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The King of Fighters XIII/Mature: Difference between revisions
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[[Image:Mature.png]] | |||
==Normals== | ==Normals== | ||
===Standing=== | |||
[[Image:Mature_Far_Normals.png]] | |||
'''st. A''' | '''st. A''' | ||
- Chain- | - Chain/Cancel-able | ||
- Hit Detection: High | - Hit Detection: High | ||
- Damage: 25 | - Damage: 25 | ||
'''st. B''' | '''st. B''' | ||
- | - Cancel-able | ||
- Hit Detection: High | - Hit Detection: High | ||
- Damage: 30 | - Damage: 30 | ||
'''st. C''' | '''st. C''' | ||
- | - Cancel-able | ||
- Hit Detection: High | - Hit Detection: High | ||
Line 35: | Line 41: | ||
- Damage: 80 | - Damage: 80 | ||
[[Image:Mature_Close_Normals.png]] | |||
'''cl. B''' | '''cl. B''' | ||
Line 62: | Line 71: | ||
===Crouching=== | ===Crouching=== | ||
[[Image:Mature_Crouch_Normals.png]] | |||
'''cr. A''' | '''cr. A''' | ||
Line 70: | Line 80: | ||
- Damage: 25 | - Damage: 25 | ||
'''cr. B''' | '''cr. B''' | ||
Line 78: | Line 89: | ||
- Damage: 30 | - Damage: 30 | ||
'''cr. C''' | '''cr. C''' | ||
Line 86: | Line 98: | ||
- Damage: 70 | - Damage: 70 | ||
'''cr. D''' | '''cr. D''' | ||
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===Jumping=== | |||
[[Image:Mature_Jump_Normals.png]] | |||
'''j. A''' | '''j. A''' | ||
Line 104: | Line 118: | ||
- Damage: 45 (40) | - Damage: 45 (40) | ||
'''j. B''' | '''j. B''' | ||
Line 110: | Line 125: | ||
- Damage: 45 (40) | - Damage: 45 (40) | ||
'''j. C''' | '''j. C''' | ||
Line 116: | Line 132: | ||
- Damage: 72 (70) | - Damage: 72 (70) | ||
'''j. D''' | '''j. D''' | ||
Line 125: | Line 142: | ||
===Blowback Attack=== | ===Blowback Attack=== | ||
[[Image:Mature_CD.png]] | |||
'''CD''' | '''CD''' | ||
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- Damage: 75 | - Damage: 75 | ||
[[Image:Mature_JCD.png]] | |||
'''j. CD''' | '''j. CD''' | ||
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- Damage: 90 (80) | - Damage: 90 (80) | ||
[[Image:Mature_GCCD.png]] | |||
'''GC CD''' | '''GC CD''' | ||
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- Damage: 10 | - Damage: 10 | ||
==Throw== | ==Throw== | ||
[[Image:Deathblow_2.png]] | |||
'''f | '''Deathblow (b/f+C/D)''' | ||
- Can be broken | - Can be broken | ||
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==Special Moves== | ==Special Moves== | ||
'''dp + | [Image:Despair.png]] | ||
'''Despair = (dp+P)''' | |||
EX = (dp+AC) Tsuika comes out automatically in EX version. | |||
[[Image:Tsuika.png]] | |||
'''∟ Tsuika = (P)''' | |||
- Hit Detection: High | - Hit Detection: High | ||
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''' | [[Image:Metal_Massacre.png]] | ||
'''Metal Massacre = (qcb+K)''' | |||
(EX) = qcb+BD | |||
- Drive- / Super-cancellable | - Drive- / Super-cancellable | ||
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[[Image:Death_Row.png]] | |||
EX = qcb + AC (up to five times) | '''Death Row = (qcb+P) x3''' | ||
(EX) = qcb + AC (up to five times) | |||
- Drive- / Super-cancellable | - Drive- / Super-cancellable | ||
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'''qcf | [[Image:Ebony_Tears.png]] | ||
'''Ebony Tears = (qcf hcb+P)''' | |||
(EX) = qcf hcb+AC | |||
- Hit Detection: High | - Hit Detection: High | ||
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==Desperation Moves== | ==Desperation Moves== | ||
[[Image:Nocturnal_Lights.png]] | |||
- MAX | '''Nocturnal Lights = (qcfx2+P)''' | ||
(EX) = qcfx2+AC | |||
- MAX Cancel-able | |||
- Hit Detection: High | - Hit Detection: High | ||
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''' | [[Image:Heavens_Gate.png]] | ||
'''Heaven's Gate = (qcb hcf+K)''' | |||
- MAX | - MAX Cancel-able | ||
- Hit Detection: High | - Hit Detection: High | ||
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==Neomax== | ==Neomax== | ||
'''qcb | [[Image:Awakening_Blood_2.png]] | ||
'''Awakening Blood = (qcb hcf+AC)''' | |||
- Hit Detection: Mid | - Hit Detection: Mid |
Revision as of 16:41, 20 November 2010
Normals
Standing
st. A
- Chain/Cancel-able
- Hit Detection: High
- Damage: 25
st. B
- Cancel-able
- Hit Detection: High
- Damage: 30
st. C
- Cancel-able
- Hit Detection: High
- Damage: 80
st. D
- Can't be cancelled
- Hit Detection: High
- Damage: 80
cl. B
- Cancellable
- Hit Detection: High
- Damage: 10, 22
cl. C
- Cancellable
- Hit Detection: High
- Damage: 70
cl. D
- Cancellable
- Hit Detection: High
- Damage: 70
Crouching
cr. A
- Chain- / Cancellable
- Hit Detection: High
- Damage: 25
cr. B
- Chain-able
- Hit Detection: Low
- Damage: 30
cr. C
- Cancellable
- Hit Detection: High
- Damage: 70
cr. D
- Cancellable
- Hit Detection: Low
- Damage: 80
Jumping
j. A
- Hit Detection: Mid
- Damage: 45 (40)
j. B
- Hit Detection: Mid
- Damage: 45 (40)
j. C
- Hit Detection: Mid
- Damage: 72 (70)
j. D
- Hit Detection: Mid
- Damage: 70 (68)
Blowback Attack
CD
- Cancellable
- Hit Detection: High
- Damage: 75
j. CD
- Can't be cancelled
- Hit Detection: High
- Damage: 90 (80)
GC CD
- Can't be cancelled
- Hit Detection: High
- Damage: 10
Throw
Deathblow (b/f+C/D)
- Can be broken
- Hit Detection: Throw
- Damage: 100
Command Moves
None!
Special Moves
[Image:Despair.png]]
Despair = (dp+P)
EX = (dp+AC) Tsuika comes out automatically in EX version.
∟ Tsuika = (P)
- Hit Detection: High
- Damage (Tsuika): 80; EX Damage: 140
Metal Massacre = (qcb+K)
(EX) = qcb+BD
- Drive- / Super-cancellable
- Hit Detection: High
- B Damage: 35 x 2; D Damage: 35 x 3; EX Damage: 50 x 4
Death Row = (qcb+P) x3
(EX) = qcb + AC (up to five times)
- Drive- / Super-cancellable
- Hit Detection: High
- Damage: 20 x 3, 20 x 3, 20 x 2, 30; EX Damage: 40, 40, 40, 40, 50
Ebony Tears = (qcf hcb+P)
(EX) = qcf hcb+AC
- Hit Detection: High
- Damage: 70; EX Damage: 60 x 3
Desperation Moves
Nocturnal Lights = (qcfx2+P)
(EX) = qcfx2+AC
- MAX Cancel-able
- Hit Detection: High
- Damage: 20 x 4, 100; EX Damage: 20 x 4, 30 x 3, 50 x 3
Heaven's Gate = (qcb hcf+K)
- MAX Cancel-able
- Hit Detection: High
- Damage: 0, 220
Neomax
Awakening Blood = (qcb hcf+AC)
- Hit Detection: Mid
- Damage: 450