-The Dream Cancel Wiki has successfully upgraded it's wiki software and editing has returned. Tables for data have returned.
The King of Fighters XIII/Maxima: Difference between revisions
Krazykone123 (talk | contribs) No edit summary |
|||
Line 1: | Line 1: | ||
[[Image:Maxima XIII.png]] | |||
==Normals== | ==Normals== | ||
===Standing=== | ===Standing=== | ||
[[Image:Maxima_Far_Normals.png]] | |||
'''st. A''' | '''st. A''' | ||
Line 6: | Line 11: | ||
* Hit Detection: High | * Hit Detection: High | ||
* Damage: 30 | * Damage: 30 | ||
'''st. B''' | '''st. B''' | ||
Line 11: | Line 17: | ||
* Hit Detection: High | * Hit Detection: High | ||
* Damage: 30 | * Damage: 30 | ||
'''st. C''' | '''st. C''' | ||
Line 16: | Line 23: | ||
* Hit Detection: High | * Hit Detection: High | ||
* Damage: 100 | * Damage: 100 | ||
'''st. D''' | '''st. D''' | ||
Line 21: | Line 29: | ||
* Hit Detection: High | * Hit Detection: High | ||
* Damage: 100 | * Damage: 100 | ||
[[Image:Maxima_Close_Normals.png]] | |||
'''cl. C''' | '''cl. C''' | ||
Line 26: | Line 37: | ||
* Hit Detection: High | * Hit Detection: High | ||
* Damage: 50 x 2 | * Damage: 50 x 2 | ||
'''cl. D''' | '''cl. D''' | ||
Line 34: | Line 46: | ||
===Crouching=== | ===Crouching=== | ||
[[Image:Maxima_Crouch_Normals.png]] | |||
'''cr. A''' | '''cr. A''' | ||
* Cancellable | * Cancellable | ||
* Hit Detection: High | * Hit Detection: High | ||
* Damage: 30 | * Damage: 30 | ||
'''cr. B''' | '''cr. B''' | ||
Line 43: | Line 58: | ||
* Hit Detection: Low | * Hit Detection: Low | ||
* Damage: 35 | * Damage: 35 | ||
'''cr. C''' | '''cr. C''' | ||
Line 48: | Line 64: | ||
* Hit Detection: High | * Hit Detection: High | ||
* Damage: 100 | * Damage: 100 | ||
'''cr. D''' | '''cr. D''' | ||
Line 56: | Line 73: | ||
===Jumping=== | ===Jumping=== | ||
[[Image:Maxima_Jump_Normals.png]] | |||
'''j. A''' | '''j. A''' | ||
Line 79: | Line 97: | ||
===Blowback Attack=== | ===Blowback Attack=== | ||
[[Image:Maxima_CD.png]] | |||
'''CD''' | '''CD''' | ||
* Cancellable | * Cancellable | ||
* Hit Detection: High | * Hit Detection: High | ||
* Damage: 110 | * Damage: 110 | ||
[[Image:Maxima_JCD.png]] | |||
'''j. CD''' | '''j. CD''' | ||
Line 89: | Line 111: | ||
* Damage: 90 (80) | * Damage: 90 (80) | ||
''' | [[Image:Maxima_GCCD.png]] | ||
'''GCCD''' | |||
* Can't be cancelled | * Can't be cancelled | ||
* Hit Detection: High | * Hit Detection: High | ||
* Damage: 10 | * Damage: 10 | ||
==Throw== | ==Throw== | ||
'''b/f + C/D | [[Image:Dynamite_Drop.png]] | ||
'''Dynamite Drop = (b/f+C/D)''' | |||
* Can be broken | * Can be broken | ||
* Hit Detection: Throw | * Hit Detection: Throw | ||
Line 102: | Line 129: | ||
==Command Moves== | ==Command Moves== | ||
'''df + C | [[Image:Dynamite Drop.png]] | ||
'''M9 Missile = (df+C)''' | |||
* Cancellable | * Cancellable | ||
* Hit Detection: High | * Hit Detection: High | ||
Line 109: | Line 138: | ||
==Special Moves== | ==Special Moves== | ||
''' | [[Image:M4_Vapor_Cannon.png]] | ||
'''M4 Vapor Cannon = (qcb+P) | |||
(EX) = qcb+AC | |||
- M4 Vapor Cannon has Guard Point properties, especially the C version. The EX version has increased priority and wire damage can be followed up. | - M4 Vapor Cannon has Guard Point properties, especially the C version. The EX version has increased priority and wire damage can be followed up. | ||
Line 116: | Line 149: | ||
* Damage: 120; EX Damage: 80, 50 | * Damage: 120; EX Damage: 80, 50 | ||
[[Image:M4_Air_Vapor_Cannon.png]] | |||
'''M4 Air Vapor Cannon = qcb+P (air) | |||
(EX) = qcb+AC in air | |||
* Can't be cancelled | * Can't be cancelled | ||
Line 124: | Line 160: | ||
''' | [Image:M19_Blitz_Cannon.png]] | ||
'''M19 Blitz Cannon = (dp+K)''' | |||
(EX) = dp+BD | |||
- EX version has guard point and additional hit frames on his knee. | - EX version has guard point and additional hit frames on his knee. | ||
Line 131: | Line 171: | ||
* Damage: 0, 150; EX Damage: 50, 150 | * Damage: 0, 150; EX Damage: 50, 150 | ||
[[Image:Maxima_Press.png]] | |||
'''Maxima Press = (hcb+K)''' | |||
(EX) = hcb+BD | |||
* Can't be cancelled | * Can't be cancelled | ||
* Hit Detection: Throw, EX Hit Detection: High | * Hit Detection: Throw, EX Hit Detection: High | ||
* Damage: 80 | * Damage: 80 | ||
''' | [[Image:Maxima_Press_follow-up.png]] | ||
'''∟Press Plus = (qcb+P''' | |||
(EX) = qcb+AC | |||
* Super-cancellable; EX version is also Drive-cancellable | * Super-cancellable; EX version is also Drive-cancellable | ||
* Hit Detection: High | * Hit Detection: High | ||
Line 143: | Line 192: | ||
- EX version is very fast and hard to jump over. Press Plus can now be Drive and Super Canceled. It's an instant-grab when near opponent unlike the D version which has a start-up animation. | - EX version is very fast and hard to jump over. Press Plus can now be Drive and Super Canceled. It's an instant-grab when near opponent unlike the D version which has a start-up animation. | ||
==Desperation Moves== | ==Desperation Moves== |
Revision as of 02:36, 23 November 2010
Normals
Standing
st. A
- Cancellable
- Hit Detection: High
- Damage: 30
st. B
- Can't be cancelled
- Hit Detection: High
- Damage: 30
st. C
- Super-Cancellable only
- Hit Detection: High
- Damage: 100
st. D
- Can't be cancelled
- Hit Detection: High
- Damage: 100
cl. C
- Cancellable
- Hit Detection: High
- Damage: 50 x 2
cl. D
- Cancellable
- Hit Detection: High
- Damage: 100
Crouching
cr. A
- Cancellable
- Hit Detection: High
- Damage: 30
cr. B
- Can't be cancelled
- Hit Detection: Low
- Damage: 35
cr. C
- Cancellable
- Hit Detection: High
- Damage: 100
cr. D
- Can't be cancelled
- Hit Detection: Low
- Damage: 100
Jumping
j. A
- Cancellable
- Hit Detection: Mid
- Damage: 45 (40)
j. B
- Can't be cancelled
- Hit Detection: Mid
- Damage: 45 (40)
j. C
- Cancellable during (hyper) hops only.
- Hit Detection: Mid
- Damage: 72 (70)
j. D
- Can't be cancelled
- Hit Detection: Mid
- Damage: 70 (68)
Blowback Attack
CD
- Cancellable
- Hit Detection: High
- Damage: 110
j. CD
- Cancellable
- Hit Detection: High
- Damage: 90 (80)
GCCD
- Can't be cancelled
- Hit Detection: High
- Damage: 10
Throw
Dynamite Drop = (b/f+C/D)
- Can be broken
- Hit Detection: Throw
- Damage: 100
Command Moves
M9 Missile = (df+C)
- Cancellable
- Hit Detection: High
- Damage: 80
Special Moves
M4 Vapor Cannon = (qcb+P)
(EX) = qcb+AC
- M4 Vapor Cannon has Guard Point properties, especially the C version. The EX version has increased priority and wire damage can be followed up.
- Super-Cancellable
- Hit Detection: High
- Damage: 120; EX Damage: 80, 50
M4 Air Vapor Cannon = qcb+P (air)
(EX) = qcb+AC in air
- Can't be cancelled
- Hit Detection: High
- Damage: 110; EX Damage: 50 x 2, 60
[Image:M19_Blitz_Cannon.png]]
M19 Blitz Cannon = (dp+K)
(EX) = dp+BD
- EX version has guard point and additional hit frames on his knee.
- Normal version can't be cancelled; EX version is Drive- / Super-cancellable
- Hit Detection: Throw; EX Hit Detection: High
- Damage: 0, 150; EX Damage: 50, 150
Maxima Press = (hcb+K)
(EX) = hcb+BD
- Can't be cancelled
- Hit Detection: Throw, EX Hit Detection: High
- Damage: 80
∟Press Plus = (qcb+P
(EX) = qcb+AC
- Super-cancellable; EX version is also Drive-cancellable
- Hit Detection: High
- Damage: 50, EX Damage: 120
- EX version is very fast and hard to jump over. Press Plus can now be Drive and Super Canceled. It's an instant-grab when near opponent unlike the D version which has a start-up animation.
Desperation Moves
qcf x2 + A/C = Double Vapor Cannon (EX)
- EX version has faster start-up and increased hit count.
- MAX Cancellable
- Hit Detection: High
- Damage: 220; EX Damage: 80 x 2, 180
Neomax
hcb x2 + AC = Maxima Laser
- Hit Detection: High
- Damage: (15+0) x 22, 120
Combos
- j. C -> cl. D -> df C -> HD -> cl. D -> df C -> qcb + A -(DC)-> qcf + AC -(MC)-> hcb x 2 + AC = 1110 Damage
Links & References
Technical Reference