. B -
- Cancellable
- Hit Detection: High
- Damage: 30
st. C -
- Hit Detection: High
- Damage: 80
st. D -
- Hit Detection: High
- Damage: 70
Close_normals_8.png
cl. C -
- Cancellable
- Hit Detection: High
- Damage: 70
cl. D -
- Cancellable
- Hit Detection: High
- Damage: 70
Crouching
cr. A -
- Cancellable
- Hit Detection: High
- Damage: 25
cr. B -
- Chain/Cancellable
- Hit Detection: Low
- Damage: 30
cr. C -
- Cancellable
- Hit Detection: High
- Damage: 70
cr. D -
- Whiff/Cancellable
- Hit Detection: Low
- Damage: 80
Jumping
j. A -
- Hit Detection: Mid
- Damage: 45(40)
j. B -
- Hit Detection: Mid
- Damage: 45(40)
j. C -
- Hit Detection: Mid
- Damage: 72(70)
j. D -
- Hit Detection: Mid
- Damage: 70(68)
Blowback Attack
CD -
- Whiff/Cancellable
- Hit Detection: High
- Damage: 75
j. CD -
- Hit Detection: High
- Damage: 90(80)
GCCD: Guard Cancel Blowback Attack
- Hit Detection: High
- Damage: 10
Throw
b/f + C/D = Buster Throw
Command Moves
df + C = Rising Upper
f + A = Back Knuckle
Special Moves
qcf + A/C = Power Wave (EX)
qcb + A/C = Burn Knuckle (EX)
qcb + B/D = Crack Shoot (EX)
(charge) d, u + B/D = Rising Tackle (EX)
Desperation Moves
qcb, hcf + A/C = Power Geyser (EX)
qcf x2 + B/D = Buster Wolf (EX)
Neomax
qcf x2 + AC = Trinity Geyser
Combos
Miscellaneous
Character Sprite
Colors
Other
Taunt
First Row: Standing/Crouching/Evasive Roll
Second Row: Walking (forward/Walking (Backward)/Safe Roll
Third Row: Running/Back Step/Throw Break
Fourth Row: Standing Guard/Crouching Guard/Guard Crush
Fifth Row: Dizzy/Downed/Hyper Drive Activation
Last Row: Win Pose/Knock Out/Time Up Pose