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Terry Bogard Move Metadata: Difference between revisions

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|- style="color:#003366; background-color:#99CCFF;" align="left"
|- style="color:#003366; background-color:#99CCFF;" align="left"
!Rising Tackle EX (1)
!Rising Tackle EX (1)
| 20 || 0 || -|| +4 ||
| 20 || 0 || 4|| - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
|- style="color:#003366; background-color:#99CCFF;" align="left"
!Rising Tackle EX (2-7)
!Rising Tackle EX (2-7)
| 20 || 0 || -|| - ||
| 20 || 0 || -|| - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!Rising Tackle EX (8-17)
| 10 || 0 || -|| -56 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
|- style="color:#003366; background-color:#99CCFF;" align="left"
!Buster Wolf (B, D) (1)
!Buster Wolf (B, D) (1)
Line 159: Line 162:
!Buster Wolf EX (6)
!Buster Wolf EX (6)
| 90 || 0 || -|| -18 ||
| 90 || 0 || -|| -18 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!Heat Drive
| 200 || 0 || 44(15)|| -39 || Freeze 39
|- style="color:#003366; background-color:#99CCFF;" align="left"
|- style="color:#003366; background-color:#99CCFF;" align="left"
!Power Geyser EX (1)
!Power Geyser EX (1)

Latest revision as of 04:22, 17 December 2012

Move Metadata

Move Damage Stun Startup On Guard Remarks
cl.A 25 3 4 +2
cr.A 25 3 4 +1
st.A 25 3 4 +2
j.A 45 3 6 -
hop A 40 3 6 -
cl.B 30 3 6 +2
cr.B 30 3 4 -1
st.B 30 3 6 +2
j.B 45 3 5 -
hop B 40 3 5 -
cl.C (1) 55 6 4 -
cl.C (2) 25 4 - -2
cr.C 70 7 7 -6
st.C (Far) 80 7 7 -6
j.C 72 7 6 -
hop C 70 7 6 -
cl.D 70 7 5 -8
cr.D 80 7 10 -15
st.D (Far) 80 7 11 -2
j.D 70 7 8 -
hop D 68 7 8 -
CD 75 10 14 -1,+6 -1 min range, +6 max range
JCD 90 8 10 -
hop CD 80 8 10 -
Back Knuckle 70 8 14 -13
Rising Upper 60 6 4 -11
Buster Throw 100 0 1 - Hard Knockdown
GCCD 4 0 15 -15
A Power Wave 60 6 17 -1, +23 -1 Min Range, +23 Max Range (Full screen)
C Power wave 60 8 18 -9, +0 -9 min range, + 23 Max Range (Half Screen)
A Burn Knuckle 75 8 15 -10,-3 -10 min range, -3 max range (4 char lengths)
C Burn Knuckle 90 8 28 -26, -12 -26 min range, -12 max range (Full screen)
B Crack shoot 40 4 13 -
B Crack shoot (2) 40 4 - -2, +0 -2 if blocked standing, +0 if blocked crouching
D Crack shoot (1) 40 4 15 -
D Crack Shoot (2-3) 40 4 - -1, +2 -1 if blocked standing, +2 if blocked crouching, combos with cl. normals if hit while crouching
A Rising Tackle (1) 40 4 5 -
A Rising Tackle (2-5) 10 1 - -26 Varies depending on position
C Rising Tackle (1) 50 6 7 -
C Rising Tackle (2-7) 15 1 - -49 Varies depending on position
Power Wave EX (1) 45 0 22 -
Power Wave EX (2-3) 45 0 - +27,+78 +27 min range, +78 max Range
Burn Knuckle EX 160 0 14 -17, -1 -17 min range, -1 max range
Crack Shoot EX 120 0 14 -10, -4 Overhead, -10 min range, -4 max range, Hard KD
Rising Tackle EX (1) 20 0 4 -
Rising Tackle EX (2-7) 20 0 - -
Rising Tackle EX (8-17) 10 0 - -56
Buster Wolf (B, D) (1) 90 0 37(7) - 30F Freeze
Buster Wolf (B, D) (2) 90 0 - -15
Power Geyser (A,C) 210 0 46(16) -9 30F Freeze
Buster Wolf EX (1) 90 0 37(7) - 30F Freeze
Buster Wolf EX (2-5) 30 0 - -
Buster Wolf EX (6) 90 0 - -18
Power Geyser EX (1) 120 0 40(10) - Freeze 30
Power Geyser EX (2-3) 120 0 - -12
Trinity Geyser (1) 150 0 90(14) - 76F Freeze
Trinity Geyser (2-3+) 150 0 - -36 At certain spacing after HD/Max Cancel, can hit more times.

http://dreamcancel.com/forum/index.php?topic=1746.msg62142#msg62142

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