Difference between revisions of "The King of Fighters XIII/Elisabeth Branctorche"

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==Throws==
==Throws==


'''Manier''': b/f + C/D close
'''b/f + C/D close = Manier'''


'''Cou de Pied Ann''': f + B
'''f + B ='''Cou de Pied Ann'''




'''Special Attacks'''
'''Special Attacks'''


'''Etincelles''': qcf + A/C *
'''qcf + A/C = Etincelles (EX)'''


'''Coup De Veine''': dp + A/C *
'''dp + A/C = Coup De Veine (EX)'''  


'''Reverie-souhaiter''': dp + B/D
'''dp + B/D = Reverie-souhaiter'''


'''Reverie-prier''': qcb + B/D
'''qcb + B/D = Reverie-prier'''


'''Reverie-jere''': qcb + A/C *
'''qcb + A/C = Reverie-jere (EX)'''


'''Mistral''': hcb, f + A/C * close
'''hcb, f + A/C cl. = Mistral (EX)'''




==Desperation Moves==
==Desperation Moves==


'''Noble Blanc''': qcf x2 + A/C *
'''qcf x2 + A/C = Noble Blanc (EX)'''


'''Grand Rafale''': qcf, hcb + A/C
'''qcf, hcb + A/C = Grand Rafale'''


==Neomax==
==Neomax==


'''Etoile Filanto''': qcb, hcf + B/D
'''qcb, hcf + B/D = Etoile Filanto'''

Revision as of 21:09, 8 August 2010

Normals

st. A: A quick slap attack, a relatively basic poke and it's pretty fast but still nothing fancy

st. B: A kick aimed towards there legs (hits low), quick and cancellable

st. C: Light palm attack, the range on it is a bit farther than it looks because the hitbox stretches a little further away from just her palm

close C: Light palm attack, good range, fast, cancellable, this will be your main BnB combo starter

st. D: High kick, good range, goes high enough to double as a decent AA, cancellable

close D: Same as the far version, except if you use it up close it can hit crouching opponents as well

cr.A:It's the same as her st. A except she's crouching now, can be cancelled and chained

cr. B: A quick crouching kick, a pretty poke that's good for chaining lights into combos

cr. C: Crouch light palm attack, the reach isn't too great but can be cancelled

cr. D: Crouch kick, knocks standing opponents down when hit, whiff cancellable

j. A: jump light punch, just a quick hit in the air, good for air-to-air hits but that will be discussed later

j. B: jump light kick, a simple move that has it's uses

j. C: Light palm attack in air, a pretty good attack in air-to-air if you're close enough

j. D: Good range, good priority, easily the preferred tool for jump-ins

CD: Hard kick attack, excellent reach, whiff cancellable

j. CD: Jump hard kick, mimics her j.D except with knock back


Throws

b/f + C/D close = Manier

f + B =Cou de Pied Ann


Special Attacks

qcf + A/C = Etincelles (EX)

dp + A/C = Coup De Veine (EX)

dp + B/D = Reverie-souhaiter

qcb + B/D = Reverie-prier

qcb + A/C = Reverie-jere (EX)

hcb, f + A/C cl. = Mistral (EX)


Desperation Moves

qcf x2 + A/C = Noble Blanc (EX)

qcf, hcb + A/C = Grand Rafale

Neomax

qcb, hcf + B/D = Etoile Filanto