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The King of Fighters 2002 UM/Kim Kaphwan: Difference between revisions
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[[File:Kim.jpg|right|frame]] | [[File:Kim.jpg|right|frame]] | ||
== Move List == | == Move List == | ||
== Normal Moves == | == Normal Moves == | ||
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== Throws == | == Throws == | ||
'''Kubikime Otoshi''' - | '''Kubikime Otoshi''' - (b/f + C) close | ||
* this throw flips the enemy face down for a possible backturned okizeme glitch setup | * this throw flips the enemy face down for a possible backturned okizeme glitch setup | ||
'''Sakkyaku Swimming''' - | '''Sakkyaku Swimming''' - (b/f + D) close | ||
[http://www.infinitelooper.com/?v=FTDHuioTT7o&p=n#/60;66 Video of both C and D throws] | [http://www.infinitelooper.com/?v=FTDHuioTT7o&p=n#/60;66 Video of both C and D throws] | ||
== Command Moves == | == Command Moves == | ||
'''Neri Chagi''' - (f + B) | |||
*Overhead unless cancelled into | |||
*If cancelled into, becomes 2 hitter, both hits are cancellable, but loses overhead property | |||
* | *Cannot connect from anything | ||
== Special Moves == | == Special Moves == | ||
'''Haki Kyaku''' - (d, d, + B/D) | |||
*Hits low | |||
*B version is super cancellable | |||
*B version has a feature where if you don't have enough stock to super cancel (ie. less than 2 stocks), you can do the Hou'ou Kyaku input and Kim will cancel this move. If successful, Kim will flash in white (see last vid for examples) | |||
*D version is hard knockdown, not super cancellable | |||
*B version can be used for the stomp glitched explained here: (http://dreamcancel.com/wiki/index.php?title=Kim_02#The_Stomp_Glitch) | |||
'''Hangetsu Zan''' - (qcb + B/D) | |||
* B version | *B version goes short rage, D version goes around halfscreen | ||
* | *B version normally super cancellable, D version only super cancellable in max mode (can also cancel into SDM Kuuchuu Hou'ou Kyaku while he's in midair) | ||
'''Sanren Geki''' - (qcb + A/C) up to three times | |||
*First input of punch button determines the finisher of the chain | |||
*A version ends with overhead attack, can connect from the second hit | |||
*C version ends with flying double kick, connects from second hit | |||
*Both enders are super cancellable | |||
*After first hit, has alternate followup Sankuu Kyaku | |||
:'''Sankuu Geki''' - (uf + B/D, d + B/D) | |||
:*First hit of this is super cancellable | |||
:*Second hit is an overhead and hard knockdown | |||
'''Hien Zan''' - charge down briefly, then (up + B/D) | |||
┗'''Tsuiki Kougeki''' - D after Hishou Kyaku rebound | *D version super cancellable | ||
*D version will not bring a crouching opponent into the air | |||
*D version has a followup Tenshou Zan | |||
:'''Ouiche''' - down + D after a D Hien Zan | |||
:*Hard knockdown | |||
'''Hishou Kyaku''' - qcf + K (only in the air) | |||
*Bounces back if blocked or not | |||
*Can follow with Tsuika Kougeki | |||
:┗'''Tsuiki Kougeki''' - D after Hishou Kyaku rebound | |||
:*Can be done if blocked or not | |||
:*Can push back farther if done early on block | |||
:*Can actually hit airborne opponents after Hishou Kyaku connects in the corner if done early | |||
== Desperation Moves == | == Desperation Moves == | ||
'''Hou'ou Kyaku''' - qcb | '''Hou'ou Kyaku''' - qcb~hcf + B/D | ||
*Catches airborne opponents | |||
*B version travels around 3/4ths of fullscreen, D version travels fullscreen | |||
'''Hiten Hou'ou Kyakyu''' - qcf x 2 + B/D | '''Hiten Hou'ou Kyakyu''' - qcf x 2 + B/D | ||
*Juggles opponent | |||
*B version launches opponent slightly forward, D version just launches vertically | |||
*Very fast | |||
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'''Kuuchuu Hou'ou Kyaku''' - qcb, hcf + BD (only in the air) | '''Kuuchuu Hou'ou Kyaku''' - qcb, hcf + BD (only in the air) | ||
*Catches airborne opponents (obviously) | |||
*Flies an extremely long distance | |||
==HSDM== | ==HSDM== | ||
'''Kyou Hou'ou Kyaku''' - (close) qcb | '''Kyou Hou'ou Kyaku''' - (close) qcb~hcf + AC | ||
*Short distance unblockable travelling grab move | |||
*Does not catch airborne opponents | |||
*If opponent is already blocking, this move will not connect (eg. blocked low A into Zero Kyori Hou'ou Kyaku will miss) | |||
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Discuss at [http://dreamcancel.com/forum/index.php?topic=465.0 Dream Cancel] | Discuss at [http://dreamcancel.com/forum/index.php?topic=465.0 Dream Cancel] | ||
Discuss at [http://www.orochinagi.com/forums/viewtopic.php?f=31&t=3099 Orochinagi] | |||
== Videos == | == Videos == |
Revision as of 01:24, 25 April 2013
Move List
Normal Moves
Throws
Kubikime Otoshi - (b/f + C) close
- this throw flips the enemy face down for a possible backturned okizeme glitch setup
Sakkyaku Swimming - (b/f + D) close
Command Moves
Neri Chagi - (f + B)
- Overhead unless cancelled into
- If cancelled into, becomes 2 hitter, both hits are cancellable, but loses overhead property
- Cannot connect from anything
Special Moves
Haki Kyaku - (d, d, + B/D)
- Hits low
- B version is super cancellable
- B version has a feature where if you don't have enough stock to super cancel (ie. less than 2 stocks), you can do the Hou'ou Kyaku input and Kim will cancel this move. If successful, Kim will flash in white (see last vid for examples)
- D version is hard knockdown, not super cancellable
- B version can be used for the stomp glitched explained here: (http://dreamcancel.com/wiki/index.php?title=Kim_02#The_Stomp_Glitch)
Hangetsu Zan - (qcb + B/D)
- B version goes short rage, D version goes around halfscreen
- B version normally super cancellable, D version only super cancellable in max mode (can also cancel into SDM Kuuchuu Hou'ou Kyaku while he's in midair)
Sanren Geki - (qcb + A/C) up to three times
- First input of punch button determines the finisher of the chain
- A version ends with overhead attack, can connect from the second hit
- C version ends with flying double kick, connects from second hit
- Both enders are super cancellable
- After first hit, has alternate followup Sankuu Kyaku
- Sankuu Geki - (uf + B/D, d + B/D)
- First hit of this is super cancellable
- Second hit is an overhead and hard knockdown
Hien Zan - charge down briefly, then (up + B/D)
- D version super cancellable
- D version will not bring a crouching opponent into the air
- D version has a followup Tenshou Zan
- Ouiche - down + D after a D Hien Zan
- Hard knockdown
Hishou Kyaku - qcf + K (only in the air)
- Bounces back if blocked or not
- Can follow with Tsuika Kougeki
- ┗Tsuiki Kougeki - D after Hishou Kyaku rebound
- Can be done if blocked or not
- Can push back farther if done early on block
- Can actually hit airborne opponents after Hishou Kyaku connects in the corner if done early
Desperation Moves
Hou'ou Kyaku - qcb~hcf + B/D
- Catches airborne opponents
- B version travels around 3/4ths of fullscreen, D version travels fullscreen
Hiten Hou'ou Kyakyu - qcf x 2 + B/D
- Juggles opponent
- B version launches opponent slightly forward, D version just launches vertically
- Very fast
Super Desperation Move
Kuuchuu Hou'ou Kyaku - qcb, hcf + BD (only in the air)
- Catches airborne opponents (obviously)
- Flies an extremely long distance
HSDM
Kyou Hou'ou Kyaku - (close) qcb~hcf + AC
- Short distance unblockable travelling grab move
- Does not catch airborne opponents
- If opponent is already blocking, this move will not connect (eg. blocked low A into Zero Kyori Hou'ou Kyaku will miss)
Combos
- cl.C/cr.B×1~2/cr.A, qcb+P~uf+K~d+K
- cl.C, qcb + D
- cl.C, down, down + B/D
- cr.B×1~2, cr. d~u+B
1 Meter
- cl.C/cr.B×1~2/cr.A, qcb hcf+K
- cl.C/cr.B×1~2/cr.A, qcfx2+K, d~u+D~d+K
2 Meters
- cl.C/cr.B×1~2/cr.A, qcfx2+D, qcb hcf+K
- cl.C, (BC) cl.C (1), qcb+Ax3 (Nerichagi 1 hit), qcb+D, qcfx2+D, d~u+D~d+K
3 Meters
- cl.C, (BC) cl.C (1), qcb+Cx3, (SC) qcb hcf+BD
- cl.C, (BC) cl.C (1), qcb+Ax3 (Nerichagi 1 hit), qcb+D (2)/d~u+D (2), qcb hcf+BD
- cl.C, (BC) cl.C (1), qcb+Ax3 (Nerichagi 1 hit), qcb+D, qcfx2+D, qcb hcf+K/(BC) qcb+Px2, (SC) qcb hcf+K
Corner
- cl.C, (BC) cl.C (1), qcb+Ax3 (Nerichagi 1 hit), qcb+D, qcfx2+D, [BC] qcb+Px2, (SC) qcfx2+D, d~u+D~d+D
4 Meters
- cl.C, (BC) cl.C (1), qcb+Ax3 (Nerichagi 1 hit), qcb+D, (SC) qcfx2+K, [BC] rtk (reverse tiger knee) hcf+BD
Corner
- cl.C, (BC) cl.C (1), qcb+Ax3 (Nerichagi 1 hit), qcb+D, (SC) qcfx2+K, [BC] qcbx2+C, (SC buffer) qcb hcf+BD
5 Meters
Corner
- cl.C, (BC) cl.C (1), qcb+Ax3 (Nerichagi 1 hit), qcb+D, (SC) qcfx2+K, [BC] qcb+Px2, qcfx2+D, [BC] qcb+Cx3, (SC buffer) qcb hcf+BD
Discussion Threads
Discuss at Dream Cancel
Discuss at Orochinagi
Videos
Kim Master Class