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The King of Fighters XIII/K': Difference between revisions
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[[Image:K'.png]] | |||
==Gameplay Overview== | |||
===Gameplay Notes=== | |||
===Pros=== | |||
===Cons=== | |||
==Normals== | ==Normals== | ||
===Standing=== | |||
[[Image:Far_Normals_9png]] | |||
'''st. A''' - | |||
- Chain/Cancellable | |||
- Hit Detection: High | |||
- Damage: 25 | |||
'''st. B''' - | |||
- Cancellable | |||
- Hit Detection: High | |||
- Damage: 30 | |||
'''st. C''' - | |||
- Hit Detection: High | |||
- Damage: 80 | |||
'''st. D''' - | |||
- Hit Detection: High | |||
- Damage: 70 | |||
[[Image:Close_Normals_9.png]] | |||
'''cl. C''' - | |||
- Cancellable | |||
- Hit Detection: High | |||
- Damage: 70 | |||
'''cl. D''' - | |||
- Cancellable | |||
- Hit Detection: High | |||
- Damage: 70 | |||
===Crouching=== | |||
[[Image:Crouch_Normals_9.png]] | |||
'''cr. A''' - | |||
- Cancellable | |||
- Hit Detection: High | |||
- Damage: 25 | |||
'''cr. B''' - | |||
- Chain/Cancellable | |||
- Hit Detection: Low | |||
- Damage: 30 | |||
'''cr. C''' - | |||
- Cancellable | |||
- Hit Detection: High | |||
- Damage: 70 | |||
'''cr. D''' - | |||
- Whiff/Cancellable | |||
- Hit Detection: Low | |||
- Damage: 80 | |||
===Jumping=== | |||
[[Image:Jump_Normals_9.png]] | |||
'''j. A''' - | |||
- Hit Detection: Mid | |||
- Damage: 45(40) | |||
'''j. B''' - | |||
- Hit Detection: Mid | |||
- Damage: 45(40) | |||
'''j. C''' - | |||
- Hit Detection: Mid | |||
- Damage: 72(70) | |||
'''j. D''' - | |||
- Hit Detection: Mid | |||
- Damage: 70(68) | |||
===Blowback Attack=== | |||
[[Image:CD_9.png]] | |||
'''CD''' - | |||
- Whiff/Cancellable | |||
- Hit Detection: High | |||
- Damage: 75 | |||
[[Image:JCD_9.png]] | |||
'''j. CD''' - | |||
- Hit Detection: High | |||
- Damage: 90(80) | |||
[[Image:GCCD_9.png]] | |||
'''GCCD:''' Guard Cancel Blowback Attack | |||
- Hit Detection: High | |||
- Damage: 10 | |||
==Throw== | ==Throw== | ||
[[Image:Spot_Pile.png]] | |||
'''Spot Pile = (b/f+C/D)''' - | |||
==Command Moves== | ==Command Moves== | ||
[[Image:One_Inch.png]] | |||
'''f + A = One Inch Punch''' | '''f + A = One Inch Punch''' | ||
==Special Moves== | ==Special Moves== | ||
[[Image:Iron_Trigger.png]] | |||
'''qcf + A/C = Eins Trigger (EX)''' | '''qcf + A/C = Eins Trigger (EX)''' | ||
[[Image:Seconnd_Shoot.png]] | |||
'''∟ f + B = Second Shoot''' | '''∟ f + B = Second Shoot''' | ||
'''∟ f + D = Second Shell''' | '''∟ f + D = Second Shell''' |
Revision as of 13:27, 2 November 2010
Gameplay Overview
Gameplay Notes
Pros
Cons
Normals
Standing
st. A -
- Chain/Cancellable
- Hit Detection: High
- Damage: 25
st. B -
- Cancellable
- Hit Detection: High
- Damage: 30
st. C -
- Hit Detection: High
- Damage: 80
st. D -
- Hit Detection: High
- Damage: 70
cl. C -
- Cancellable
- Hit Detection: High
- Damage: 70
cl. D -
- Cancellable
- Hit Detection: High
- Damage: 70
Crouching
cr. A -
- Cancellable
- Hit Detection: High
- Damage: 25
cr. B -
- Chain/Cancellable
- Hit Detection: Low
- Damage: 30
cr. C -
- Cancellable
- Hit Detection: High
- Damage: 70
cr. D -
- Whiff/Cancellable
- Hit Detection: Low
- Damage: 80
Jumping
j. A -
- Hit Detection: Mid
- Damage: 45(40)
j. B -
- Hit Detection: Mid
- Damage: 45(40)
j. C -
- Hit Detection: Mid
- Damage: 72(70)
j. D -
- Hit Detection: Mid
- Damage: 70(68)
Blowback Attack
CD -
- Whiff/Cancellable
- Hit Detection: High
- Damage: 75
j. CD -
- Hit Detection: High
- Damage: 90(80)
GCCD: Guard Cancel Blowback Attack
- Hit Detection: High
- Damage: 10
Throw
Command Moves
Special Moves
qcf + A/C = Eins Trigger (EX)
∟ f + B = Second Shoot
∟ f + D = Second Shell
∟ d\b + B/D = Blackout
qcf + B/D = Blackout (EX)
qcb + B/D (ground or air) = Minute Spike (EX)
∟ qcb + B/D (Narrow Spike, ground variant only)
dp + A/C = Crow Bites (EX)
∟ f + D (Crow Bites Plus, from C version only)
Desperation Moves
qcf x2 + A/C = Heat Drive
qcf, hcb + A/C = Chain Drive (EX)
Neomax
hcb x2 + AC = Hyper Chain Drive