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The King of Fighters XIII/Elisabeth Branctorche: Difference between revisions

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==Throws==
==Throws==
'''b/f + C/D close = Manier'''


'''b/f + C/D close = Manier'''


'''f + B = Cou de Pied Ann'''
'''f + B = Cou de Pied Ann'''
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==Special Attacks==
==Special Attacks==
'''qcf + A/C = Etincelles (EX)'''


'''qcf + A/C = Etincelles (EX)'''


'''dp + A/C = Coup De Veine (EX)'''  
'''dp + A/C = Coup De Veine (EX)'''  


'''dp + B/D = Reverie-souhaiter'''
'''dp + B/D = Reverie-souhaiter'''


'''qcb + B/D = Reverie-prier'''
'''qcb + B/D = Reverie-prier'''


'''qcb + A/C = Reverie-jere (EX)'''   
'''qcb + A/C = Reverie-jere (EX)'''   


'''hcb, f + A/C cl. = Mistral (EX)'''
'''hcb, f + A/C cl. = Mistral (EX)'''
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==Desperation Moves==
==Desperation Moves==
'''qcf x2 + A/C = Noble Blanc (EX)'''


'''qcf x2 + A/C = Noble Blanc (EX)'''


'''qcf, hcb + A/C = Grand Rafale'''
'''qcf, hcb + A/C = Grand Rafale'''
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==Neomax==
==Neomax==
'''qcb, hcf + B/D = Etoile Filanto'''
'''qcb, hcf + B/D = Etoile Filanto'''

Revision as of 01:59, 9 August 2010

Normals

st. A = A quick slap attack, a relatively basic poke and it's pretty fast but still nothing fancy

st. B = A kick aimed towards there legs (hits low), quick and cancellable

st. C = Light palm attack, the range on it is a bit farther than it looks because the hitbox stretches a little further away from just her palm

close C = Light palm attack, good range, fast, cancellable, this will be your main BnB combo starter

st. D = High kick, good range, goes high enough to double as a decent AA, cancellable

close D = Same as the far version, except if you use it up close it can hit crouching opponents as well

cr.A = It's the same as her st. A except she's crouching now, can be cancelled and chained

cr. B = A quick crouching kick, a pretty poke that's good for chaining lights into combos

cr. C = Crouch light palm attack, the reach isn't too great but can be cancelled

cr. D = Crouch kick, knocks standing opponents down when hit, whiff cancellable

j. A = jump light punch, just a quick hit in the air, good for air-to-air hits but that will be discussed later

j. B = jump light kick, a simple move that has it's uses

j. C = Light palm attack in air, a pretty good attack in air-to-air if you're close enough

j. D = Good range, good priority, easily the preferred tool for jump-ins

CD = Hard kick attack, excellent reach, whiff cancellable

j. CD = Jump hard kick, mimics her j.D except with knock back


Throws

b/f + C/D close = Manier


f + B = Cou de Pied Ann


Special Attacks

qcf + A/C = Etincelles (EX)


dp + A/C = Coup De Veine (EX)


dp + B/D = Reverie-souhaiter


qcb + B/D = Reverie-prier


qcb + A/C = Reverie-jere (EX)


hcb, f + A/C cl. = Mistral (EX)


Desperation Moves

qcf x2 + A/C = Noble Blanc (EX)


qcf, hcb + A/C = Grand Rafale


Neomax

qcb, hcf + B/D = Etoile Filanto