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The King of Fighters XIII/Benimaru Nikaido: Difference between revisions
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===Standing=== | ===Standing=== | ||
[[Image:Benimaru_Far_Normals.png]] | |||
'''st. A''' | '''st. A''' | ||
* Cancellable / Chain-able | * Cancellable / Chain-able | ||
* Hit Detection: High | * Hit Detection: High | ||
* Damage: 25 | * Damage: 25 | ||
'''st. B''' | '''st. B''' | ||
Line 14: | Line 17: | ||
* Hit Detection: High | * Hit Detection: High | ||
* Damage: 30 | * Damage: 30 | ||
'''st. C''' | '''st. C''' | ||
Line 19: | Line 23: | ||
* Hit Detection: High | * Hit Detection: High | ||
* Damage: 80 | * Damage: 80 | ||
'''st. D''' | '''st. D''' | ||
Line 24: | Line 29: | ||
* Hit Detection: High | * Hit Detection: High | ||
* Damage: 80 | * Damage: 80 | ||
[[Image:Benimaru_Close_Normals.png]] | |||
'''cl. C''' | '''cl. C''' | ||
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===Crouching=== | ===Crouching=== | ||
[[Image:Benimaru_Crouch_Normals.png]] | |||
'''cr. A''' | '''cr. A''' | ||
* Cancellable / Chain-able | * Cancellable / Chain-able | ||
* Hit Detection: High | * Hit Detection: High | ||
* Damage: 25 | * Damage: 25 | ||
'''cr. B''' | '''cr. B''' | ||
Line 46: | Line 57: | ||
* Hit Detection: Low | * Hit Detection: Low | ||
* Damage: 30 | * Damage: 30 | ||
'''cr. C''' | '''cr. C''' | ||
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* Hit Detection: High | * Hit Detection: High | ||
* Damage: 70 | * Damage: 70 | ||
'''cr. D''' | '''cr. D''' | ||
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===Jumping=== | ===Jumping=== | ||
[[Image:Benimaru_Jump_Normals.png]] | |||
'''j. A''' | '''j. A''' | ||
* Cancellable | * Cancellable | ||
* Hit Detection: Mid | * Hit Detection: Mid | ||
* Damage: 45 (40) | * Damage: 45 (40) | ||
'''j. B''' | '''j. B''' | ||
Line 68: | Line 84: | ||
* Hit Detection: Mid | * Hit Detection: Mid | ||
* Damage: 45 (40) | * Damage: 45 (40) | ||
'''j. C''' | '''j. C''' | ||
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* Hit Detection: Mid | * Hit Detection: Mid | ||
* Damage: 72 (70) | * Damage: 72 (70) | ||
'''j. D''' | '''j. D''' | ||
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===Blowback Attack=== | ===Blowback Attack=== | ||
[[Image:Benimaru_CD.png]] | |||
'''CD''' | '''CD''' | ||
* Cancellable | * Cancellable | ||
* Hit Detection: High | * Hit Detection: High | ||
* Damage: 75 | * Damage: 75 | ||
[[Image:Benimaru_JCD.png]] | |||
'''j. CD''' | '''j. CD''' | ||
Line 91: | Line 113: | ||
* Damage: 90 (80) | * Damage: 90 (80) | ||
''' | [[Image:Benimaru_GCCD.png]] | ||
'''GCCD''' | |||
* Can't be cancelled | * Can't be cancelled | ||
* Hit Detection: High | * Hit Detection: High | ||
* Damage: 10 | * Damage: 10 | ||
==Throw== | ==Throw== |
Revision as of 21:41, 25 November 2010
Normals
Standing
st. A
- Cancellable / Chain-able
- Hit Detection: High
- Damage: 25
st. B
- Can't be cancelled
- Hit Detection: High
- Damage: 30
st. C
- Can't be cancelled
- Hit Detection: High
- Damage: 80
st. D
- Can't be cancelled
- Hit Detection: High
- Damage: 80
cl. C
- Cancellable
- Hit Detection: High
- Damage: 70
cl. D
- Cancellable
- Hit Detection: High
- Damage: 70
Crouching
cr. A
- Cancellable / Chain-able
- Hit Detection: High
- Damage: 25
cr. B
- Cancellable / Chain-able
- Hit Detection: Low
- Damage: 30
cr. C
- Cancellable
- Hit Detection: High
- Damage: 70
cr. D
- Cancellable
- Hit Detection: Low
- Damage: 80
Jumping
j. A
- Cancellable
- Hit Detection: Mid
- Damage: 45 (40)
j. B
- Cancellable
- Hit Detection: Mid
- Damage: 45 (40)
j. C
- Cancellable
- Hit Detection: Mid
- Damage: 72 (70)
j. D
- Can't be cancelled
- Hit Detection: Mid
- Damage: 70 (68)
Blowback Attack
CD
- Cancellable
- Hit Detection: High
- Damage: 75
j. CD
- Cancellable
- Hit Detection: High
- Damage: 90 (80)
GCCD
- Can't be cancelled
- Hit Detection: High
- Damage: 10
Throw
b/f + C/D = Catch and Shoot
- Can be broken
- Hit Detection: Throw
- Damage: 100
d/f/b + C (close in air) = Spinning Knee Drop
- Can't be broken
- Hit Detection: Throw
- Damage: 125
Command Moves
f + B = Jackknife
- Cancellable
- Hit Detection: High
- Damage: 65
d + D (in air) = Flying Drill
- Can't be cancelled
- Hit Detection: High
- Damage: 25 x n
Special Moves
qcf + A/C = Raijin ken (EX)
- Super-Cancellable
- Hit Detection: High
- Damage: 35 x 2, EX Damage: 50 x 3
qcf + A/C (in air) = Air Raijin ken (EX)
- Hit Detection: High
- Damage: 35 x 2; EX Damage: 50 x 4
rdp + A/C = Benimaru Lancer (EX)
- Hit Detection: High
- Damage: 35 x 2; EX Damage: 150
dp + B/D = Super Inazuma Kick (EX)
- Drive-Cancellable
- Hit Detection: High
- B Damage: 60 (40); D Damage: 70 (50); EX Damage: 80, 30 x 2
qcf + B/D = Iaido Kick (EX)
- Drive- / Super-Cancellablee
- Hit Detection: High
- B Damage: 45; D/EX Damage: 70
∟ d, u + B/D = Handou Sandan Geri
- Drive- / Super-Cancellable
- Hit Detection: High
- Damage: 40, 50; EX Damage: 70, 50 x 3
- Note: Only the Iaido Kick requires both buttons to be pressed in order to get the EX follow-up. (qcf + BD -> d,u + B = EX follow-up)
hcb, f + A/C (close) = Benimaru Collider (EX)
- Cancellable (EX only)
- Hit Detection: Throw
- Damage: 13 x 15; EX Damage: 15 x 15
Desperation Moves
qcf x2 + A/C = Raikouken (EX)
- MAX Cancellable
- Hit Detection: High
- Damage: 35 x 4, 60, EX Damage: 27 x 9, 70
qcb x2 + A/C = Rolling Thunder
- Hit Detection: High
- Damage: 0, 13 x 14
Neomax
qcf x2 + BD (can be directed uf/df/f after activation) = Raiohken
- Hit Detection: High
- Damage: 50 x 9
Combos
No Meter
- cr.B×1~2, qcf+BD~d~u+K
- st.D, hcb f+P
Gauge use
- cr.B×1~2, qcf+K~d~u+K (1), (DC) qcf+BD~d~u+K
- (Corner) cr.B×1~2, qcf+K~d~u+K (2), (DC), qcf+P, dp+K/qcfx2+P
- cr.B×1~2, qcf+K~d~u+K (1), (DC) qcb+A, qcfx2+AC
- hcb f+AC, qcb+A, qcf+K~d~u+K
HD Combos
- (Corner) st.D/cr.B×1~2, (BC) st.C, [qcf+K~d~u+K(1), (DC) qcb+A]×5, qcfx2+P
Links & References
Technical Reference