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The King of Fighters XIII/Kim Kaphwan: Difference between revisions
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==Normals== | ==Normals== | ||
===Standing=== | |||
'''st. A''' | |||
* Chain-able | |||
* Hit Detection: High | |||
* Damage: 25 | |||
'''st. B''' | |||
* Cancellable | |||
* Hit Detection: High | |||
* Damage: 30 | |||
'''st. C''' | |||
* Super-Cancellable only | |||
* Hit Detection: High | |||
* Damage: 80 | |||
'''st. D''' | |||
* Can't be cancelled | |||
* Hit Detection: High | |||
* Damage: 30, 45 | |||
'''cl. C''' | |||
* Cancellable | |||
* Hit Detection: High | |||
* Damage: 70 | |||
'''cl. D''' | |||
* Cancellable | |||
* Hit Detection: High | |||
* Damage: 70 | |||
===Crouching=== | |||
'''cr. A''' | |||
* Cancellable / Chain-able | |||
* Hit Detection: High | |||
* Damage: 25 | |||
'''cr. B''' | |||
* Cancellable / Chain-able | |||
* Hit Detection: Low | |||
* Damage: 30 | |||
'''cr. C''' | |||
* Cancellable | |||
* Hit Detection: High | |||
* Damage: 70 | |||
'''cr. D''' | |||
* Cancellable | |||
* Hit Detection: Low | |||
* Damage: 80 | |||
===Jumping=== | |||
'''j. A''' | |||
* Cancellable | |||
* Hit Detection: Mid | |||
* Damage: 45 (40) | |||
'''j. B''' | |||
* Can't be cancelled | |||
* Hit Detection: Mid | |||
* Damage: 45 (40) | |||
'''j. C''' | |||
* Can't be cancelled | |||
* Hit Detection: Mid | |||
* Damage: 72 (70) | |||
'''j. D''' | |||
* Can't be cancelled | |||
* Hit Detection: Mid | |||
* Damage: 70 (68) | |||
===Blowback Attack=== | |||
'''CD''' | |||
* Cancellable | |||
* Hit Detection: High | |||
* Damage: 75 | |||
'''j. CD''' | |||
* Cancellable | |||
* Hit Detection: High | |||
* Damage: 90 (80) | |||
'''GC CD''' | |||
* Can't be cancelled | |||
* Hit Detection: High | |||
* Damage: 10 | |||
==Throw== | ==Throw== | ||
'''b/f + C/D = Sakkyaku Nage''' | '''b/f + C/D = Sakkyaku Nage''' | ||
* Can be broken | |||
* Hit Detection: Throw | |||
* Damage: 100 | |||
==Command Moves== | ==Command Moves== | ||
'''f + B = Nerichagi''' | '''f + B = Nerichagi''' | ||
* Cancellable | |||
* Hit Detection: Mid; High if cancelled into | |||
* Damage: 65 | |||
'''f, f + A = Yopuchagi''' | '''f, f + A = Yopuchagi''' | ||
* Cancellable | |||
* Hit Detection: High | |||
* Damage: 45 | |||
==Special Moves== | ==Special Moves== | ||
'''qcb + B/D = Hangetsuzan (EX)''' | '''qcb + B/D = Hangetsuzan (EX)''' | ||
* Drive- / Super-Cancellable | |||
* Hit Detection: High | |||
* B Damage: 60; D Damage: 40 x 4; EX Damage: 70, 100 | |||
'''qcb + B/D (in air) = Kuchugetsuzan (EX)''' | '''qcb + B/D (in air) = Kuchugetsuzan (EX)''' | ||
* Drive- / Super-Cancellable | |||
* Hit Detection: High / Mid / Low | |||
* B Damage: 75; D Damage: 80; EX Damage: 50 x 5 | |||
'''qcf + B/D (in air) = Hishokyaku (EX)''' | '''qcf + B/D (in air) = Hishokyaku (EX)''' | ||
* Drive- / Super-Cancellable | |||
* Hit Detection: High (Kim's recovery j.D is Mid) | |||
* Damage: 0, 18 x 4, 20 (4); EX Damage: 40 x n | |||
'''(charge) d, | '''(charge) d, u + B/D = Hienzan (EX)''' | ||
'''∟ d + D (for knockdown in D variant)''' | '''∟ d + D (for knockdown in D variant)''' | ||
* Drive- / Super-Cancellable (before d + D) | |||
* Hit Detection: High | |||
* B Damage: 70, D Damage: 50, 20 x 2; EX Damage: 100, 60, 50 | |||
* d + D follow-up damage: 50 | |||
==Desperation Moves== | ==Desperation Moves== | ||
'''qcb hcf + B/D (ground or air) = Hououkyaku (EX) [only ground version has ex]''' | '''qcb hcf + B/D (ground or air) = Hououkyaku (EX) [only ground version has ex]''' | ||
* MAX Cancellable | |||
* Hit Detection: High | |||
* Damage: 0, 5 x 2, 10 x 5, 150; EX Damage: 0, 10 x 2, 20 x 5, 40 x 3, 80 | |||
'''qcf x2 + B/D = Hououhitenkyaku''' | '''qcf x2 + B/D = Hououhitenkyaku''' | ||
* Hit Detection: High | |||
* Damage: 100 | |||
==Neomax== | ==Neomax== | ||
'''qcb, hcf + AC = Rei Shiki Hououkyaku''' | '''qcb, hcf + AC = Rei Shiki Hououkyaku''' | ||
* Hit Detection: High | |||
* Damage: 0, 5 x 2, 10 x 6, 5, 10 x 6, 5, 10 x 5, 250 | |||
==Combos== | ==Combos== | ||
===No Drive / No Meter=== | |||
- cr. B x 2, st. B -> ff + A -> qcb + D (in air) | |||
===100% Drive / No Meter=== | |||
- st. C, qcb+K, (DC) d~u+K, (DC) qcb+K | |||
===No Drive / 1 Meter=== | |||
- cr. B x 2, st. B -> qcb hcf + K | |||
- (corner) cr. B x 2, st. B -> qcb + BD, ff + A -> qcb + D (in air) | |||
===50% Drive / 1 Meter=== | |||
- cl. D -> qcb + K -(SC)-> qcfx2 + K, qcb + B, ff + A -> qcb + D (in air) | |||
- d~u + K -(DC)-> qcb + BD, ff + A -> qcb + D | |||
===50% Drive / 2 Meters=== | |||
- d~u + K -(DC)-> qcb + BD, ff + A -> qcb hcf + K | |||
===HD Combo=== | |||
- j. C, st. C, [HD] st. C -> qcb+BD, d~u + B -(HC)-> qcb+BD, [d~u + B, -(HC)-> qcb + D]x2, d~u+B -(MC)-> qcb hcf + AC | |||
==Tips== | |||
- The shortcut for weak hienzan to NeoMax is rtk+B db/f+AC (reverse tiger knee B, then down back to forward AC). | |||
==Links & References== | |||
'''Technical Reference''' | |||
http://www.youtube.com/watch?v=kk1GSnHwA-A | |||
[[Category: King of Fighters XIII]] | [[Category: King of Fighters XIII]] |
Revision as of 15:13, 26 November 2010
Normals
Standing
st. A
- Chain-able
- Hit Detection: High
- Damage: 25
st. B
- Cancellable
- Hit Detection: High
- Damage: 30
st. C
- Super-Cancellable only
- Hit Detection: High
- Damage: 80
st. D
- Can't be cancelled
- Hit Detection: High
- Damage: 30, 45
cl. C
- Cancellable
- Hit Detection: High
- Damage: 70
cl. D
- Cancellable
- Hit Detection: High
- Damage: 70
Crouching
cr. A
- Cancellable / Chain-able
- Hit Detection: High
- Damage: 25
cr. B
- Cancellable / Chain-able
- Hit Detection: Low
- Damage: 30
cr. C
- Cancellable
- Hit Detection: High
- Damage: 70
cr. D
- Cancellable
- Hit Detection: Low
- Damage: 80
Jumping
j. A
- Cancellable
- Hit Detection: Mid
- Damage: 45 (40)
j. B
- Can't be cancelled
- Hit Detection: Mid
- Damage: 45 (40)
j. C
- Can't be cancelled
- Hit Detection: Mid
- Damage: 72 (70)
j. D
- Can't be cancelled
- Hit Detection: Mid
- Damage: 70 (68)
Blowback Attack
CD
- Cancellable
- Hit Detection: High
- Damage: 75
j. CD
- Cancellable
- Hit Detection: High
- Damage: 90 (80)
GC CD
- Can't be cancelled
- Hit Detection: High
- Damage: 10
Throw
b/f + C/D = Sakkyaku Nage
- Can be broken
- Hit Detection: Throw
- Damage: 100
Command Moves
f + B = Nerichagi
- Cancellable
- Hit Detection: Mid; High if cancelled into
- Damage: 65
f, f + A = Yopuchagi
- Cancellable
- Hit Detection: High
- Damage: 45
Special Moves
qcb + B/D = Hangetsuzan (EX)
- Drive- / Super-Cancellable
- Hit Detection: High
- B Damage: 60; D Damage: 40 x 4; EX Damage: 70, 100
qcb + B/D (in air) = Kuchugetsuzan (EX)
- Drive- / Super-Cancellable
- Hit Detection: High / Mid / Low
- B Damage: 75; D Damage: 80; EX Damage: 50 x 5
qcf + B/D (in air) = Hishokyaku (EX)
- Drive- / Super-Cancellable
- Hit Detection: High (Kim's recovery j.D is Mid)
- Damage: 0, 18 x 4, 20 (4); EX Damage: 40 x n
(charge) d, u + B/D = Hienzan (EX)
∟ d + D (for knockdown in D variant)
- Drive- / Super-Cancellable (before d + D)
- Hit Detection: High
- B Damage: 70, D Damage: 50, 20 x 2; EX Damage: 100, 60, 50
- d + D follow-up damage: 50
Desperation Moves
qcb hcf + B/D (ground or air) = Hououkyaku (EX) [only ground version has ex]
- MAX Cancellable
- Hit Detection: High
- Damage: 0, 5 x 2, 10 x 5, 150; EX Damage: 0, 10 x 2, 20 x 5, 40 x 3, 80
qcf x2 + B/D = Hououhitenkyaku
- Hit Detection: High
- Damage: 100
Neomax
qcb, hcf + AC = Rei Shiki Hououkyaku
- Hit Detection: High
- Damage: 0, 5 x 2, 10 x 6, 5, 10 x 6, 5, 10 x 5, 250
Combos
No Drive / No Meter
- cr. B x 2, st. B -> ff + A -> qcb + D (in air)
100% Drive / No Meter
- st. C, qcb+K, (DC) d~u+K, (DC) qcb+K
No Drive / 1 Meter
- cr. B x 2, st. B -> qcb hcf + K
- (corner) cr. B x 2, st. B -> qcb + BD, ff + A -> qcb + D (in air)
50% Drive / 1 Meter
- cl. D -> qcb + K -(SC)-> qcfx2 + K, qcb + B, ff + A -> qcb + D (in air)
- d~u + K -(DC)-> qcb + BD, ff + A -> qcb + D
50% Drive / 2 Meters
- d~u + K -(DC)-> qcb + BD, ff + A -> qcb hcf + K
HD Combo
- j. C, st. C, [HD] st. C -> qcb+BD, d~u + B -(HC)-> qcb+BD, [d~u + B, -(HC)-> qcb + D]x2, d~u+B -(MC)-> qcb hcf + AC
Tips
- The shortcut for weak hienzan to NeoMax is rtk+B db/f+AC (reverse tiger knee B, then down back to forward AC).
Links & References
Technical Reference