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The King of Fighters XIII/Sie Kensou: Difference between revisions
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==Normals== | ==Normals== | ||
===Standing=== | |||
'''st. A''' | |||
- Cancellable / Chain-able | |||
- Hit Detection: High | |||
- Damage: 25 | |||
'''st. B''' | |||
- Cancellable | |||
- Hit Detection: Low | |||
- Damage: 30 | |||
'''st. C''' | |||
- Can't be cancelled | |||
- Hit Detection: High | |||
- Damage: 80 | |||
'''st. D''' | |||
- Cancellable | |||
- Hit Detection: High | |||
- Damage: 70 | |||
'''cl. C''' | |||
- Cancellable | |||
- Hit Detection: High | |||
- Damage: 70 | |||
'''cl. D''' | |||
- Cancellable | |||
- Hit Detection: High | |||
- Damage: 70 | |||
===Crouching=== | |||
'''cr. A''' | |||
- Cancellable / Chain-able | |||
- Hit Detection: High | |||
- Damage: 25 | |||
'''cr. B''' | |||
- Cancellable / Chain-able | |||
- Hit Detection: Low | |||
- Damage: 30 | |||
'''cr. C''' | |||
- Cancellable | |||
- Hit Detection: High | |||
- Damage: 70 | |||
'''cr. D''' | |||
- Cancellable | |||
- Hit Detection: Low | |||
- Damage: 80 | |||
===Jumping=== | |||
'''j. A''' | |||
- Cancellable | |||
- Hit Detection: Mid | |||
- Damage: 45 (40) | |||
'''j. B''' | |||
- Can't be cancelled | |||
- Hit Detection: Mid | |||
- Damage: 45 (40) | |||
'''j. C''' | |||
- Cancellable | |||
- Hit Detection: Mid | |||
- Damage: 72 (70) | |||
'''j. D''' | |||
- Can't be cancelled | |||
- Hit Detection: Mid | |||
- Damage: 70 (68) | |||
===Blowback Attack=== | |||
'''CD''' | |||
- Cancellable | |||
- Hit Detection: High | |||
- Damage: 75 | |||
'''j. CD''' | |||
- Cancellable | |||
- Hit Detection: High | |||
- Damage: 90 (80) | |||
'''GC CD''' | |||
- Hit Detection: High | |||
- Damage: 10 | |||
==Throw== | ==Throw== | ||
'''b/f + C/D = ???''' | |||
- Can be broken | |||
- Hit Detection: Throw | |||
- Damage: 100 | |||
==Command Moves== | ==Command Moves== | ||
'''BD = Backflip Feint''' | '''BD = Backflip Feint''' | ||
- Cancellable | |||
- No damage | |||
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'''qcb + A/C = Chokyudan (EX)''' | '''qcb + A/C = Chokyudan (EX)''' | ||
- Super-cancellable | |||
- Hit Detection: High | |||
- Damage: 65; EX Damage: 120 | |||
'''qcf + A/C = Ryutouda (EX)''' | |||
- Drive- / Super-cancellable | |||
- Hit Detection: High | |||
- A Damage: 30; C/EX Damage: 45 | |||
'''∟ qcf + A/C = Ryutetsushou''' | '''∟ qcf + A/C = Ryutetsushou''' | ||
- Drive- / Super-cancellable | |||
- Hit Detection: High | |||
- A Damage: 30; C/EX Damage: 45 | |||
'''∟ qcf + B/D = Hasei Shitsukuu Zanryuu''' | '''∟ qcf + B/D = Hasei Shitsukuu Zanryuu''' | ||
- Hit Detection: High | |||
'''dp + A/C = Ryubokko (EX)''' | - B/D Damage: 75; EX Damage: 100 | ||
- EX Combo is Ryutouda (qcf + AC) -> Ryutetesushou (qcf + A/C) -> Ryutouda (qcf + A/C) -> Ryutetsushou (qcf + A/C) -> Hasei Shitsukuu Zanryuu (qcf + B/D) | |||
'''dp + A/C (hit repeatedly) = Ryubokko (EX)''' | |||
- Drive- / Super-cancellable | |||
- Hit Detection: High | |||
- Damage: 10 x 15, 95, 70 x 5; EX Damage: 15 x 16, 120 | |||
'''rdp + B/D = Ryugakusai (EX)''' | '''rdp + B/D = Ryugakusai (EX)''' | ||
- Drive- / Super-cancellable | |||
- Hit Detection: High | |||
- B Damage: 35, 35 (30), 30; D Damage: 40, 40 (30), 30, 30; EX Damage: 60 x 2, 35 x 5 | |||
'''qcb + A/C (in air)= Ryusogeki (EX)''' | '''qcb + A/C (in air)= Ryusogeki (EX)''' | ||
- Drive-cancellable | |||
- Hit Detection: High | |||
- Damage: 50; EX Damage: 15 x (n), 50 | |||
'''qcf + B/D = Sikuzanryukyaku (EX)''' | '''qcf + B/D = Sikuzanryukyaku (EX)''' | ||
- Hit Detection: High | |||
- Damage: 75; EX Damage: 160 | |||
==Desperation Moves== | ==Desperation Moves== | ||
'''qcb x2 + A/C = Super Chokyudan (EX)''' | '''qcb x2 + A/C = Super Chokyudan (EX)''' | ||
- Hit Detection: High | |||
- Damage: 200; EX Damage: 330 | |||
'''qcf, hcb + A/C = Super Punch Drill''' | '''qcf, hcb + A/C = Super Punch Drill''' | ||
- MAX Cancellable | |||
- Hit Detection: High | |||
- Damage: (8 + 0) x 24, 20 | |||
==Neomax== | ==Neomax== | ||
'''qcf x2 + AC''' | '''qcf x2 + AC = Seigan Senki Hakkei''' | ||
- Hit Detection: High | |||
- Damage: (16 + 0) x 22, 16, 100 | |||
==Combos== | ==Combos== | ||
===No Gauge=== | |||
- cr. B, qcf+P~qcf+P~qcf+K | |||
- cr. A×1~2, qcf+P~qcf+P~qcf+K | |||
===1 Meter / 50% Drive=== | |||
- cr. Bx2, qcf+P~qcf+P, (DC) qcf+AC~qcf+P~qcf+P~qcf+P~qcf+K | |||
- cr. Bx2, rdp+BD (7), (DC delay) qcb+C, qcb+A, qcf+P~qcf+P~qcf+K | |||
===HD Combos=== | |||
- st. C, [HD] st. C, qcf+P~qcf+P, [HDC] (rdp+D (2), [HDC] qcf+P~qcf+P)x2, [HDC] qcf+P~qcf+P, [HDC] rdp+D (4), [HDC delay] qcb+C, qcbx2+AC | |||
==Links & References== | |||
'''Technical Reference''' | |||
http://www.youtube.com/watch?v=VgNnLoP7aU4 | |||
[[Category: King of Fighters XIII]] | [[Category: King of Fighters XIII]] |
Revision as of 17:18, 21 November 2010
Normals
Standing
st. A
- Cancellable / Chain-able
- Hit Detection: High
- Damage: 25
st. B
- Cancellable
- Hit Detection: Low
- Damage: 30
st. C
- Can't be cancelled
- Hit Detection: High
- Damage: 80
st. D
- Cancellable
- Hit Detection: High
- Damage: 70
cl. C
- Cancellable
- Hit Detection: High
- Damage: 70
cl. D
- Cancellable
- Hit Detection: High
- Damage: 70
Crouching
cr. A
- Cancellable / Chain-able
- Hit Detection: High
- Damage: 25
cr. B
- Cancellable / Chain-able
- Hit Detection: Low
- Damage: 30
cr. C
- Cancellable
- Hit Detection: High
- Damage: 70
cr. D
- Cancellable
- Hit Detection: Low
- Damage: 80
Jumping
j. A
- Cancellable
- Hit Detection: Mid
- Damage: 45 (40)
j. B
- Can't be cancelled
- Hit Detection: Mid
- Damage: 45 (40)
j. C
- Cancellable
- Hit Detection: Mid
- Damage: 72 (70)
j. D
- Can't be cancelled
- Hit Detection: Mid
- Damage: 70 (68)
Blowback Attack
CD
- Cancellable
- Hit Detection: High
- Damage: 75
j. CD
- Cancellable
- Hit Detection: High
- Damage: 90 (80)
GC CD
- Hit Detection: High
- Damage: 10
Throw
b/f + C/D = ???
- Can be broken
- Hit Detection: Throw
- Damage: 100
Command Moves
BD = Backflip Feint
- Cancellable
- No damage
Special Moves
qcb + A/C = Chokyudan (EX)
- Super-cancellable
- Hit Detection: High
- Damage: 65; EX Damage: 120
qcf + A/C = Ryutouda (EX)
- Drive- / Super-cancellable
- Hit Detection: High
- A Damage: 30; C/EX Damage: 45
∟ qcf + A/C = Ryutetsushou
- Drive- / Super-cancellable
- Hit Detection: High
- A Damage: 30; C/EX Damage: 45
∟ qcf + B/D = Hasei Shitsukuu Zanryuu
- Hit Detection: High
- B/D Damage: 75; EX Damage: 100
- EX Combo is Ryutouda (qcf + AC) -> Ryutetesushou (qcf + A/C) -> Ryutouda (qcf + A/C) -> Ryutetsushou (qcf + A/C) -> Hasei Shitsukuu Zanryuu (qcf + B/D)
dp + A/C (hit repeatedly) = Ryubokko (EX)
- Drive- / Super-cancellable
- Hit Detection: High
- Damage: 10 x 15, 95, 70 x 5; EX Damage: 15 x 16, 120
rdp + B/D = Ryugakusai (EX)
- Drive- / Super-cancellable
- Hit Detection: High
- B Damage: 35, 35 (30), 30; D Damage: 40, 40 (30), 30, 30; EX Damage: 60 x 2, 35 x 5
qcb + A/C (in air)= Ryusogeki (EX)
- Drive-cancellable
- Hit Detection: High
- Damage: 50; EX Damage: 15 x (n), 50
qcf + B/D = Sikuzanryukyaku (EX)
- Hit Detection: High
- Damage: 75; EX Damage: 160
Desperation Moves
qcb x2 + A/C = Super Chokyudan (EX)
- Hit Detection: High
- Damage: 200; EX Damage: 330
qcf, hcb + A/C = Super Punch Drill
- MAX Cancellable
- Hit Detection: High
- Damage: (8 + 0) x 24, 20
Neomax
qcf x2 + AC = Seigan Senki Hakkei
- Hit Detection: High
- Damage: (16 + 0) x 22, 16, 100
Combos
No Gauge
- cr. B, qcf+P~qcf+P~qcf+K
- cr. A×1~2, qcf+P~qcf+P~qcf+K
1 Meter / 50% Drive
- cr. Bx2, qcf+P~qcf+P, (DC) qcf+AC~qcf+P~qcf+P~qcf+P~qcf+K
- cr. Bx2, rdp+BD (7), (DC delay) qcb+C, qcb+A, qcf+P~qcf+P~qcf+K
HD Combos
- st. C, [HD] st. C, qcf+P~qcf+P, [HDC] (rdp+D (2), [HDC] qcf+P~qcf+P)x2, [HDC] qcf+P~qcf+P, [HDC] rdp+D (4), [HDC delay] qcb+C, qcbx2+AC
Links & References
Technical Reference