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The King of Fighters XIII/Mature: Difference between revisions

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- Damage: 100
- Damage: 100


==Command Moves==
==Command Moves==

Revision as of 17:02, 20 November 2010

File:Mature.png


Normals

Standing


st. A

- Chain/Cancel-able

- Hit Detection: High

- Damage: 25


st. B

- Cancel-able

- Hit Detection: High

- Damage: 30


st. C

- Cancel-able

- Hit Detection: High

- Damage: 80

st. D

- Can't be cancelled

- Hit Detection: High

- Damage: 80


cl. B

- Cancellable

- Hit Detection: High

- Damage: 10, 22

cl. C

- Cancellable

- Hit Detection: High

- Damage: 70

cl. D

- Cancellable

- Hit Detection: High

- Damage: 70


Crouching

cr. A

- Chain- / Cancellable

- Hit Detection: High

- Damage: 25


cr. B

- Chain-able

- Hit Detection: Low

- Damage: 30


cr. C

- Cancellable

- Hit Detection: High

- Damage: 70


cr. D

- Cancellable

- Hit Detection: Low

- Damage: 80


Jumping


j. A

- Hit Detection: Mid

- Damage: 45 (40)


j. B

- Hit Detection: Mid

- Damage: 45 (40)


j. C

- Hit Detection: Mid

- Damage: 72 (70)


j. D

- Hit Detection: Mid

- Damage: 70 (68)


Blowback Attack

CD

- Cancellable

- Hit Detection: High

- Damage: 75


j. CD

- Can't be cancelled

- Hit Detection: High

- Damage: 90 (80)


GC CD

- Can't be cancelled

- Hit Detection: High

- Damage: 10


Throw

Deathblow (b/f+C/D)

- Can be broken

- Hit Detection: Throw

- Damage: 100

Command Moves

None!

Special Moves

Despair = (dp+P)

EX = (dp+AC) Tsuika comes out automatically in EX version.


∟ Tsuika = (P)

- Hit Detection: High

- Damage (Tsuika): 80; EX Damage: 140


Metal Massacre = (qcb+K)

(EX) = qcb+BD

- Drive- / Super-cancellable

- Hit Detection: High

- B Damage: 35 x 2; D Damage: 35 x 3; EX Damage: 50 x 4


Death Row = (qcb+P) x3

(EX) = qcb + AC (up to five times)

- Drive- / Super-cancellable

- Hit Detection: High

- Damage: 20 x 3, 20 x 3, 20 x 2, 30; EX Damage: 40, 40, 40, 40, 50


Ebony Tears = (qcf hcb+P)

(EX) = qcf hcb+AC

- Hit Detection: High

- Damage: 70; EX Damage: 60 x 3

Desperation Moves

Nocturnal Lights = (qcfx2+P)

(EX) = qcfx2+AC

- MAX Cancel-able

- Hit Detection: High

- Damage: 20 x 4, 100; EX Damage: 20 x 4, 30 x 3, 50 x 3


Heaven's Gate = (qcb hcf+K)

- MAX Cancel-able

- Hit Detection: High

- Damage: 0, 220

Neomax

Awakening Blood = (qcb hcf+AC)

- Hit Detection: Mid

- Damage: 450

Combos

- j. D, st. C, qcb+Px3

- j. D, st. C, qcb+Px3, (DC) qcb hcf+K

- j. C, st. C, (BC) st. C, [qcb+Px3 (7)]x3, qcfx2+P, qcb hcf+AC

- cr. B, cr. A, qcb+Px3

- j.C, st. C, qcb+P, (DC) qcb+D, qcb hcf+K

- j.C, st. C, qcb+BD, st. C, qcfx2+P

- qcb+P (1), (DC) qcb+D, qcb+P, st. C

- st. C, qcb+BDx2, st. C, dp+A~P, st. C

- j. X, st. C, qcb+P (9), qcf hcb+AC, dp+A, qcb+Px3 (9), st. C


***REMOVED IN 1.1 ARCADE UPDATE***

Infinite Set-ups

No Drive

- dp+A~P, qcb+P xN

- dp+AC, qcb+P xN

- dp+AC, dp+AC, qcb+P xN

- JCD (CH), dp+A~P, qcb+P xN


50% Drive

- qcb+P (9), (DC) dp+P~P, qcb+P xN

- qcb+P (9), (DC) dp+AC, qcb+P xN

- qcb+P (9), (DC) qcb+BD, qcb+P xN

- qcb+P (9), (DC) qcb+BD, dp+AC, qcb+P xN

- qcb+P (9), (DC) qcf hcb+AC, dp+A~P, qcb+P xN

- dp+AC, qcb+B, (DC) dp+A~P, qcb+P xN

- dp+AC, qcb+B, (DC) dp+AC, qcb+P xN

- dp+AC, qcb+P (9), (DC) dp+A~P, qcb+P xN

- dp+AC, qcb+P (9), (DC) dp+AC, qcb+P xN


50% Drive/Air Variants

- dp+AC (AA hit), dp+AC, qcb+P (9), (DC) dp+P~P, qcb+P xN

- dp+AC (AA hit), dp+AC, qcb+B, (DC) dp+P~P, qcb+P xN

- dp+AC (AA hit), dp+AC, qcb+P (9), (DC) dp+AC, qcb+P xN

- dp+AC (AA hit), dp+AC, qcb+B, (DC) dp+AC, qcb+P xN

- JCD (CH), dp+A~P, qcb+B, (DC) dp+A~P, qcb+P xN

- JCD (CH), dp+A~P, qcb+B, (DC) dp+AC, qcb+P xN

- dp+C (Cross-up), qcb+B, (DC) dp+A~P, qcb+P xN

- dp+C (Cross-up), qcb+B, (DC) dp+AC, qcb+P xN


100% Drive

- qcb+P (9), (DC) dp+P~P, qcb+B, (DC) dp+P~P, qcb+P xN

- qcb+P (9), (DC) dp+P~P, qcb+P (9), (DC) dp+P~P, qcb+P xN

- qcb+P (9), (DC) dp+P~P, qcb+B, (DC) dp+AC, qcb+P xN

- qcb+P (9), (DC) dp+P~P, qcb+P (9), (DC) dp+AC, qcb+P xN

Strategies

Far Range

Mid Range

Close Range

Cornered Opponent


Cornered

Miscellaneous

Character Sprite

File:Mature sprite.gif

Colors


Other

Taunt

First Row: Standing/Crouching/Evasive Roll

Second Row: Walking (forward/Walking (Backward)/Safe Roll

Third Row: Running/Back Step/Throw Break

Fourth Row: Standing Guard/Crouching Guard/Guard Crush

Fifth Row: Dizzy/Downed/Hyper Drive Activation

Last Row: Win Pose/Knock Out/Time Up Pose

Videos

Technical Reference

http://www.youtube.com/watch?v=vCabeLhO2_o&t=3m47s