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The King of Fighters 2002/Leona Heidern: Difference between revisions
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m Jotamide moved page Leona 02 to The King of Fighters 2002/Leona |
m Jotamide moved page The King of Fighters 2002/Leona to The King of Fighters 2002/Leona Heidern without leaving a redirect |
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Revision as of 15:32, 4 April 2020
Movelist
Throws
1. Leona Crush - b/f+C
- Leona grabs the opponent, then knocks them back in the direction she was facing
2. Ordeal Buckler - b/f+D
- Leona grabs the opponent and throws them away, in the opposite direction that she was initially facing
- hard knockdown
3. Heidern Inferno - b/f+C/D (air)
- Leona grabs the opponent in the air and knocks them back
- Leona recovers very quickly, allowing her to setup another offense, including an earring toss
Command Normals
1. Strike Arch - b/f+B
- Leona performs a hopping kick that has some startup delay
- overhead if not cancelled into
- can go over some low attacks, though the startup delay prevents it from being useful in that sense
- cancellable into air attacks
Special Moves
1. Vortex Launcher - _b f+P
- _b f+A makes Leona stand in place and create a green orb in front of her, which has good recovery
- _b f+C makes Leona jump forward a bit before creating the green orb, therefore having much longer startup time
- _b f+A makes a good pre-emptive anti-air that is generally pretty safe with a few exceptions (characters with low attacks that can go under it)
- also does good chip damage though there are a number of characters that can crouch under the orb
- it's possible to cross up _b f+C on the opponent's wakeup
- it's possible to juggle the opponent after both versions of this move
2. Ground Saber - _b f+K
- Leona runs forward and if she reaches her opponent, she will do a slashing attack. If she doesn't reach him, she will just stop running
- the move executes slow, making it not possible to combo into from strong attacks, but recovers quickly
- it is possible to juggle the opponent after this move
- _b f+B makes her run about half screen distance while _b f+D goes full screen
- _b f+D can be followed up with a f+D attack, listed below
2a. Gliding Buster - f+D (after _b f+D)
- Leona leaps into the air while doing another slash. If the opponent was hit mid-air, the slash will do more than one hit
- if blocked, this move has extremely bad recovery and overall, should never be attempted
- supercancellable
- free cancellable out of
3. Moon Slasher - _d u+P
- Leona performs a very quick slash with her hands that covers the area around her, including from behind
- the A version is performed from where she is standing, while the C version makes her move forward slightly, giving her more horizontal range
- while this move is very fast, it has no invincibility and she can be hit out of it if the opponent performs a meaty attack on her
4. X Calibur - qcb+P(air)
- Leona throws a blade diagonally downwards
- the A version has a steeper angle than the C version, and comes out slightly faster
- executing this move can keep Leona suspended in mid-air for a slight period of time, in which case afterwards she bounces backwards rather than keeping her initial jump trajectory
- generally this move is pretty punishable and has little utility
- free cancellable into
5. Earring Bakudan 1 - qcb+K
- Leona takes out her earring, and tosses it forward, causing an explosion
- the D version has a long parabolic trajectory while the B version's trajectory is shorter. The earring will bounce a few times if it hits the ground
- this move has very long startup and can be punished fairly easily unless done from long range
6. Earring Bakudan 2: Heart Attack - rdp+K
- Leona performs a short ranged attack in which she attempts to attach a small bomb onto the opponent
- if the opponent fails to block, the bomb is attached and will explode about three seconds after
- the explosion can be avoided by rolling
6a. Kibaku - rdp+K (after initial rdp+K has been planted)
- once the bomb has been planted on the opponent, it can be detonated without waiting three seconds by input rdp+K again
- when detonating, Leona stands in place for a while, making her vulnerable to attack
7. Kakusei - u d u d u d+BD
- Leona will transform into Orochi Leona, taking off half of her current health
- the transformation process has no recovery and has some invincibility, allowing you to go through some meaty attacks
DMs
1. V-Slasher - qcf hcb+P(air)
- Leona quickly flies diagonally downwards and if she connects, does a high damaging attack in the form of a V
- Leona is invincible the entire path of this move, until she hits the ground
- the A version has a narrower trajectory than the C version
- if the A version is blocked, she is usually fairly safe, though the C version is easy to punish
2. Rebel Spark - qcb hcf+K
- Leona dashes forward and if she connects, grabs the opponent and detonates them
- can be punished easily if blocked
- this move has some startup invincibility, but the startup delay usually allows characters to recover before this move connects, if they were doing weak attacks
SDMs
1. V-Slasher - qcf hcb+AC(air)
- acts the same as her C V-Slasher but does more damage
- there is a delay after this SDM connects, before the damage is dealt, unlike the DM version - if you have landed her rdp+K right before, it will detonate right after the SDM does damage
HSDMs
1. Rebel Spark - qcb hcf+BD
- this move can only be performed in Orochi Leona mode
- Leona runs forward (using her Orochi Leona low dash) and if it connects, grabs the opponent and detonates them doing high damage
- if blocked, Leona will bounce back and be safer than if performing the DM version
Notes
- cancellable normals are close A, crouch A, close B, close C, far C, crouch C, close D, jump B, jump D
- CD is cancellable into specials and DMs
- far D can evade low attacks