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The King of Fighters XIII/K': Difference between revisions
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==Combos== | ==Combos== | ||
==Miscellaneous== | |||
===Character Sprite=== | |||
[[Image:K%27_Sprite.gif]] | |||
===Colors=== | |||
[[Image:Colors_10.png]] | |||
'''Alternate Colors''' | |||
[[Image:Colors_10.2.png]] | |||
===Other=== | |||
[[Image:Taunt_10.png]] | |||
Taunt | |||
[[Image:Other_Animations_10.png]] | |||
'''First Row:''' Standing/Crouching/Evasive Roll | |||
'''Second Row:''' Walking (forward/Walking (Backward)/Safe Roll | |||
'''Third Row:''' Running/Back Step/Throw Break | |||
'''Fourth Row:''' Standing Guard/Crouching Guard/Guard Crush | |||
'''Fifth Row:''' Dizzy/Downed/Hyper Drive Activation | |||
'''Last Row:''' Win Pose/Knock Out/Time Up Pose | |||
[[Category: King of Fighters XIII]] | [[Category: King of Fighters XIII]] |
Revision as of 13:40, 2 November 2010
Gameplay Overview
Gameplay Notes
Pros
Cons
Normals
Standing
st. A -
- Chain/Cancellable
- Hit Detection: High
- Damage: 25
st. B -
- Cancellable
- Hit Detection: High
- Damage: 30
st. C -
- Hit Detection: High
- Damage: 80
st. D -
- Hit Detection: High
- Damage: 70
cl. C -
- Cancellable
- Hit Detection: High
- Damage: 70
cl. D -
- Cancellable
- Hit Detection: High
- Damage: 70
Crouching
cr. A -
- Cancellable
- Hit Detection: High
- Damage: 25
cr. B -
- Chain/Cancellable
- Hit Detection: Low
- Damage: 30
cr. C -
- Cancellable
- Hit Detection: High
- Damage: 70
cr. D -
- Whiff/Cancellable
- Hit Detection: Low
- Damage: 80
Jumping
j. A -
- Hit Detection: Mid
- Damage: 45(40)
j. B -
- Hit Detection: Mid
- Damage: 45(40)
j. C -
- Hit Detection: Mid
- Damage: 72(70)
j. D -
- Hit Detection: Mid
- Damage: 70(68)
Blowback Attack
CD -
- Whiff/Cancellable
- Hit Detection: High
- Damage: 75
j. CD -
- Hit Detection: High
- Damage: 90(80)
GCCD: Guard Cancel Blowback Attack
- Hit Detection: High
- Damage: 10
Throw
Spot Pile = (b/f+C/D) -
Command Moves
f + A = One Inch Punch
Special Moves
qcf + A/C = Eins Trigger (EX)
∟ f + B = Second Shoot
∟ f + D = Second Shell
∟ d\b + B/D = Blackout
qcf + B/D = Blackout (EX)
qcb + B/D (ground or air) = Minute Spike (EX)
∟ qcb + B/D (Narrow Spike, ground variant only)
dp + A/C = Crow Bites (EX)
∟ f + D (Crow Bites Plus, from C version only)
Desperation Moves
qcf x2 + A/C = Heat Drive
qcf, hcb + A/C = Chain Drive (EX)
Neomax
hcb x2 + AC = Hyper Chain Drive
Combos
Miscellaneous
Character Sprite
Colors
Alternate Colors
Other
Taunt
First Row: Standing/Crouching/Evasive Roll
Second Row: Walking (forward/Walking (Backward)/Safe Roll
Third Row: Running/Back Step/Throw Break
Fourth Row: Standing Guard/Crouching Guard/Guard Crush
Fifth Row: Dizzy/Downed/Hyper Drive Activation
Last Row: Win Pose/Knock Out/Time Up Pose