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The King of Fighters XIII/K': Difference between revisions

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==Neomax==
==Neomax==
[[Image:Hyper_Chain_Drive.png]]
'''hcb x2 + AC = Hyper Chain Drive'''
'''hcb x2 + AC = Hyper Chain Drive'''


==Combos==
==Combos==


[[Category: King of Fighters XIII]]
[[Category: King of Fighters XIII]]

Revision as of 13:34, 2 November 2010

File:K'.png


Gameplay Overview

Gameplay Notes

Pros

Cons

Normals

Standing

st. A -

- Chain/Cancellable

- Hit Detection: High

- Damage: 25


st. B -

- Cancellable

- Hit Detection: High

- Damage: 30


st. C -

- Hit Detection: High

- Damage: 80


st. D -

- Hit Detection: High

- Damage: 70


cl. C -

- Cancellable

- Hit Detection: High

- Damage: 70


cl. D -

- Cancellable

- Hit Detection: High

- Damage: 70

Crouching

cr. A -

- Cancellable

- Hit Detection: High

- Damage: 25


cr. B -

- Chain/Cancellable

- Hit Detection: Low

- Damage: 30


cr. C -

- Cancellable

- Hit Detection: High

- Damage: 70


cr. D -

- Whiff/Cancellable

- Hit Detection: Low

- Damage: 80


Jumping

j. A -

- Hit Detection: Mid

- Damage: 45(40)


j. B -

- Hit Detection: Mid

- Damage: 45(40)


j. C -

- Hit Detection: Mid

- Damage: 72(70)


j. D -

- Hit Detection: Mid

- Damage: 70(68)


Blowback Attack

CD -

- Whiff/Cancellable

- Hit Detection: High

- Damage: 75


j. CD -

- Hit Detection: High

- Damage: 90(80)


GCCD: Guard Cancel Blowback Attack

- Hit Detection: High

- Damage: 10


Throw

Spot Pile = (b/f+C/D) -

Command Moves

f + A = One Inch Punch

Special Moves

qcf + A/C = Eins Trigger (EX)

∟ f + B = Second Shoot

∟ f + D = Second Shell


∟ d\b + B/D = Blackout

qcf + B/D = Blackout (EX)

qcb + B/D (ground or air) = Minute Spike (EX)

∟ qcb + B/D (Narrow Spike, ground variant only)

dp + A/C = Crow Bites (EX)

∟ f + D (Crow Bites Plus, from C version only)

Desperation Moves

qcf x2 + A/C = Heat Drive

qcf, hcb + A/C = Chain Drive (EX)

Neomax

hcb x2 + AC = Hyper Chain Drive

Combos