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The King of Fighters XIII: Difference between revisions
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*1 - Goro, Terry, Kensou, Mature, Maxima, Joe, Robert, King, Hwa, Ralf | *1 - Goro, Terry, Kensou, Mature, Maxima, Joe, Robert, King, Hwa, Ralf | ||
*0 - Mai, Athena, Clark, Ryo, Vice | *0 - Mai, Athena, Clark, Ryo, Vice | ||
===Characters=== | ===Characters=== |
Revision as of 16:09, 29 November 2010
Introduction
Game Systems
Attack Notations
A = Light Punch
B = Light Kick
C = Strong Punch
D = Strong Kick
CD = Blowback Attack
P = With either Light Punch or Strong Punch
K = With either Light Kick or Strong Kick
AB = Evasive Roll, neutral or forward Ab while make the character roll forward, pressing it in the backward direction will make the character roll backward
GCAB = Guard Cancel Roll, press AB when guarding an attack, can also be done while using a normal, costs one meter
GCCD = Guard Cancel Blowback Attack, press CD when guarding an attack, costs one meter. Often referred as CD Counter.
Movements
up (u) | (ub) up left - 7 8 9 - up right (uf) (b) left - 4 5 6 - right (f) (db) down left - 1 2 3 - down right (df) | down (d)
Movement Abbreviations
qcf - 236 - d/df/f - Quarter circle forward
qcb - 214 - d/db/b - Quarter circle backward
hcf - 41236 - b/db/d/df/f - Half circle forward
hcb - 63214 - f/df/d/db/d - Half circle backward
dp - 623 - f/d/df - Dragon Punch motion
rdp - 421 - b/d/db - Reverse Dragon Punch motion
charge - [4]6 or [2]8 - b~f or d~u - Hold in one direction then shift to the designated direction
tk - 2369 - d/df/f/uf - Tiger Knee Motion
hcb f - 632146 - f/df/d/db/b/f - Half circle back forward motion
b~f - [4]6 - Hold back then press forward
d~u - [2]8 - Hold down then press up
db/f - 1,6 - press down back then forward
d/u - 2,8 - press down then up
d,d - 2,2 - press down twice
f/b/f - 6,4,6 - press forward back forward
qcb hcf - 2141236 - Quarter circle back half circle forward
Notation and Terminology
j. - Jump/jumping - Press and hold up-back/up/up-forward.
Hyperjump - Press down-back/down/down-forward, then quickly press and hold up-back/up/up-forward.
Hop - Tap up-back/up/up-forward.
Hyperhop - Tap down-back/down/down-forward, then quickly tap up-back/up-forward.
s.C - Standing close hit strong punch. Since most far hits are non-cancelable, standing attacks such as s.C are always the close version.
Far D - Standing far D.
d.B - Crouching or down B
[DC] - Drive cancel
[HD] - Hyperdrive activation
[HDC] - Hyperdrive cancel
bb. - Backdash
Miscellaneous
Character Information
Hitboxes
Ratio/Point List
Max 4 points
- 4 - K’, Raiden
- 3 - Andy, Shen, Kyo, Iori, Kula, Elisabeth, Takuma
- 2 - Leona, Ash, Benimaru, Yuri, Kim, Duolon, Chin
- 1 - Goro, Terry, Kensou, Mature, Maxima, Joe, Robert, King, Hwa, Ralf
- 0 - Mai, Athena, Clark, Ryo, Vice
Characters
Single Entry
Team Japan
Team Elisabeth
Fatal Fury Team
Kim Team
Womens Team
Art of Fighting Team
Team 96
Team Ikari
Psycho Soldier Team
Team 99