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The King of Fighters XIII/Maxima: Difference between revisions
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==Normals== | ==Normals== | ||
===Standing=== | |||
'''st. A''' | |||
* Cancellable | |||
* Hit Detection: High | |||
* Damage: 30 | |||
'''st. B''' | |||
* Can't be cancelled | |||
* Hit Detection: High | |||
* Damage: 30 | |||
'''st. C''' | |||
* Super-Cancellable only | |||
* Hit Detection: High | |||
* Damage: 100 | |||
'''st. D''' | |||
* Can't be cancelled | |||
* Hit Detection: High | |||
* Damage: 100 | |||
'''cl. C''' | |||
* Cancellable | |||
* Hit Detection: High | |||
* Damage: 50 x 2 | |||
'''cl. D''' | |||
* Cancellable | |||
* Hit Detection: High | |||
* Damage: 100 | |||
===Crouching=== | |||
'''cr. A''' | |||
* Cancellable | |||
* Hit Detection: High | |||
* Damage: 30 | |||
'''cr. B''' | |||
* Can't be cancelled | |||
* Hit Detection: Low | |||
* Damage: 35 | |||
'''cr. C''' | |||
* Cancellable | |||
* Hit Detection: High | |||
* Damage: 100 | |||
'''cr. D''' | |||
* Can't be cancelled | |||
* Hit Detection: Low | |||
* Damage: 100 | |||
===Jumping=== | |||
'''j. A''' | |||
* Cancellable | |||
* Hit Detection: Mid | |||
* Damage: 45 (40) | |||
'''j. B''' | |||
* Can't be cancelled | |||
* Hit Detection: Mid | |||
* Damage: 45 (40) | |||
'''j. C''' | |||
* (Cancellable) | |||
* Hit Detection: Mid | |||
* Damage: 72 (70) | |||
'''j. D''' | |||
* Can't be cancelled | |||
* Hit Detection: Mid | |||
* Damage: 70 (68) | |||
===Blowback Attack=== | |||
'''CD''' | |||
* Cancellable | |||
* Hit Detection: High | |||
* Damage: 110 | |||
'''j. CD''' | |||
* Cancellable | |||
* Hit Detection: High | |||
* Damage: 90 (80) | |||
'''GC CD''' | |||
* Can't be cancelled | |||
* Hit Detection: High | |||
* Damage: 10 | |||
==Throw== | ==Throw== | ||
'''b/f + C/D = Dynamite Drop''' | '''b/f + C/D = Dynamite Drop''' | ||
* Can be broken | |||
* Hit Detection: Throw | |||
* Damage: 100 | |||
==Command Moves== | ==Command Moves== | ||
'''df + C = M9 Missile''' | '''df + C = M9 Missile''' | ||
* Cancellable | |||
* Hit Detection: High | |||
* Damage: 80 | |||
==Special Moves== | ==Special Moves== | ||
'''qcb + A/C ( | '''qcb + A/C = M4 Vapor Cannon (EX)''' | ||
- M4 Vapor Cannon has Guard Point properties, especially the C version. The EX version has increased priority and wire damage can be followed up. | |||
* Super-Cancellable | |||
* Hit Detection: High | |||
* Damage: 120; EX Damage: 80, 50 | |||
'''qcb + A/C in air = M4 Vapor Cannon (air) (EX)''' | |||
* Can't be cancelled | |||
* Hit Detection: High | |||
* Damage: 110; EX Damage: 50 x 2, 60 | |||
'''dp + B/D = M19 Blitz Cannon (EX)''' | '''dp + B/D = M19 Blitz Cannon (EX)''' | ||
EX version has guard point and additional hit frames on his knee. | - EX version has guard point and additional hit frames on his knee. | ||
* Normal version can't be cancelled; EX version is Drive- / Super-cancellable | |||
* A/C Hit Detection: Throw; EX Hit Detection: High | |||
* A/C Damage: 0, 150; EX Damage: 50, 150 | |||
''' | '''hcb + B/D = Maxima Press (EX)''' | ||
* Can't be cancelled | |||
* B Hit Detection: Throw, D/EX Hit Detection: High | |||
* Damage: 80 | |||
'''∟ | '''∟ qcb + A/C = Press Plus''' | ||
* Super-cancellable; EX version is also Drive-cancellable | |||
* Hit Detection: High | |||
* Damage: 50, EX Damage: 120 | |||
EX version is very fast and hard to jump over. Press Plus can now be Drive and Super Canceled. It's an instant-grab when near opponent unlike the D version which has a start-up animation. | - EX version is very fast and hard to jump over. Press Plus can now be Drive and Super Canceled. It's an instant-grab when near opponent unlike the D version which has a start-up animation. | ||
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'''qcf x2 + A/C = Double Vapor Cannon (EX)''' | '''qcf x2 + A/C = Double Vapor Cannon (EX)''' | ||
EX version has faster start-up and increased hit count. | - EX version has faster start-up and increased hit count. | ||
* MAX Cancellable | |||
* Hit Detection: High | |||
* Damage: 220; EX Damage: 80 x 2, 180 | |||
==Neomax== | ==Neomax== | ||
'''hcb x2 + AC = Maxima Laser''' | '''hcb x2 + AC = Maxima Laser''' | ||
* Hit Detection: High | |||
* Damage: (15+0) x 22, 120 | |||
==Combos== | |||
==Links & References=== | |||
'''Technical Reference''' | |||
http://www.youtube.com/watch?v=DfzcjMfwgi0#t=3m35s | |||
[[Category: King of Fighters XIII]] | [[Category: King of Fighters XIII]] |
Revision as of 11:01, 22 November 2010
Normals
Standing
st. A
- Cancellable
- Hit Detection: High
- Damage: 30
st. B
- Can't be cancelled
- Hit Detection: High
- Damage: 30
st. C
- Super-Cancellable only
- Hit Detection: High
- Damage: 100
st. D
- Can't be cancelled
- Hit Detection: High
- Damage: 100
cl. C
- Cancellable
- Hit Detection: High
- Damage: 50 x 2
cl. D
- Cancellable
- Hit Detection: High
- Damage: 100
Crouching
cr. A
- Cancellable
- Hit Detection: High
- Damage: 30
cr. B
- Can't be cancelled
- Hit Detection: Low
- Damage: 35
cr. C
- Cancellable
- Hit Detection: High
- Damage: 100
cr. D
- Can't be cancelled
- Hit Detection: Low
- Damage: 100
Jumping
j. A
- Cancellable
- Hit Detection: Mid
- Damage: 45 (40)
j. B
- Can't be cancelled
- Hit Detection: Mid
- Damage: 45 (40)
j. C
- (Cancellable)
- Hit Detection: Mid
- Damage: 72 (70)
j. D
- Can't be cancelled
- Hit Detection: Mid
- Damage: 70 (68)
Blowback Attack
CD
- Cancellable
- Hit Detection: High
- Damage: 110
j. CD
- Cancellable
- Hit Detection: High
- Damage: 90 (80)
GC CD
- Can't be cancelled
- Hit Detection: High
- Damage: 10
Throw
b/f + C/D = Dynamite Drop
- Can be broken
- Hit Detection: Throw
- Damage: 100
Command Moves
df + C = M9 Missile
- Cancellable
- Hit Detection: High
- Damage: 80
Special Moves
qcb + A/C = M4 Vapor Cannon (EX)
- M4 Vapor Cannon has Guard Point properties, especially the C version. The EX version has increased priority and wire damage can be followed up.
- Super-Cancellable
- Hit Detection: High
- Damage: 120; EX Damage: 80, 50
qcb + A/C in air = M4 Vapor Cannon (air) (EX)
- Can't be cancelled
- Hit Detection: High
- Damage: 110; EX Damage: 50 x 2, 60
dp + B/D = M19 Blitz Cannon (EX)
- EX version has guard point and additional hit frames on his knee.
- Normal version can't be cancelled; EX version is Drive- / Super-cancellable
- A/C Hit Detection: Throw; EX Hit Detection: High
- A/C Damage: 0, 150; EX Damage: 50, 150
hcb + B/D = Maxima Press (EX)
- Can't be cancelled
- B Hit Detection: Throw, D/EX Hit Detection: High
- Damage: 80
∟ qcb + A/C = Press Plus
- Super-cancellable; EX version is also Drive-cancellable
- Hit Detection: High
- Damage: 50, EX Damage: 120
- EX version is very fast and hard to jump over. Press Plus can now be Drive and Super Canceled. It's an instant-grab when near opponent unlike the D version which has a start-up animation.
Desperation Moves
qcf x2 + A/C = Double Vapor Cannon (EX)
- EX version has faster start-up and increased hit count.
- MAX Cancellable
- Hit Detection: High
- Damage: 220; EX Damage: 80 x 2, 180
Neomax
hcb x2 + AC = Maxima Laser
- Hit Detection: High
- Damage: (15+0) x 22, 120
Combos
Links & References=
Technical Reference